Dungeon Sprint DCSS version 0.25-a0-571-gb5e01bddfa (webtiles) character file. Game seed: 11063069304417042085, levelgen mode: deterministic 0 Beaer the Insei (level 3, 0/23 HPs) Began as an Octopode Transmuter on Feb 29, 2020. Slain by a scorpion (10 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:43 (68 turns). Beaer the Insei (Octopode Transmuter) Turns: 68, Time: 00:00:44 Health: 0/23 AC: 1 Str: 9 XL: 3 Next: 79% Magic: 4/8 EV: 14 Int: 16 God: Gold: 20 SH: 0 Dex: 15 Spells: 8/9 levels left rFire + . . SeeInvis + - Unarmed rCold + . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois + Spirit . m - amulet of Gilamm {*Drain +Rage rPois rF+ SInv} rElec . Reflect . n - ring "Yfiek" {+Inv Slay+3 SInv} rCorr . Harm . o - ring "Xatuturr" {rC+ Dex+3 Stlth+} MR ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: appendage A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, tentacle spike 3, camouflage 1, gelatinous body 1 a: End Transformation, Evoke Berserk Rage, Evoke Invisibility You were in the Dungeon. You were not hungry. One of your tentacles had a temporary spike. You visited 1 branch You collected 200 gold pieces. You spent 180 gold pieces at shops. Inventory: Missiles a - 12 arrows Jewellery m - the amulet of Gilamm (around mantle) {*Drain +Rage rPois rF+ SInv} (You bought it in a shop in the Dungeon) [amulet of rage] It protects you from fire. It protects you from poison. It lets you see invisible. It lets you go berserk. It causes draining when unequipped. n - the ring "Yfiek" (left tentacle) {+Inv Slay+3 SInv} (You bought it in a shop in the Dungeon) [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. It lets you turn invisible. o - the ring "Xatuturr" (right tentacle) {rC+ Dex+3 Stlth+} (You bought it in a shop in the Dungeon) [ring of stealth] It affects your dexterity (+3). It protects you from cold. It makes you more stealthy. p - the amulet of Dishonesty {Acrobat +Inv rElec Str+5 Dex-3, unknown} (You bought it in a shop in the Dungeon) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+5). It affects your dexterity (-3). It insulates you from electricity. It lets you turn invisible. Wands b - a wand of acid (5) j - a wand of iceblast (5) Scrolls i - 4 scrolls of blinking k - 3 scrolls of fog Potions d - a potion of curing e - 4 potions of heal wounds f - 4 potions of haste g - 2 potions of magic h - a potion of berserk rage l - a potion of resistance Comestibles c - a ration Skills: + Level 1.0 Fighting + Level 3.3 Dodging + Level 5.9 Unarmed Combat + Level 3.5 Spellcasting + Level 3.1 Transmutations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut ##.... 4% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sticks to Snakes Tmut ##...... 8% 2 ##..... Spider Form Tmut/Pois #......... 28% 3 ###.... Ice Form Ice/Tmut #....... 67% 4 ####... Blade Hands Tmut ##........ 80% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D *[%??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) One of your tentacles bears a large vicious spike. Message History Found a stormy altar of Qazlal. Found a burning altar of Makhleb. Found a glowing golden altar of the Shining One. Found Ratuwuv's Staff Store. Found three shops. A worm comes into view. There is a burning altar of Makhleb here. There is a glowing golden altar of the Shining One here. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. The scorpion closely misses you. You closely miss the scorpion. You grab the scorpion. You squeeze the scorpion, but do no damage. You constrict the scorpion, but do no damage. The scorpion misses you. You barely miss the scorpion. You squeeze the scorpion, but do no damage. You constrict the scorpion. The scorpion stings you! You die... #### ##⌠⌠⌠# #.....# ##.....## ##∩.....∩## #∩.......∩# #_.......@# #_.......s# #_......._# ###.........### #⌠...........⌠# ######.8.........8.###### #∩.__.†....###......___∩## ∩........8.# #.8........∩# .†.........###............ You could see a scorpion. Vanquished Creatures A scorpion (D) A giant cockroach (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Beaer the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Found a shadowy altar of Dithmenos. 1 | D | Found a snail-covered altar of Cheibriados. 2 | D | Found a blossoming altar of Fedhas. 2 | D | Found a viscous altar of Jiyva. 3 | D | Found a shimmering altar of Xom. 4 | D | Found Ochang's Delicious Food. 4 | D | Found an ancient bone altar of Kikubaaqudgha. 4 | D | Found a shimmering blue altar of Sif Muna. 4 | D | Found Cichesk's Identification Station. 5 | D | Found Qestelue's Jewellery. 5 | D | Found Jatumm's Advanced Armour. 5 | D | Round 1. 20 | D | Bought a wavering platinum amulet for 45 gold pieces 20 | D | Bought a faintly glowing turquoise ring for 45 gold pieces 20 | D | Bought a clouded granite ring for 45 gold pieces 20 | D | Bought a faintly glowing ruby amulet for 45 gold pieces 20 | D | Identified the amulet of Gilamm {*Drain +Rage rPois rF+ | SInv} (You bought it in a shop in the Dungeon) 21 | D | Identified the ring "Yfiek" {+Inv Slay+3 SInv} (You bought | it in a shop in the Dungeon) 22 | D | Identified the ring "Xatuturr" {rC+ Dex+3 Stlth+} (You | bought it in a shop in the Dungeon) 25 | D | Noticed a scorpion 28 | D | Found a corrupted altar of Lugonu. 36 | D | Killed a scorpion 36 | D | Reached skill level 5 in Unarmed Combat 36 | D | Reached XP level 2. HP: 6/18 MP: 1/6 36 | D | Reached XP level 3. HP: 7/23 MP: 1/8 43 | D | Found a glowing silver altar of Zin. 43 | D | Found an ornate altar of the Wu Jian Council. 44 | D | Found an iron altar of Okawaru. 44 | D | Found an opulent altar of Gozag. 46 | D | Found a sacrificial altar of Ru. 46 | D | Found a bloodstained altar of Trog. 46 | D | Found Eruiwuni's Weapon Rack. 46 | D | Found Jugry's Premium Goods. 46 | D | Noticed a scorpion 47 | D | Found Cime's Basic Armour. 47 | D | Found Wudghyli's Miscellaneous Merchandise. 49 | D | Found a basalt altar of Yredelemnul. 50 | D | Found Xoalas's Do-It-Yourself Clinic. 51 | D | Found Gaimin's Bottled Wisdom. 51 | D | Found Emmuof's Distillery. 51 | D | Found a roughly hewn altar of Beogh. 51 | D | Found a hide-covered altar of Uskayaw. 51 | D | Found a radiant altar of Vehumet. 51 | D | Found Saogh's Distillery. 55 | D | Found a stormy altar of Qazlal. 56 | D | Found a burning altar of Makhleb. 57 | D | Found a glowing golden altar of the Shining One. 58 | D | Found Ratuwuv's Staff Store. 59 | D | Found Xuzigo's Magic Scroll Shop. 59 | D | Found Viufog's Must-Have Magic. 59 | D | Found Fonujup's Magic Scroll Shop. 68 | D | Slain by a scorpion Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.3 Unarmed Combat | 5 | 5.9 Spellcasting | 3 | 3.5 Transmutations | 3 | 3.1 Fighting | | 1.0 Action || total -------------------------++------- Melee: Unarmed || 12 Kick || 3 Constrict || 3 Tentacles || 3 Cast: Beastly Appendage || 2 Armor: Skin || 2 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 72 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D | 72 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------