Beaer Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 4, D:1) a +0 dagger (25, 8, D:1) 8 stones (28, -18, D:1) a +0 club (34, 29, D:1) a +1 scimitar of holy wrath (36, -18, D:1) a +0 club (38, -17, D:1) a +0 hand axe (39, 29, D:1) a +1 short sword of venom 2 stones (45, -3, D:1) 5 stones Level 2 of the Dungeon (0, 28, D:2) a +0 whip (2, 25, D:2) a +0 robe (4, 26, D:2) a +0 short sword (14, -4, D:2) a +0 dagger (20, 22, D:2) 4 stones (21, -1, D:2) a +0 club a +0 robe (22, -1, D:2) a +0 club (22, 9, D:2) a +0 spear (41, 16, D:2) the +7 dagger of Awkogg {heavy, Fly rC- Will+} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Fly: It grants you flight. (46, 4, D:2) a ring of see invisible Level 3 of the Dungeon (14, 37, D:3) a +0 trident (40, 44, D:3) a +0 short sword (48, 26, D:3) 7 stones (65, 42, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 6 stones (2, -4, D:4) 7 gold pieces (5, 9, D:4) a +0 war axe (6, -8, D:4) the felid corpse of Beaer (13, -3, D:4) a +0 dagger (13, 6, D:4) a +0 scale mail a +0 hand axe an orc corpse (skeletalised by now) (13, 7, D:4) the felid corpse of Beaer (skeletalised by now) (13, 13, D:4) a +0 trident a +0 leather armour (14, -2, D:4) a +0 dagger a goblin corpse (14, 6, D:4) a +0 dagger (19, 13, D:4) a +0 mace (20, 1, D:4) a book of the Hunter (21, -4, D:4) a +0 orcbow (31, 9, D:4) a +0 robe a +0 dagger of draining (31, 10, D:4) 2 boomerangs a +0 whip (40, -10, D:4) a scroll of identify (41, -9, D:4) 3 scrolls of identify (41, -8, D:4) the +1 ring mail "Zirphipt" {rPois rN++ Int-2 SInv} Int-2: It affects your intelligence (-2). rPois: It protects you from poison rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (41, 4, D:4) a +0 mace (42, 8, D:4) an adder corpse (skeletalised by now) (45, -7, D:4) a +0 robe the Ecumenical Temple