Beaer the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +0 scale mail a +0 kite shield a +0 war axe 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (7, 4, D) 4 scrolls of blinking (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a book of Death (49, 37, D) a +2 ring mail of cold resistance (49, 40, D) 2 bolts (50, 36, D) an uncursed staff of cold (50, 37, D) a +2 falchion of protection (50, 42, D) a bolt (51, 36, D) a +2 shortbow of freezing (51, 37, D) the +6 leather armour of Icliemme {Dex+2} It affects your dexterity (+2). If you switch to wearing this armour, your AC will decrease by 20 (33 -> 13). (51, 40, D) a bolt (51, 41, D) a bolt (51, 42, D) a +0 long sword (still there?) 2 bolts (still there?) (51, 43, D) a bolt a +0 flail (52, 36, D) a potion of stabbing (52, 37, D) a potion of stabbing (52, 42, D) a +4 trident (unseen) (53, 36, D) a +2 vorpal long sword (53, 37, D) a +2 antimagic halberd (54, 36, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. If you switch to wearing this armour, your AC will increase by 3 (33 -> 36). (59, 36, D) a +0 dagger (60, 36, D) a +0 chain mail (60, 37, D) the +0 buckler "Kula" {rElec rF+} It protects you from fire. It insulates you from electricity. (60, 42, D) a +0 dagger (still there?) a bolt (still there?) (61, 8, D) a +0 vorpal scimitar (61, 26, D) a +1 troll leather armour (61, 37, D) a +1 robe of fire resistance (61, 40, D) a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (61, 43, D) a +2 long sword of flaming (still there?) an uncursed staff of poison (still there?) (62, 16, D) a +2 shortbow of freezing (62, 21, D) a +0 trident 8 boomerangs (62, 27, D) the +9 dagger "Inasixy" {venom, MR- MP+9 Str+6 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you less stealthy. (62, 36, D) a crystal ball of energy (62, 42, D) a +0 glaive a cursed +0 plate armour an orc corpse (skeletalised by now) (62, 43, D) a +0 giant club an uncursed staff of cold a +0 chain mail an ogre corpse a troll corpse (skeletalised by now) (63, 0, D) the +6 scale mail of Noughts and Crosses {rN+ MR- Str+3} It affects your strength (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 16 (33 -> 17). (63, 8, D) a +4 ring of dexterity (63, 21, D) a +0 trident (63, 22, D) a +0 shortbow a +0 mace of protection 2 arrows (63, 23, D) 14 arrows (63, 37, D) a +0 dagger (64, 16, D) a +2 robe of magic resistance (64, 23, D) an uncursed staff of death a +0 shortbow 13 arrows (64, 26, D) an uncursed staff of summoning (64, 27, D) a +0 shortbow of freezing (68, 0, D) the cursed +0 helmet "Viuth" {rElec rN++ Str+4} It affects your strength (+4). It insulates you from electricity. It greatly protects you from negative energy. If you switch to wearing this armour, your AC will increase by 1 (33 -> 34). It has a curse placed upon it. (69, 0, D) an uncursed staff of energy (69, 36, D) a +1 buckler of protection (70, 8, D) a book of Frost (70, 36, D) a fan of gales (71, 17, D) a +0 dagger (71, 20, D) a +0 robe (71, 26, D) the ring of Mapeoh {*Contam rF+ AC+1 SInv Stlth+} [ring of protection] It affects your AC (+1). It protects you from fire. It lets you see invisible. It causes magical contamination when unequipped. It makes you more stealthy. (71, 27, D) an uncursed staff of earth (71, 36, D) a fan of gales a +3 short sword of holy wrath (72, 8, D) a +4 halberd of venom (72, 9, D) a lamp of fire (72, 18, D) a +0 dagger a +0 robe (72, 22, D) a +0 hand axe a +0 leather armour a +0 whip a +0 leather armour a +0 dagger a +0 robe a +0 falchion (72, 26, D) a +3 shortbow of freezing (72, 27, D) a +3 spear of pain (72, 36, D) a +1 plate armour of cold resistance (72, 37, D) a +1 naga barding of flying (72, 42, D) a hell hog corpse (skeletalised by now) (73, 1, D) a book of Power (73, 26, D) an uncursed staff of fire (73, 27, D) an uncursed staff of summoning (73, 36, D) a +0 plate armour of cold resistance (73, 37, D) a +0 spear of venom (75, 1, D) +1 ice dragon scales