Beaer the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a +0 kite shield (unseen) (60, 37, D) the cursed +1 scale mail of the Louse {+Blink MP+9 Str+7 Dex-5} It affects your strength (+7). It affects your dexterity (-5). It affects your magic capacity (+9). It lets you blink. If you switch to wearing this armour, your AC will decrease by 20 (30 -> 10). It has a curse placed upon it. (60, 42, D) a bolt (60, 43, D) a bolt (61, 8, D) an uncursed staff of conjuration (61, 16, D) a +2 flail of holy wrath (61, 26, D) a +0 rapier (61, 37, D) a sack of spiders (61, 43, D) a bolt (unseen) (62, 1, D) a +2 dagger of electrocution (62, 8, D) a +2 vorpal great sword (62, 26, D) an uncursed ring of see invisible (62, 32, D) a +2 morningstar of protection a +0 leather armour a +0 short sword a +0 shortbow 11 arrows a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (62, 33, D) a +0 dagger an elf corpse (skeletalised by now) (63, 0, D) a +2 vorpal flail (63, 8, D) a +7 halberd (63, 16, D) an uncursed staff of air (63, 17, D) a +0 trident (63, 23, D) 4 arrows (63, 27, D) a +2 vorpal long sword (63, 37, D) a +6 ring of protection (63, 41, D) a bolt (unseen) (64, 27, D) an uncursed staff of conjuration (64, 32, D) a +0 scimitar of pain (65, 26, D) a +3 tower shield (66, 21, D) a cursed +0 trident 8 boomerangs a merfolk corpse (skeletalised by now) (66, 23, D) a +0 shortbow 13 arrows a +3 falchion of protection 5 boomerangs a hippogriff corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) (67, 0, D) an uncursed staff of power (67, 23, D) 2 arrows (67, 42, D) a redback corpse a redback corpse a wolf spider corpse (68, 1, D) the amulet "Aduje" {RegenMP *Corrode Int+5} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+5). It may corrode you when you take damage. (68, 4, D) a cursed +0 long sword a +0 leather armour (68, 5, D) a +0 shortbow a +0 short sword 18 arrows (68, 39, D) a jumping spider corpse (68, 43, D) a tarantella corpse (69, 4, D) a +0 long sword (unseen) (69, 36, D) an uncursed staff of summoning (70, 4, D) an arrow (70, 9, D) a +6 morningstar of venom (70, 36, D) an uncursed staff of earth (71, 8, D) a +2 long sword of holy wrath (71, 16, D) a +2 whip of venom (71, 26, D) a +2 vorpal longbow (71, 27, D) an uncursed staff of death (71, 32, D) a +2 mace of protection (still there?) 2 bolts (still there?) (71, 36, D) a +4 spear of venom (71, 37, D) a +2 vorpal longbow (72, 8, D) the +2 ring mail of Insecurity {Str+4} It affects your strength (+4). If you switch to wearing this armour, your AC will decrease by 21 (30 -> 9). (72, 9, D) the cursed +0 dagger "Hisoirist" {drain, *Noise rF+ rC+++ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from fire. It renders you almost immune to cold. It may make noises in combat. It has a curse placed upon it. (72, 17, D) a +1 mace of holy wrath (72, 21, D) a +0 war axe of venom a +0 chain mail (72, 22, D) a +0 short sword (unseen) (72, 26, D) a +0 dagger (72, 33, D) 8 arrows (72, 37, D) a +3 glaive of venom (73, 16, D) a +0 dagger (73, 17, D) a +0 halberd (73, 21, D) a +1 vorpal trident (still there?) a bolt (still there?) (73, 22, D) an uncursed staff of air a +0 robe an orc corpse (skeletalised by now) (73, 26, D) a +0 short sword (73, 27, D) a +2 robe of cold resistance (73, 30, D) a +0 shortbow (unseen) (73, 32, D) a cursed -2 short sword an elf corpse (skeletalised by now) (73, 36, D) an uncursed staff of death (73, 37, D) a +3 scale mail of cold resistance (75, 1, D) a crystal ball of energy