Beaer the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 scale mail a +0 kite shield a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (62, 0, D) an uncursed staff of fire (62, 9, D) a +0 short sword (62, 10, D) a +0 flail a +0 leather armour (62, 12, D) a +0 short sword a +2 rapier of venom (63, 8, D) the cursed +0 halberd "Pendulum" {vorpal, *Slow Str+3 Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+4). It may slow you when you take damage. It has a curse placed upon it. (63, 12, D) a +4 triple sword of flaming a +0 chain mail an orc corpse (70, 8, D) a +0 trident (70, 9, D) a book of Maledictions (70, 10, D) a bolt (70, 11, D) 3 bolts (72, 9, D) a Necronomicon (73, 1, D) a +0 dagger a +0 robe the Papyrus of Enthralling Stolen Souls Spells Type Level Known a - Corona Hexes 1 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Tukima's Dance Hexes 3 no d - Spectral Weapon Hexes/Charms 3 no e - Summon Mana Viper Hexes/Summoning 5 yes f - Borgnjor's Vile Clutch Necromancy/Earth 5 no an orc corpse (74, 3, D) a cursed +0 dagger a +0 robe