Beaer Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -1, D:1) a +0 dagger (3, -5, D:1) a +0 scale mail (5, 2, D:1) a +0 dagger (13, 0, D:1) a +1 mace of holy wrath (22, -27, D:1) a +0 dagger (24, 5, D:1) a +0 club (26, -9, D:1) a +0 club (34, 1, D:1) a +0 club (37, -18, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Kow Vab's Antique Armour Boutique a +0 ring mail (76 gold) a +0 ring mail (76 gold) the +2 pair of slick slippers {slick, slippery, EV+4} (727 gold) Slick: Its wearer cannot be constricted, engulfed, netted or webbed. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV: It affects your evasion (+4). a +0 scale mail (76 gold) a +0 leather armour (38 gold) the +4 ice dragon scales of Isumeud {rF- rC++ rN+ Str+3} (1852 gold) Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rN: It protects you from negative energy. a +0 ring mail (76 gold) the +4 plate armour of the Tangerine {+Inv rF- Will+++ rCorr} (1588 gold) rF: It makes you vulnerable to fire. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. [Shop] Rieluget's Book Boutique a manual of Throwing (1120 gold) a book of Frost (280 gold) a Young Poisoner's Handbook (280 gold) a book of Lightning (476 gold) a book of Conjurations (280 gold) a Young Poisoner's Handbook (280 gold) a book of Changes (252 gold) a book of Frost (280 gold) a book of the Dragon (644 gold) a book of the Hunter (364 gold) a book of the Senses (448 gold) [Shop] Pullaewk's Jewellery Shoppe a ring of poison resistance (280 gold) a ring of willpower (350 gold) an amulet of regeneration (420 gold) an amulet of magic regeneration (420 gold) a ring of flight (245 gold) a ring of willpower (350 gold) a ring of see invisible (210 gold) a +4 ring of protection (504 gold) an amulet of reflection (420 gold) the ring "Ufoklire" {*Slow rElec rCorr MP+9 SInv} (670 gold) [ring of see invisible] rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. [Shop] Geseepna's Jewellery Shop a ring of magical power (280 gold) a ring of positive energy (280 gold) an amulet of faith (560 gold) an amulet of faith (560 gold) a +4 ring of protection (504 gold) a ring of wizardry (420 gold) an amulet of faith (560 gold) an amulet of guardian spirit (420 gold) an amulet of magic regeneration (420 gold) (0, 0, D:2) a +0 whip (13, 4, D:2) a +0 club (17, -5, D:2) a potion of heal wounds (23, -13, D:2) a +0 club (25, 6, D:2) a +0 scale mail (42, -13, D:2) a +0 club (42, 18, D:2) a +0 dagger (45, -10, D:2) a +0 spear (46, 0, D:2) a +0 dagger (46, 18, D:2) a +0 hand axe (55, 24, D:2) a +0 whip (56, 24, D:2) a +0 dagger (58, -6, D:2) a +0 short sword (58, 1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 6 large rocks (0, 6, D:3) a +0 long sword (2, -35, D:3) a +0 halberd (2, 2, D:3) a +0 club a +0 leather armour (3, -36, D:3) a +0 dagger (8, -19, D:3) a +0 dagger (11, -26, D:3) a +0 whip (12, -16, D:3) a +0 robe (12, -5, D:3) a +0 falchion (13, 5, D:3) a +0 dagger (16, 8, D:3) a +0 giant club (22, -21, D:3) a +0 dagger (26, -17, D:3) a +0 scale mail (26, -14, D:3) a +0 short sword a +0 scale mail (27, -13, D:3) a +0 dagger a +0 scale mail (30, -11, D:3) a +0 dagger a +0 whip a +0 leather armour (31, -11, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (9, -19, D:4) a +0 giant club (13, -23, D:4) a +1 whip of electrocution a +0 robe of willpower (24, -25, D:4) a +0 short sword (25, -5, D:4) a +2 war axe of electrocution (28, -28, D:4) a +0 dagger (34, -16, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (1, 17, D:5) a +0 short sword (4, -15, D:5) a +0 mace (9, 35, D:5) a +0 flail (16, 26, D:5) 2 potions of heal wounds (26, 22, D:5) a +0 whip (28, 15, D:5) a +0 flail (28, 24, D:5) a +0 spear (29, 24, D:5) a +0 whip (29, 25, D:5) a +0 club a +0 robe (31, 26, D:5) a +0 flail (32, 25, D:5) a +0 giant spiked club (47, 5, D:5) a +0 long sword (53, 12, D:5) a +0 dagger (55, 7, D:5) a +0 whip (61, 2, D:5) a potion of heal wounds Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (0, 6, D:6) a +0 robe (15, -9, D:6) a +0 longbow (18, -12, D:6) a potion of heal wounds (22, 13, D:6) a +0 hand axe (24, 7, D:6) a +0 leather armour (26, 5, D:6) a +0 leather armour (41, 0, D:6) a +0 dagger a +0 robe (42, -10, D:6) a +0 club (42, -9, D:6) a +0 dagger a +0 club (42, -8, D:6) a +0 club (42, 0, D:6) a +0 morningstar a +0 leather armour (42, 4, D:6) a bullfrog corpse (skeletalised by now) (43, 0, D:6) a +0 short sword a +0 chain mail a +0 war axe (44, 0, D:6) a +0 flail a +0 chain mail (50, 19, D:6) a +1 robe of fire resistance (56, 6, D:6) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 whip a stone a +0 short sword a kobold corpse (1, -3, D:7) a +2 whip of electrocution 5 stones (1, -1, D:7) a +0 short sword 5 poisoned darts a +0 dagger 3 stones a kobold corpse (1, 0, D:7) a +0 dagger of venom (2, 0, D:7) a +0 whip (3, 1, D:7) a +0 whip (8, -8, D:7) a +0 mace (9, 0, D:7) a +0 dagger a +0 robe an orc corpse (9, 2, D:7) a +0 club an orc corpse (13, -4, D:7) a +0 hand axe a +0 chain mail (15, 0, D:7) a +0 mace (18, -1, D:7) a +0 leather armour (24, 0, D:7) a curare-tipped dart (24, 5, D:7) a curare-tipped dart (27, 0, D:7) a scroll of vulnerability