Beaer the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 3, D) 4 scrolls of blinking (8, 2, D) a +0 scale mail a +0 kite shield a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 4, D) a ball python corpse (61, 8, D) a +0 halberd of protection (62, 0, D) the +6 scale mail of Paos {rN+ Str+7} It affects your strength (+7). It protects you from negative energy. If you switch to wearing this armour, your AC will decrease by 15 (29 -> 14). (62, 3, D) a water moccasin corpse (62, 4, D) an adder corpse (62, 9, D) an uncursed staff of poison (63, 4, D) a ball python corpse (63, 8, D) a +1 plate armour of fire resistance (67, 0, D) a lightning rod (4/4) (68, 0, D) the +1 scale mail of Zuhemiere {rC+ rCorr SInv} It protects you from cold. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will decrease by 20 (29 -> 9). (70, 8, D) an uncursed staff of summoning (71, 12, D) a +0 short sword a +0 ring mail a +3 short sword a +0 ring mail an orc corpse (71, 16, D) the +8 scimitar of Armageddon {holy, Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). (71, 17, D) a crystal ball of energy (72, 8, D) a +1 morningstar of freezing (72, 9, D) an uncursed staff of conjuration (72, 12, D) an orc corpse (72, 13, D) a +0 dagger a +0 robe an uncursed staff of poison an orc corpse (72, 16, D) Sif Muna's Almanac of Supportive Orientation Spells Type Level Known a - Summon Lightning Spire Summoning/Air 4 no b - Passage of Golubria Translocation 4 no c - Summon Demon Summoning 5 no (72, 17, D) a +4 long sword of holy wrath (72, 18, D) a bolt (72, 22, D) 3 bolts (73, 16, D) an uncursed staff of wizardry (73, 17, D) a +1 ring of slaying (74, 3, D) a necrophage corpse