Beaer the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 kite shield a +0 scale mail a +0 war axe (17, 36, D) 3 silver javelins (18, 40, D) a water nymph corpse (18, 41, D) a +5 rapier of draining (still there?) a water nymph corpse (still there?) (19, 1, D) a +2 scale mail of fire resistance (19, 17, D) an uncursed staff of conjuration (19, 32, D) the cursed +0 ring mail of the Orb Guardian {rElec rN+ MP-9 Stlth+} It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 23 (39 -> 16). It has a curse placed upon it. (19, 33, D) a +3 rapier of electrocution (19, 38, D) a +0 vampiric trident (unseen) (19, 39, D) the +10 mace of Huezxe {vorpal, rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. (unseen) (20, 0, D) a book of Changes (20, 1, D) the amulet "Cunis" {Harm *Drain Int+10 Dex-5} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+10). It affects your dexterity (-5). It causes draining when unequipped. (20, 16, D) a +0 mace of protection (20, 17, D) the cursed +0 scale mail of Catatonia {rC+ Stlth+} It protects you from cold. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 22 (39 -> 17). It has a curse placed upon it. (20, 32, D) the Tome of the Enthralling Voyage Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 yes b - Cause Fear Hexes 4 no c - Darkness Hexes 6 yes (20, 39, D) a throwing net (21, 0, D) the +6 long sword of Lattasmi {vorpal, rElec rPois rN+ Stlth-} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It makes you less stealthy. (21, 1, D) an uncursed ring of poison resistance (21, 17, D) an uncursed staff of conjuration (21, 32, D) a lightning rod (4/4) (21, 33, D) a +1 hand axe of electrocution (21, 37, D) an arrow (21, 38, D) a +3 trident of freezing (still there?) an arrow (still there?) (21, 39, D) a +3 demon trident of venom (unseen) (22, 0, D) an uncursed staff of conjuration (22, 1, D) a +2 ring of intelligence (22, 16, D) a +0 vorpal fustibalus (22, 17, D) a +1 scale mail of poison resistance (22, 33, D) Neyzyqo's Reference Book on Transmigration and Poisoning Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Passwall Transmutation/Earth 2 yes c - Ice Form Ice/Transmutation 4 no d - Olgreb's Toxic Radiance Poison 4 no e - Petrify Transmutation/Earth 4 yes f - Blade Hands Transmutation 5 yes (22, 34, D) an uncursed staff of poison (23, 1, D) the +7 rapier "Ricui" {elec, Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). (23, 5, D) a wolf spider corpse (still there?) a demonic crawler corpse (still there?) (23, 6, D) a redback corpse (still there?) a hornet corpse (still there?) (23, 7, D) a hornet corpse (unseen) (23, 17, D) a +2 dagger of protection (23, 18, D) an uncursed staff of poison (23, 32, D) a +1 quarterstaff of protection (23, 33, D) an uncursed staff of air (23, 34, D) an uncursed ring of flight (24, 0, D) an uncursed staff of summoning (24, 1, D) a +3 vorpal hand axe (24, 5, D) a wolf spider corpse (24, 16, D) a +1 hand axe of flaming (24, 17, D) an uncursed staff of death (24, 34, D) an arrow (unseen) (25, 0, D) a +2 leather armour of cold resistance (25, 1, D) the +8 mace "Tattletale" {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (25, 5, D) an uncursed staff of air an entropy weaver corpse (25, 6, D) a jumping spider corpse (still there?) a redback corpse (still there?) (25, 7, D) a jumping spider corpse (25, 16, D) a +3 hunting sling of freezing (25, 17, D) an uncursed staff of poison (25, 22, D) a +0 scimitar (unseen) (25, 32, D) a +0 spear (25, 33, D) an uncursed staff of wizardry (25, 34, D) an uncursed amulet of the acrobat (26, 0, D) an uncursed staff of cold (26, 1, D) a +1 short sword of electrocution (26, 17, D) a +0 long sword (26, 22, D) a +0 halberd (unseen) (26, 24, D) a +0 dire flail (unseen) (26, 32, D) a book of Spatial Translocations (26, 33, D) a +1 scimitar of holy wrath (26, 34, D) a cursed staff of cold (27, 16, D) a +3 chain mail of fire resistance (27, 22, D) a +0 scimitar (27, 23, D) a +1 scythe of protection a +0 dire flail a moth of wrath corpse a white draconian corpse (27, 24, D) a +0 dire flail (unseen) (27, 25, D) a quicksilver dragon corpse (27, 33, D) an uncursed staff of death (28, 0, D) a +0 long sword of distortion (28, 1, D) a +0 rapier of protection (28, 16, D) a +0 trident (28, 23, D) a +0 war axe (29, 1, D) a crystal ball of energy (29, 16, D) the cursed ring of Desertification {rC+ EV-2 Dex+4} [ring of evasion] It affects your evasion (-2). It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (29, 17, D) a +0 plate armour of poison resistance (29, 23, D) a +0 war axe (29, 24, D) a +2 vampiric war axe (unseen) (29, 25, D) a +2 hand axe of freezing (unseen) (31, 23, D) a +2 vorpal great mace (unseen) (35, 0, D) a book of Burglary (35, 14, D) a +3 ring of evasion (35, 15, D) a +5 quick blade (35, 28, D) a phial of floods (35, 29, D) a +0 vampiric spear (36, 0, D) an uncursed staff of death (36, 1, D) an uncursed amulet of magic regeneration (36, 14, D) a +2 trident of flaming (36, 15, D) the +1 robe "Peujetott" {rCorr} It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will decrease by 28 (39 -> 11). (36, 28, D) an uncursed staff of summoning (37, 0, D) a +5 executioner's axe the ring "Edeyfut" {MR+ Slay+3 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (37, 1, D) a +4 scale mail of cold resistance (37, 14, D) a +2 vorpal hand axe (37, 15, D) a +3 tower shield an uncursed ring of resist corrosion (37, 28, D) a +2 falchion of draining (37, 29, D) the cursed +2 dire flail of the Crawling Thing {vorpal, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It has a curse placed upon it. (38, 0, D) an uncursed staff of power (38, 1, D) a book of the Warp (38, 28, D) an uncursed ring of flight (38, 29, D) a +2 halberd of venom (39, 0, D) the +10 mace of Xuegoh Yvo {vamp, *Corrode Int+3 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It may corrode you when you take damage. It makes you more stealthy. (39, 1, D) a +4 vorpal flail (39, 14, D) an uncursed staff of fire (39, 15, D) a +1 shortbow of flaming (39, 28, D) an uncursed staff of power (39, 33, D) a ghoul corpse (skeletalised by now) (40, 1, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. If you switch to wearing this armour, your AC will decrease by 24 (39 -> 15). (40, 9, D) an uncursed staff of earth (40, 14, D) an uncursed staff of air (40, 15, D) a cursed amulet of inaccuracy (40, 18, D) a +0 war axe of flaming (unseen) (40, 28, D) an uncursed staff of earth (40, 35, D) a shadow dragon corpse (41, 0, D) a sack of spiders (41, 1, D) a +1 halberd of freezing (41, 14, D) a +4 chain mail of magic resistance (41, 19, D) a cursed +3 scimitar of freezing (unseen) (41, 28, D) a +2 dire flail of protection (41, 29, D) the +8 morningstar "Agypp" {venom, MR+ Stlth+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It makes you more stealthy. (42, 1, D) an uncursed amulet of the gourmand (42, 6, D) an uncursed staff of conjuration (42, 14, D) a +0 helmet of intelligence (42, 15, D) the cursed +0 battleaxe of Cheibriados's Favour {venom, rF++ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It greatly protects you from fire. It has a curse placed upon it. (43, 14, D) an uncursed ring of protection from fire (43, 15, D) an uncursed staff of death (43, 28, D) a +3 plate armour of cold resistance (43, 29, D) a book of Cantrips (45, 28, D) an uncursed ring of protection from fire an uncursed ring of protection from cold (49, 0, D) a +3 hand axe of freezing (49, 1, D) a +4 vorpal hunting sling (49, 12, D) a +2 hat (49, 24, D) a +1 mace of holy wrath (49, 37, D) a +2 scimitar of electrocution (50, 0, D) a +0 leather armour (50, 1, D) a +2 plate armour of cold resistance (50, 12, D) a +0 chain mail of poison resistance (50, 24, D) an uncursed staff of power (50, 25, D) a fan of gales (50, 36, D) an uncursed amulet of guardian spirit a +4 vorpal fustibalus (50, 37, D) an uncursed staff of earth (51, 0, D) a +0 leather armour (51, 1, D) a +5 scimitar of draining (51, 3, D) a +4 vampiric spear +0 ice dragon scales (51, 5, D) a +2 rapier of electrocution a +0 robe (51, 9, D) the +8 rapier of Moderation {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. (51, 12, D) a +0 morningstar of freezing (51, 13, D) an uncursed ring of ice (51, 25, D) 4 potions of haste (51, 29, D) (unseen) (51, 36, D) a +2 falchion of holy wrath (51, 37, D) an uncursed staff of summoning (52, 0, D) a +1 mace of protection (52, 1, D) an uncursed staff of power (52, 3, D) a +0 spear 12 javelins a +2 robe of magic resistance (52, 9, D) 2 javelins (52, 12, D) a +6 ring of dexterity (52, 24, D) the +8 hand axe of the Mushroom {flame, rN+ Int+4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from negative energy. (52, 36, D) the cursed +0 plate armour "Pouresecs" {-Cast Str+5 SInv} It affects your strength (+5). It lets you see invisible. It prevents spellcasting. If you switch to wearing this armour, your AC will decrease by 15 (39 -> 24). It has a curse placed upon it. (53, 1, D) an uncursed staff of summoning (53, 2, D) a +6 ring of strength (53, 3, D) a cursed +0 trident 6 boomerangs (53, 5, D) a +0 rapier a +0 robe a +3 rapier of venom a +0 robe (53, 12, D) a lightning rod (4/4) (53, 14, D) a +2 vorpal scythe (53, 15, D) a +7 vampiric scythe (53, 16, D) a +0 scimitar (53, 25, D) a phial of floods (53, 36, D) a +0 chain mail of poison resistance (53, 37, D) a +2 rapier of draining (54, 0, D) a crystal ball of energy (54, 3, D) a +0 spear (54, 12, D) the +4 trident of Bodily Humours {venom, rC+ rN+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from negative energy. (54, 13, D) a +2 quarterstaff of draining (54, 24, D) an uncursed staff of energy (54, 25, D) a +2 short sword of speed (54, 36, D) a +2 scale mail of magic resistance (55, 0, D) the +7 quick blade of Mayhem {vorpal, +Blink rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you blink. (55, 1, D) a +2 hand crossbow of freezing (55, 12, D) a cursed amulet of inaccuracy (55, 13, D) a lightning rod (4/4) (55, 24, D) a phial of floods (59, 36, D) a lightning rod (4/4) (60, 36, D) a +0 chain mail of cold resistance (60, 37, D) a phial of floods (61, 0, D) a +0 short sword (61, 37, D) an uncursed staff of air (62, 0, D) +1 ice dragon scales (62, 2, D) a +0 rapier (unseen) (62, 8, D) an uncursed staff of fire (62, 9, D) a +4 chain mail of positive energy (62, 17, D) the +3 leather armour of the Final Continents {*Slow Int+3 SInv} It affects your intelligence (+3). It lets you see invisible. It may slow you when you take damage. If you switch to wearing this armour, your AC will decrease by 24 (39 -> 15). (62, 27, D) an uncursed ring of magical power an uncursed ring of wizardry (62, 30, D) a +4 flail of freezing (unseen) (62, 36, D) a +2 long sword of electrocution (62, 37, D) a lightning rod (4/4) (63, 0, D) a +2 robe of resistance (63, 2, D) a +2 demon blade of freezing a +0 leather armour (63, 4, D) an arrow (63, 16, D) the +1 leather armour of Dishonour {*Slow rPois rC+} It protects you from cold. It protects you from poison. It may slow you when you take damage. If you switch to wearing this armour, your AC will decrease by 26 (39 -> 13). (63, 26, D) a fan of gales (63, 27, D) a +3 vampiric spear (63, 36, D) a book of Summonings (63, 37, D) a +0 kite shield of reflection (64, 2, D) a +0 short sword a +0 shortbow 24 arrows a +0 leather armour (64, 17, D) the cursed +1 leather armour "Reipaj" {rElec} It insulates you from electricity. If you switch to wearing this armour, your AC will decrease by 26 (39 -> 13). It has a curse placed upon it. (64, 27, D) the +2 battleaxe "Secret Weapon" {flame, *Rage rElec rPois MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (65, 26, D) the +6 chain mail "Ladd" {Dex+5} It affects your dexterity (+5). If you switch to wearing this armour, your AC will decrease by 12 (39 -> 27). (67, 2, D) a +1 long sword of holy wrath (68, 0, D) a cursed -2 ring of protection (68, 2, D) a +0 club (69, 2, D) a +0 hand axe (70, 8, D) a +2 leather armour of cold resistance (70, 9, D) an uncursed staff of energy (70, 15, D) a +0 trident (70, 37, D) a +2 robe of positive energy (71, 16, D) a +3 ring mail of cold resistance (71, 36, D) a lightning rod (4/4) (72, 9, D) an uncursed ring of wizardry (72, 17, D) an uncursed staff of summoning (72, 19, D) an uncursed staff of air (72, 26, D) the cursed +0 plate armour of Philately {Str+5} It affects your strength (+5). If you switch to wearing this armour, your AC will decrease by 15 (39 -> 24). It has a curse placed upon it. (72, 36, D) the cursed +1 flail of the Forest {venom, rElec Str+2 Int+2} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. (72, 37, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +5 battleaxe 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a manual of Slings (73, 16, D) a +0 whip of pain (73, 26, D) a +1 chain mail of fire resistance (74, 17, D) a +0 trident (75, 1, D) a +2 great mace of protection