Beaer Level 2 of the Dungeon (7, -4, D:2) the +2 chain mail of Grand Lucidity {rN+} rN+: It protects you from negative energy. (16, 15, D:2) a +0 club (19, -20, D:2) a +0 dagger a kobold corpse (skeletalised by now) (24, -9, D:2) a +0 war axe a +0 ring mail a +0 hand axe a +0 leather armour a +0 club 3 boomerangs a +0 chain mail a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (26, 0, D:2) a +0 morningstar (34, 1, D:2) a poisoned dart (unseen) (34, 3, D:2) a poisoned dart (unseen) (35, 1, D:2) a poisoned dart (unseen) (45, -7, D:2) a +0 dagger a kobold corpse Level 3 of the Dungeon (0, 0, D:3) a +0 whip (8, 5, D:3) a +0 dagger (10, 21, D:3) a +0 robe (17, -23, D:3) a +0 robe (20, -3, D:3) a +0 dagger (22, -20, D:3) a scroll of teleportation (22, -18, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (22, -16, D:3) a scroll of immolation (24, -19, D:3) a potion of invisibility (24, -17, D:3) a potion of enlightenment (34, 24, D:3) a +0 flail (46, 16, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 ring mail (8, -34, D:4) a +0 dagger (11, -42, D:4) a +0 troll leather armour (18, -11, D:4) a +1 pair of boots (28, -18, D:4) a +0 whip (37, -28, D:4) a potion of heal wounds (47, -24, D:4) 3 scrolls of enchant armour Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (31, 7, D:5) a +0 flail (34, -10, D:5) a +0 mace