Beaer Level 1 of the Dungeon (9, -11, D:1) a +0 whip (12, -4, D:1) a +0 sling (22, 3, D:1) a +0 short sword (30, -11, D:1) a +0 short sword 5 stones (44, 10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 4 stones (5, 38, D:2) a +0 dagger a +0 sling (15, 25, D:2) a +0 club (23, -3, D:2) a +0 short sword (28, 10, D:2) a +0 hand axe (30, -4, D:2) a +0 dagger (31, 7, D:2) a +0 club (32, 1, D:2) 7 stones (39, -8, D:2) a +0 club (42, -14, D:2) a +0 club 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (25, 26, D:3) a +0 flail a +0 flail (26, 29, D:3) a +0 dagger (34, 21, D:3) a +0 spear (35, 25, D:3) a +0 dagger (35, 26, D:3) a +0 falchion (48, 10, D:3) a +0 short sword (53, 36, D:3) a bat corpse (skeletalised by now) (56, -3, D:3) the +2 leather armour of the Ecumenical Temple {-Tele rPois rCorr SInv} rPois: It protects you from poison SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (59, 11, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a poisoned dart (unseen) (1, 1, D:4) a poisoned dart (unseen) (1, 3, D:4) the ring of the Establishment {Contam rCorr Str+2 Stlth+} [ring of resist corrosion] Str+2: It affects your strength (+2). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (2, -5, D:4) a poisoned dart (unseen) (2, -3, D:4) 2 poisoned darts (unseen) (2, -1, D:4) a poisoned dart (unseen) (3, -3, D:4) a poisoned dart (unseen) (3, 4, D:4) a scroll of teleportation (4, -1, D:4) a poisoned dart (unseen) (5, 0, D:4) a poisoned dart (unseen) (5, 2, D:4) a +0 dagger 4 stones (8, 5, D:4) a ball python corpse (10, 4, D:4) a +0 sling a +0 dagger a goblin corpse (14, 3, D:4) a +0 dagger a +0 short sword an orc corpse a kobold corpse (19, 1, D:4) a +0 dagger (22, -29, D:4) 7 stones (23, -13, D:4) a +0 chain mail