Beaer Level 1 of the Dungeon (2, 16, D:1) a +0 club (13, -12, D:1) a +0 short sword (23, 12, D:1) a +0 short sword (28, 14, D:1) 2 stones a +1 short sword of flaming (31, 7, D:1) a +0 club (35, 5, D:1) a +0 club (45, 2, D:1) a +0 mace (51, -7, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -20, D:2) a +0 mace (13, -6, D:2) a +0 dagger (33, 17, D:2) a +0 mace (50, -12, D:2) the +3 robe "Kulamois" {rF+ Archmagi} rF: It protects you from fire. Archmagi: It increases the power of your magical spells. Level 3 of the Dungeon (14, -9, D:3) a +0 robe (15, -24, D:3) a frilled lizard corpse (22, -22, D:3) a hobgoblin corpse (skeletalised by now) (27, 19, D:3) a +0 dagger (33, -28, D:3) an adder corpse (skeletalised by now) (34, 20, D:3) a +0 great sword (44, 2, D:3) a +0 club (46, -28, D:3) a frilled lizard corpse (skeletalised by now) Level 5 of the Dungeon (10, 9, D:5) 9 gold pieces Level 6 of the Dungeon (0, 0, D:6) an iguana corpse (1, 5, D:6) 17 gold pieces