Dungeon Crawl Stone Soup version 0.31-a0-276-ge00219d475 (webtiles) character file. Game seed: 2596679705571967075 69 Beaer the Conjurer (level 4, -5/27 HPs) Began as an Octopode Conjurer on July 15, 2023. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:55 (2460 turns). Beaer the Conjurer (Octopode Conjurer) Turns: 2460, Time: 00:02:56 Health: -5/27 AC: 2 Str: 6 XL: 4 Next: 20% Magic: 0/7 EV: 13 Int: 22 God: Gold: 60 SH: 0 Dex: 10 Spells: 4/7 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg . . . l - +1 hat rPois . (no amulet) rElec . e - ring of protection from fire rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, fangs 1, subdued magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Missiles f - 28 stones i - 2 javelins Armour l - a +1 hat (worn) Jewellery e - a ring of protection from fire (left tentacle) Scrolls h - a scroll of amnesia k - a scroll of vulnerability n - a scroll of noise Potions a - a potion of magic b - a potion of enlightenment c - 2 potions of lignification d - 3 potions of might g - a potion of mutation j - a potion of degeneration {unknown} m - a potion of attraction {unknown} Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 0.6 Unarmed Combat + Level 2.2 Spellcasting + Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 12% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 34% 3 Fulminant Prism Conj/Hex 5% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have very sharp teeth. Your spells are a little easier to cast, but a little less powerful. Message History The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident (lightly wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident (lightly wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident (moderately wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. Unknown command. There is a stone staircase leading up here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. Unknown command. There is a stone staircase leading up here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident (severely wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. The orc priest hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Unknown command. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ###..##.###..........# #.....##....o####..# ##.####.#####....#.. #....o...###..###o.# ##o######.#.#.# #... #<# ##.##.# #.## #o# #.##.# #.# ###.#######.##.# #.# #...@..........# #o# #.#######.###### o# #. # You could see an orc priest and an orc. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:1) 3 endoplasms A giant cockroach (D:1) 6 goblins 5 hobgoblins 4 jackals 2 quokkas (D:1) 5 ball pythons 4 bats (D:1) 4 frilled lizards 5 kobolds 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beaer the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 190 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 558 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1271 | D:1 | Learned a level 2 spell: Searing Ray 1469 | D:2 | Reached skill level 5 in Conjurations 2069 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 2320 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 2320 | D:2 | Gained mutation: You have very sharp teeth. [potion of | mutation] 2460 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic, serial_bayou_pond_b D:2: layout_basic D:3: layout_loops_ring, nicolae_ru_the_path_less_chosen, dancing_weapons_uskayaw, hellmonk_ghost_happy_afterlife, dreamdust_mushroom_princess, minmay_misc_feat_tower, minmay_liquid_box, st_stairs_4 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.2 Stealth | 3 | 3.0 Dodging | | 2.1 Unarmed Combat | | 0.6 Spellcasting | | 2.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 18 | 8 || 26 Constrict | 5 | 1 || 6 Tentacles | 4 | 1 || 5 Bite | | 2 || 2 Cast: Magic Dart | 54 | 18 || 72 Use: Scroll | 4 | 3 || 7 Potion | | 1 || 1 Armour: Skin | 5 | 6 || 11 Dodge: Dodged | 25 | 3 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2459 | 2361 | 98 | 0 | 2094 | 3 | 819.7 | Dungeon | 2459 | 2361 | 98 | 0 | 2094 | 3 | 819.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1351 daAuts D:2: 978 daAuts D:3: 130 daAuts