Dungeon Crawl Stone Soup version 0.25-a0-516-g7d600cd9ad (webtiles) character file. Game seed: 5102254968812325641, levelgen mode: deterministic 0 Beaer the Skirmisher (level 1, -6/18 HPs) Began as a Formicid Abyssal Knight on Feb 17, 2020. Was a Follower of Lugonu. Mangled by an ancient zyme (10 damage) ... on level 1 of the Abyss. The game lasted 00:00:06 (62 turns). Beaer the Skirmisher (Formicid Abyssal Knight) Turns: 62, Time: 00:00:07 Health: -6/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 16 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 16 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. A spatial vortex comes into view. Okay, then. You are too injured to fight recklessly! You hit the ancient zyme but do no damage. The ancient zyme is lightly damaged. A wretched star comes into view. The ancient zyme hits you. * * * LOW HITPOINT WARNING * * * The ancient zyme hits you! Ouch! That really hurt! You die... # . #.# ## .# . ..## .. .##. .####... . ..# ... #..#... .# #..# ..####.#.#.#... #...####.#............ #.#..#.#.#..#.##...# #..##.. #.###.#...v# #..#.......#.@x...# ##..#.# ##.#..#..##*# #.#.....##.#..####.# { ......#.####... $# .#. . #.## # .## # # .####..# # # . ...... ..... ... ..... ...... .. . .#. ...#. .. You could see a wretched star (wandering), a spatial vortex and an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Beaer the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 58 | Abyss:1 | Noticed an ancient zyme 61 | Abyss:1 | Noticed a spatial vortex 62 | Abyss:1 | Noticed a wretched star 62 | Abyss:1 | Mangled by an ancient zyme Levels and vault maps discovered: Abyss:1 Action || total -------------------------++------- Melee: Spear || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------