Beaer the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +0 scale mail a +0 kite shield a +0 war axe a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) 4 scrolls of amnesia (unseen) (7, 7, D) 2 potions of brilliance (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) an uncursed staff of poison (50, 24, D) an uncursed staff of death (50, 25, D) the +4 mace of Taxation {vorpal, *Rage Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It may make you go berserk in combat. (50, 44, D) the +4 war axe "Gunyrarch" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (51, 24, D) a +0 long sword (51, 25, D) a book of Alchemy (51, 43, D) a +2 demon whip of distortion a +0 chain mail (52, 24, D) Yllizeow's Papyrus of Execration Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 yes b - Confusing Touch Hexes 3 no c - Inner Flame Hexes/Fire 3 no d - Metabolic Englaciation Hexes/Ice 5 no (52, 25, D) a +0 vorpal scimitar (52, 37, D) an uncursed staff of fire (53, 24, D) the +4 ring mail of the Dungeon {*Drain rCorr Int+2 Slay+3} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. If you switch to wearing this armour, your AC will decrease by 18 (29 -> 11). (53, 25, D) a cursed staff of power (53, 36, D) a +0 short sword of speed (54, 24, D) an uncursed staff of energy (54, 25, D) the +0 chain mail "Iluina" {+Fly rF- MR+ Int+6 Dex-2} It affects your intelligence (+6). It affects your dexterity (-2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you fly. If you switch to wearing this armour, your AC will decrease by 18 (29 -> 11). (54, 27, D) a bolt (54, 28, D) a +1 antimagic war axe (still there?) a bolt (still there?) (54, 36, D) a +0 chain mail of cold resistance (55, 24, D) a +2 dagger of electrocution (57, 30, D) 4 bolts (59, 37, D) an uncursed staff of cold (60, 36, D) a +3 chain mail of positive energy (60, 42, D) a +0 halberd (61, 0, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. If you switch to wearing this armour, your AC will increase by 2 (29 -> 31). (61, 8, D) a +0 great sword of electrocution (61, 26, D) an uncursed amulet of regeneration (61, 36, D) a +1 robe of magic resistance (61, 37, D) a +3 plate armour of fire resistance (62, 1, D) a +0 longbow of freezing (62, 8, D) a phial of floods (inert) (62, 17, D) a +4 dagger of draining (62, 27, D) a phial of floods (inert) (62, 33, D) a +0 long sword (unseen) (62, 36, D) an uncursed staff of summoning (62, 37, D) the +1 leather armour of Love and Death {rF+ SInv} It protects you from fire. It lets you see invisible. If you switch to wearing this armour, your AC will decrease by 24 (29 -> 5). (62, 43, D) a +0 long sword (62, 44, D) a +0 robe (63, 8, D) a +2 shortbow of freezing (63, 16, D) a +1 whip of venom (63, 17, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. If you switch to wearing this armour, your AC will increase by 1 (29 -> 30). (63, 22, D) an uncursed staff of conjuration (63, 26, D) an uncursed staff of death (63, 27, D) an uncursed amulet of the gourmand an uncursed amulet of regeneration a +1 rapier of speed (63, 31, D) a +0 halberd a +0 robe (63, 36, D) an uncursed staff of poison (64, 16, D) an uncursed staff of fire (64, 26, D) a crystal ball of energy (64, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (64, 33, D) a cursed -3 long sword (65, 26, D) an uncursed staff of cold (67, 0, D) the +5 ring mail "Acikypam" {rF+ Str+2 Int+4 Dex+4} It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+4). It protects you from fire. If you switch to wearing this armour, your AC will decrease by 17 (29 -> 12). (68, 40, D) a +0 shortbow (unseen) (70, 8, D) a crystal ball of energy (70, 12, D) a +3 morningstar of freezing a +0 robe (70, 41, D) a +0 trident a +0 trident (70, 42, D) 4 large rocks (71, 16, D) an uncursed staff of power (71, 27, D) a +3 hand axe of freezing (71, 36, D) a book of Party Tricks (71, 37, D) a +0 short sword of speed (71, 41, D) a +0 trident (72, 8, D) a crystal ball of energy (72, 9, D) a +1 robe of cold resistance (72, 27, D) a scroll of blinking a +2 glaive of venom (72, 36, D) a +0 buckler of fire resistance (72, 37, D) the +2 hat of Inwagobu {rF++ Str+5 Dex-3} It affects your strength (+5). It affects your dexterity (-3). It greatly protects you from fire. If you switch to wearing this armour, your AC will increase by 2 (29 -> 31). (72, 41, D) a +0 trident 8 boomerangs a merfolk corpse (skeletalised by now) (72, 42, D) a hippogriff corpse (skeletalised by now) (73, 17, D) an uncursed staff of summoning (73, 26, D) a cursed ring of attention (73, 27, D) a +4 spear of venom (73, 37, D) a +4 mace of holy wrath (75, 1, D) an uncursed staff of air