Beaer the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (21, 1, D) a +1 antimagic long sword (22, 1, D) the +2 hood of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. If you switch to wearing this armour, your AC will increase by 2 (32 -> 34). (23, 1, D) an uncursed staff of cold (24, 1, D) a crystal ball of energy (25, 1, D) 4 potions of heal wounds (26, 1, D) an uncursed staff of power (27, 1, D) the ring "Areiton" {rN+ MP+9 Str+3} [ring of magical power] It affects your strength (+3). It protects you from negative energy. It affects your magic capacity (+9). (28, 1, D) the +4 short sword "Sumoy" {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (29, 1, D) a box of beasts (34, 29, D) a +0 short sword of holy wrath (35, 0, D) a +4 ring of intelligence (35, 14, D) an uncursed staff of summoning (35, 15, D) a +2 dagger of holy wrath (35, 28, D) a phial of floods (inert) (35, 29, D) the cursed +3 rapier of Emolarchu {vorpal, rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It has a curse placed upon it. (36, 0, D) an uncursed staff of power (36, 1, D) a +7 hunting sling of flaming (36, 14, D) a +3 quick blade (36, 29, D) an uncursed staff of death (37, 1, D) an uncursed ring of positive energy (37, 14, D) a +1 mace of protection (37, 15, D) the +9 staff of Olgreb {rPois∞} It grants immunity to poison. (37, 28, D) a +2 dagger of flaming (38, 0, D) a fan of gales (38, 1, D) a lamp of fire (38, 14, D) a +1 flail of draining (38, 15, D) an uncursed ring of positive energy (38, 28, D) an uncursed staff of summoning (39, 0, D) the cursed ring "Erphyx" {rElec rPois rC- Dex-3 Stlth+} [ring of dexterity] It affects your dexterity (-3). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (39, 1, D) the ring "Otugh" {Str+4 SInv} [ring of see invisible] It affects your strength (+4). It lets you see invisible. (39, 15, D) the +7 hand crossbow of Huvunov {penet, *Contam rElec rPois} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (39, 29, D) a +2 chain mail of positive energy (40, 0, D) a cursed -3 ring of dexterity (40, 14, D) a +5 lajatang (40, 15, D) a +3 chain mail of magic resistance (40, 28, D) a cursed ring of attention (40, 29, D) an uncursed staff of fire (41, 0, D) a +0 vorpal great sword (41, 1, D) a phial of floods (inert) (41, 16, D) a +5 bardiche (41, 20, D) a +0 trident a +1 plate armour of cold resistance (41, 29, D) an uncursed staff of power (42, 0, D) the +8 dagger of the Onslaught {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (42, 1, D) a book of Air (42, 28, D) an uncursed staff of conjuration (43, 15, D) an uncursed staff of conjuration (43, 20, D) an uncursed ring of flight an uncursed amulet of regeneration (43, 33, D) a +0 vampiric demon whip 3 chunks of flesh (43, 34, D) a redback corpse (44, 20, D) a necrophage corpse (skeletalised by now) (44, 28, D) a +2 flail of holy wrath (44, 35, D) a jumping spider corpse (still there?) a redback corpse (still there?) (45, 7, D) a ghoul corpse (skeletalised by now) (45, 20, D) a +2 battleaxe of draining a +0 chain mail 3 potions of haste a human corpse (skeletalised by now) (45, 33, D) a hornet corpse (45, 35, D) a +5 shortbow of freezing a wolf spider corpse a wolf spider corpse (47, 18, D) a +3 spear (unseen) (47, 19, D) a +0 falchion the +6 plate armour "Oxzahib" {rElec rPois} It insulates you from electricity. It protects you from poison. If you switch to wearing this armour, your AC will decrease by 9 (32 -> 23). a +0 dagger a +0 robe (48, 21, D) a +0 war axe (unseen) (49, 0, D) a +1 leather armour of cold resistance (49, 1, D) an uncursed staff of air (49, 7, D) a +0 scimitar (49, 12, D) a fan of gales (49, 21, D) a +2 whip of draining (unseen) (49, 24, D) a phial of floods (inert) (49, 36, D) a +3 hand crossbow of flaming (49, 37, D) a +0 long sword (50, 0, D) an uncursed staff of wizardry (50, 1, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. If you switch to wearing this armour, your AC will increase by 2 (32 -> 34). (50, 6, D) a +0 glaive (50, 12, D) the amulet "Folaoxus" {Acrobat +Blink} [amulet of the acrobat] It helps you evade while moving and waiting. It lets you blink. (50, 13, D) an uncursed staff of power (50, 24, D) an uncursed staff of energy (50, 25, D) a +1 robe of magic resistance (50, 37, D) a +2 mace of holy wrath (50, 39, D) a +0 longbow a +0 dagger 8 arrows a cursed -1 leather armour (50, 40, D) an arrow (50, 42, D) a +0 short sword (unseen) (51, 1, D) an uncursed ring of protection from magic 4 scrolls of amnesia a tin of tremorstones (51, 12, D) a +0 robe (51, 13, D) a +2 chain mail of poison resistance (51, 21, D) a cursed +4 battleaxe a cursed -2 robe (51, 24, D) the +1 robe of Vises {rPois rN+ MR- SInv} It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. If you switch to wearing this armour, your AC will decrease by 28 (32 -> 4). (51, 25, D) an uncursed ring of positive energy (51, 37, D) a +0 dagger (51, 41, D) 2 arrows (51, 42, D) an arrow a +1 halberd of venom (51, 44, D) a +0 rapier (still there?) an arrow (still there?) (52, 0, D) an uncursed staff of earth (52, 1, D) 5 scrolls of identify a book of Alchemy (52, 12, D) a +4 giant spiked club (52, 13, D) a +0 robe (52, 24, D) an uncursed staff of conjuration (52, 25, D) a fan of gales (52, 36, D) the +8 hand axe of the Vase {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (52, 37, D) a +3 spear of venom (52, 40, D) a +4 battleaxe of draining (52, 41, D) an uncursed ring of poison resistance (52, 42, D) a +2 scythe of freezing a +0 ring mail a +0 dagger an uncursed amulet of rage a +0 longbow a +0 scimitar 13 arrows a +0 scale mail (52, 44, D) 3 arrows (53, 12, D) a Young Poisoner's Handbook (53, 24, D) a +0 long sword of holy wrath (53, 25, D) an uncursed ring of resist corrosion (53, 36, D) a +3 plate armour of magic resistance (53, 37, D) a lightning rod (1/4) (53, 43, D) a +6 vorpal war axe (53, 44, D) a +3 vorpal long sword (54, 0, D) a +4 ring of intelligence a +2 ring of protection a potion of might (54, 12, D) a book of Power (54, 24, D) a +3 scale mail of cold resistance (54, 25, D) an uncursed staff of air (54, 36, D) a +0 long sword (55, 0, D) a +3 vorpal broad axe (55, 1, D) a +2 mace of holy wrath (55, 12, D) a +3 chain mail of fire resistance (55, 24, D) an uncursed ring of wizardry (59, 36, D) a lamp of fire (60, 37, D) a +0 scimitar (61, 0, D) an uncursed staff of power (61, 16, D) a +1 plate armour of positive energy (61, 26, D) the +1 robe of the Thoughtful Tales {rC- Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It makes you vulnerable to cold. If you switch to wearing this armour, your AC will decrease by 28 (32 -> 4). (61, 43, D) a +4 short sword a +2 hand crossbow a +0 robe (62, 0, D) an uncursed ring of flight (62, 1, D) a +0 kite shield a +0 scale mail a +0 war axe (62, 8, D) an uncursed staff of earth (62, 9, D) a cursed staff of conjuration (62, 16, D) a crystal ball of energy (62, 21, D) a +0 spear (62, 23, D) a +0 robe a +0 buckler (62, 27, D) a +2 hand crossbow of freezing (62, 37, D) a +2 glaive of venom (62, 43, D) a +0 great sword an uncursed amulet of rage (63, 8, D) an uncursed staff of air (63, 16, D) a +2 glaive of venom (63, 17, D) a +6 ring of dexterity (63, 21, D) a +0 spear (unseen) (63, 23, D) a +0 spear (unseen) (63, 26, D) a +2 ring mail of cold resistance (63, 27, D) a cursed -2 ring of dexterity (64, 17, D) an uncursed amulet of harm (64, 26, D) a +3 long sword of flaming (64, 27, D) a +6 ring of intelligence 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (64, 42, D) a +0 mace of protection a +0 robe a +0 demon trident of venom (64, 44, D) a +2 war axe of freezing a +0 chain mail (65, 43, D) a +2 battleaxe a +0 robe (67, 4, D) a +0 hand axe (67, 5, D) an uncursed staff of power (68, 0, D) a cursed amulet of inaccuracy (70, 8, D) a lightning rod (1/4) (70, 19, D) a +0 shortbow (unseen) (70, 29, D) an arrow (70, 36, D) a +3 plate armour of fire resistance (71, 8, D) a +0 scimitar of holy wrath (71, 12, D) a +0 vorpal battleaxe a +0 chain mail (71, 13, D) a +0 robe (71, 17, D) a +0 trident (71, 20, D) a +0 trident 8 boomerangs (71, 27, D) a +1 ring of protection a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (71, 30, D) a +0 dagger (71, 31, D) a +0 shortbow (unseen) (71, 36, D) an uncursed staff of energy (71, 37, D) the +7 hand axe "Wyrphunao" {vorpal, *Contam +Fly Str+5 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (-5). It lets you fly. It causes magical contamination when unequipped. (71, 42, D) a +0 vorpal flail (72, 9, D) a cursed staff of air (72, 12, D) a +1 flail of holy wrath a +2 scale mail of magic resistance (72, 20, D) a +3 trident (72, 21, D) a +5 dire flail of protection (72, 22, D) an arrow (72, 23, D) 7 arrows (72, 28, D) a +0 rapier (72, 30, D) a +0 rapier a +0 leather armour (72, 31, D) an arrow (72, 36, D) a +1 shortbow of freezing (72, 37, D) a lamp of fire (73, 16, D) an uncursed staff of wizardry (73, 17, D) a +0 shortbow of freezing (73, 20, D) a +0 shortbow 5 arrows (73, 26, D) the cursed +1 short sword of the Pyrrhic Victory {flame, *Rage MR+ Int+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may make you go berserk in combat. It has a curse placed upon it. (73, 31, D) a +4 trident of venom (73, 32, D) an arrow (75, 1, D) a +0 scimitar of flaming