Beaer Level 1 of the Dungeon (2, 0, D:1) a +0 whip (5, -40, D:1) a +0 robe (6, -31, D:1) a +0 ring mail of positive energy (10, -40, D:1) a +0 dagger of distortion (11, -33, D:1) a +0 leather armour (17, -11, D:1) a +0 robe (30, -19, D:1) a flux talisman (32, -28, D:1) a +0 short sword (33, -37, D:1) a +0 club (41, -32, D:1) a +0 leather armour (46, -35, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -20, D:2) a +0 pair of boots (5, -24, D:2) a +0 spear (8, -26, D:2) a +0 leather armour a +0 club (13, -3, D:2) a +0 war axe (14, -9, D:2) a +0 helmet (18, 12, D:2) a +0 dagger of protection (22, -30, D:2) a +0 club (23, 2, D:2) a +0 dagger (35, 4, D:2) a +0 mace (42, 8, D:2) a +0 scale mail (46, 4, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, 15, D:3) a +0 ring mail (5, 6, D:3) a +0 pair of gloves (6, 7, D:3) a +0 leather armour (13, 4, D:3) a +0 scale mail (14, 1, D:3) a +0 leather armour (34, -5, D:3) a +0 whip Level 4 of the Dungeon (7, -36, D:4) a +0 dagger (11, -15, D:4) a +0 whip (13, -36, D:4) a +0 long sword (14, -31, D:4) a +0 short sword (16, -24, D:4) a +0 ring mail a +0 heavy spear (18, -16, D:4) a +0 barding (19, -1, D:4) a +0 robe (23, -21, D:4) a +0 flail (25, -2, D:4) a +0 robe (28, -12, D:4) a +0 hand axe a +0 club (29, -13, D:4) a +0 whip a +0 ring mail (29, -12, D:4) a +0 club a +0 leather armour (38, -5, D:4) a +0 glaive (38, 7, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a water moccasin corpse (2, 7, D:5) a +0 trident (3, 1, D:5) 13 gold pieces (7, -25, D:5) a +0 shortbow (8, -27, D:5) a +0 flail a gnoll skeleton (9, -27, D:5) the staff "Ohemyrph" {rPois Str+4 Int-2 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). rPois: It protects you from poison Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (10, -27, D:5) a scorpion corpse (13, 6, D:5) a jackal corpse (skeletalised by now) (14, 5, D:5) a jackal corpse (skeletalised by now) (15, 5, D:5) a jackal corpse (skeletalised by now) (16, -22, D:5) a +0 plate armour (22, -15, D:5) 7 gold pieces (24, -20, D:5) a +1 cloak (24, -14, D:5) a scroll of identify (24, -9, D:5) a +0 dagger (28, -17, D:5) a +0 dagger 12 gold pieces (29, -15, D:5) a +0 spear (31, -15, D:5) a +0 spear (34, -14, D:5) a +0 robe