Dungeon Sprint DCSS version 0.25-a0-558-g78a2afb0af (webtiles) character file. Game seed: 15711816578038377027, levelgen mode: deterministic 2 Beaer the Shield-Bearer (level 1, 0/19 HPs) Began as a Formicid Fighter on Feb 24, 2020. Slain by a human (2 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:15 (57 turns). Beaer the Shield-Bearer (Formicid Fighter) Turns: 57, Time: 00:00:16 Health: 0/19 AC: 7 Str: 20 XL: 1 Next: 44% Magic: 1/1 EV: 8 Int: 7 God: Gold: 14 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 trident rCold . . . Gourm . c - +0 kite shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - 2 potions of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 3.7 Fighting + Level 2.1 Polearms + Level 3.7 Armour + Level 4.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The human hits you. You hit the human but do no damage. The human is lightly wounded. The human hits you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the human. The human is lightly wounded. You block the human's attack. You hit the human. The human is lightly wounded. The human barely misses you. x2 Your shield and scale mail prevent you from hitting the human. The human is lightly wounded. You block the human's attack. Your shield prevents you from hitting the human. The human is lightly wounded. The human hits you. You die... ▓▓▓▓▓▓▓▓▓ ▓<..#...#### ▓...#......## ▓..##.......# ▓##.##.##...# .# ##.##.###..# ..# ▓#.####.##..# ...+ ▓.###..##..## #p..# ▓#.....##.@# #....# ###†.##..p##.....# ##..##....#......# #..###..##.# { #..# #.. ### ▓▓▓▓ ▓▓▓ { { { {{ You could see a human. Vanquished Creatures 4 rats (D) 4 creatures vanquished. Vanquished Creatures (others) A yaktaur (D) 1 creature vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Beaer the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 23 | D | Killed a yaktaur 28 | D | Reached skill level 4 in Shields 57 | D | Slain by a human Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Shields | 4 | 4.0 Fighting | | 3.7 Polearms | | 2.1 Armour | | 3.7 Action || total -------------------------++------- Melee: Trident || 13 Dodge: Dodged || 3 Block: Kite shield || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 4 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 4 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+-------