Dungeon Sprint DCSS version 0.25-a0-566-g062765be81 (webtiles) character file. Game seed: 15470407011114142919, levelgen mode: deterministic 0 Beaer the Insei (level 1, 13/13 HPs) Began as an Octopode Transmuter on Feb 27, 2020. Quit the game in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:23 (17 turns). Beaer the Insei (Octopode Transmuter) Turns: 17, Time: 00:00:24 Health: 13/13 AC: 1 Str: 5 XL: 1 Next: 0% Magic: 0/3 EV: 13 Int: 20 God: Gold: 20 SH: 0 Dex: 12 Spells: 3/4 levels left rFire + + . SeeInvis + - Unarmed rCold x x . Gourm . (no shield) rNeg + + . Faith . (helmet restricted) rPois + Spirit + o - amulet of the Median {Spirit SInv} rElec . Reflect . p - ring "Cijah" {rPois Str-4 Int+5 SInv} rCorr . Harm . m - ring of Nemelex Xobeh's Whim {Fire rN+} MR ..... NoTele + n - ring of the Zebra {Fire rN+} Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 200 gold pieces. You spent 180 gold pieces at shops. Inventory: Missiles a - 12 arrows Jewellery m - the ring of Nemelex Xobeh's Whim (right tentacle) {Fire rN+} (You bought it in a shop in the Dungeon) [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. n - the ring of the Zebra (on tentacle) {Fire rN+} (You bought it in a shop in the Dungeon) [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. o - the amulet of the Median (around mantle) {Spirit SInv} (You bought it in a shop in the Dungeon) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It lets you see invisible. p - the ring "Cijah" (left tentacle) {rPois Str-4 Int+5 SInv} (You bought it in a shop in the Dungeon) [ring of see invisible] It affects your strength (-4). It affects your intelligence (+5). It protects you from poison. It lets you see invisible. Wands b - a wand of acid (5) j - a wand of iceblast (5) Scrolls i - 4 scrolls of blinking k - 3 scrolls of fog Potions d - a potion of curing e - 4 potions of heal wounds f - 4 potions of haste g - 2 potions of magic h - a potion of berserk rage l - a potion of resistance Comestibles c - a ration Skills: + Level 1.0 Fighting + Level 2.0 Dodging + Level 3.0 Unarmed Combat + Level 2.0 Spellcasting + Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut ##.... 7% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sticks to Snakes Tmut ##...... 11% 2 ##..... Spider Form Tmut/Pois #......... 30% 3 ###.... Ice Form Ice/Tmut #....... 71% 4 #####.. Blade Hands Tmut ##........ 88% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Gozag Kikubaaqudgha Makhleb Qazlal Vehumet Xom Zin Jiyva Shops: D *[%? Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Found a radiant altar of Vehumet and a glowing silver altar of Zin. Found Ahiaquaw's Delicious Food and Bejojinloc's Identification Station. Found a viscous altar of Jiyva and a burning altar of Makhleb. ROUND 1! FIGHT! You sense a tension in the south. Found Ufozum's Jewellery and Rieqy's Advanced Armour. There is an entrance to Ufozum's Jewellery here. m - a glittering bone ring; n - a scorched lapis lazuli ring o - a bound pewter amulet; p - a smoking bone ring Thank you for shopping at Ufozum's Jewellery! You feel your power drawn to a protective spirit. o - the amulet of the Median (around mantle) {Spirit SInv} You feel weaker. You feel clever. p - the ring "Cijah" (left tentacle) {rPois Str-4 Int+5 SInv} You feel more attuned to fire. m - the ring of Nemelex Xobeh's Whim (right tentacle) {Fire rN+} You feel more attuned to fire. n - the ring of the Zebra (on tentacle) {Fire rN+} Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #_....... #_....... ###......... #⌠........ . ######.8...... .. ##∩___......# .. ###@........8.# .8. #.............###... #⌠..........###...# #⌠..........# #.<.# #⌠..........# #...# ##.............###.. ###∩........8. .8. ##∩___......# .. ######.8.... .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Beaer the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Found a stormy altar of Qazlal. 1 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found an opulent altar of Gozag. 2 | D | Found a shimmering altar of Xom. 3 | D | Found a radiant altar of Vehumet. 3 | D | Found a glowing silver altar of Zin. 4 | D | Found Ahiaquaw's Delicious Food. 4 | D | Found a viscous altar of Jiyva. 4 | D | Found a burning altar of Makhleb. 4 | D | Found Bejojinloc's Identification Station. 5 | D | Found Ufozum's Jewellery. 5 | D | Found Rieqy's Advanced Armour. 5 | D | Round 1. 13 | D | Bought a glittering bone ring for 45 gold pieces 13 | D | Bought a scorched lapis lazuli ring for 45 gold pieces 13 | D | Bought a bound pewter amulet for 45 gold pieces 13 | D | Bought a smoking bone ring for 45 gold pieces 13 | D | Identified the amulet of the Median {Spirit SInv} (You | bought it in a shop in the Dungeon) 14 | D | Identified the ring "Cijah" {rPois Str-4 Int+5 SInv} (You | bought it in a shop in the Dungeon) 15 | D | Identified the ring of Nemelex Xobeh's Whim {Fire rN+} (You | bought it in a shop in the Dungeon) 16 | D | Identified the ring of the Zebra {Fire rN+} (You bought it | in a shop in the Dungeon) 17 | D | Quit the game Levels and vault maps discovered: D: arena_sprint Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------