BearDestroyer Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 16, D:1) a +0 club (5, 16, D:1) a +0 club a +0 dagger (7, 1, D:1) a +0 dagger (11, -14, D:1) a +0 robe (11, 23, D:1) a +0 whip (13, 5, D:1) 3 tomahawks (14, 25, D:1) 20 sling bullets (15, -12, D:1) a +0 dagger (15, 0, D:1) a cursed -2 dagger a +0 club (16, -2, D:1) a +0 club (24, 1, D:1) 5 large rocks (30, 1, D:1) a +0 whip (37, -13, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -16, D:2) a +0 short sword (8, 14, D:2) a +0 hand axe (13, 22, D:2) a +0 club a +0 club (14, 10, D:2) a +0 dagger (19, 4, D:2) 18 arrows (20, -3, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 13 arrows (1, 18, D:3) 9 arrows (8, 31, D:3) a +0 short sword (15, 30, D:3) an uncursed staff of conjuration (25, 32, D:3) a +0 club (28, 32, D:3) a +0 hunting sling a +0 dagger (29, 33, D:3) a +0 club (30, 19, D:3) a cursed +0 mace (33, 32, D:3) a -1 spear (34, 14, D:3) a +0 ring mail (35, 5, D:3) a +0 club (35, 16, D:3) a +2 hand axe of electrocution a cursed -3 club a cursed +0 leather armour (41, 5, D:3) a +0 dagger (46, -5, D:3) a +0 quarterstaff (49, 25, D:3) a cursed +0 dagger (51, -5, D:3) 2 tomahawks (53, 19, D:3) a cursed -3 flail Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (10, -9, D:4) a +0 rapier (18, 28, D:4) a +0 whip (18, 29, D:4) a +0 spear a +0 ring mail (18, 33, D:4) a +0 whip (22, 36, D:4) a cursed +0 whip (29, 34, D:4) a +0 arbalest (31, 48, D:4) 14 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 halberd (1, 0, D:5) a +0 whip (2, 0, D:5) a +0 spear (4, -5, D:5) a +0 dagger (6, -16, D:5) a +0 giant spiked club (10, -12, D:5) 13 stones (16, -4, D:5) a +0 whip (21, -14, D:5) a +0 club a +0 dagger a +0 robe (22, -15, D:5) a +0 flail 5 tomahawks a cursed -1 flail (22, 15, D:5) a +0 robe (23, -16, D:5) a cursed -3 trident a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 16 sling bullets (15, 6, D:6) a +0 flail a +0 leather armour (17, 1, D:6) a +0 dagger (18, 1, D:6) a +0 flail a +0 short sword a +0 chain mail (19, 1, D:6) a cursed -1 whip (21, -4, D:6) a +0 shortbow (25, 17, D:6) a +0 leather armour (26, 3, D:6) 2 potions of degeneration (26, 17, D:6) a +0 dagger a +0 robe a +0 flail a +0 ring mail a +0 battleaxe a +0 plate armour (27, 9, D:6) 20 arrows (34, 12, D:6) 20 arrows (38, -9, D:6) a +1 vampiric falchion Level 7 of the Dungeon (0, 0, D:7) a +0 whip 16 gold pieces (0, 2, D:7) a sling bullet (0, 3, D:7) 2 sling bullets (0, 5, D:7) a +2 quarterstaff of pain a +0 hunting sling 15 sling bullets a +0 leather armour (3, -12, D:7) a +0 mace (4, -13, D:7) a +0 dagger a +0 whip a cursed +0 leather armour (5, -19, D:7) a +0 long sword a +0 plate armour a +0 dagger a +0 robe (6, -18, D:7) a +0 whip (6, -11, D:7) a +0 halberd a +0 giant spiked club a +0 helmet a wand of disintegration (13/24) a +0 club a +0 animal skin a +0 spear (15, -10, D:7) a +0 robe (20, -9, D:7) a cursed -2 giant club (22, -22, D:7) an arrow (27, -22, D:7) 11 arrows a +0 shortbow (27, 5, D:7) a +0 short sword (30, -22, D:7) an arrow (30, -21, D:7) an arrow (34, -22, D:7) an arrow (40, 4, D:7) the +2 falchion of Infection {flame, rC+ Int+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from cold. (41, -14, D:7) a +0 ring mail a +0 flail (42, -14, D:7) a cursed +0 leather armour a +0 short sword a +0 whip (43, -15, D:7) a +0 war axe (47, 7, D:7) a potion of degeneration Level 8 of the Dungeon (0, 0, D:8) a wand of acid (4/15) (1, 7, D:8) a +0 shortbow (2, 12, D:8) 17 gold pieces (10, -17, D:8) a +0 falchion (unseen) (10, -15, D:8) a +0 animal skin (unseen) (15, -16, D:8) a cursed -2 hand axe (16, -14, D:8) a +0 dagger (17, -13, D:8) a +1 whip of flaming a +2 robe of magic resistance a +0 whip (18, -24, D:8) a cursed -3 dagger a +0 robe (18, -13, D:8) a +0 giant club a +0 giant spiked club (19, -25, D:8) a +0 mace a +0 chain mail (19, -24, D:8) a +0 animal skin (20, -25, D:8) a +0 dagger a cursed +0 robe (26, 2, D:8) a +0 quarterstaff (30, 16, D:8) 28 arrows (33, -24, D:8) a +0 hand axe of flaming (34, -24, D:8) a +0 whip (36, -24, D:8) a +0 dagger (37, 12, D:8) a cursed -2 giant spiked club a +0 giant spiked club (38, 17, D:8) a +0 leather armour (39, -28, D:8) a +0 whip (41, -28, D:8) a +0 halberd (50, 24, D:8) a cursed -1 giant club Level 9 of the Dungeon (0, 0, D:9) 3 needles of confusion (5, 0, D:9) a cursed -3 giant club (unseen) (5, 1, D:9) a +0 giant club (12, -18, D:9) a cursed +0 great sword a +0 robe (12, -16, D:9) a +2 scimitar a cursed +0 robe (14, -17, D:9) a +5 battleaxe a +0 robe (16, -18, D:9) a +0 chain mail (19, 0, D:9) an arrow (22, 0, D:9) an arrow (22, 1, D:9) an arrow (23, 1, D:9) an arrow (24, 1, D:9) a +0 dagger of flaming (25, 1, D:9) a +0 dagger a +0 robe a +0 hand axe a +0 shortbow 20 arrows a +3 mace (26, -30, D:9) 6 bolts (26, 1, D:9) a +0 club a +0 chain mail (27, -17, D:9) a +0 giant club (28, -27, D:9) a +0 hand axe a +0 chain mail (36, -2, D:9) a +2 battleaxe a +0 robe (41, 2, D:9) a +0 whip Level 10 of the Dungeon (0, 0, D:10) a +0 chain mail (7, -2, D:10) a +0 spear of venom (8, 22, D:10) a +0 club a +0 leather armour (8, 23, D:10) a +0 antimagic glaive a +0 plate armour (8, 24, D:10) a +0 flail (14, 19, D:10) a +0 flail (14, 32, D:10) a cursed +0 leather armour (14, 33, D:10) a +0 dagger the cursed +1 leather armour of Idealism {Str+4 SInv} It affects your strength (+4). It lets you see invisible. It has a curse placed upon it. (15, 32, D:10) a +0 giant club (15, 33, D:10) a +0 dagger a cursed +0 robe a +0 halberd a +0 chain mail (17, 22, D:10) a +0 short sword a +0 plate armour (18, 21, D:10) a +0 club a +0 robe (18, 23, D:10) a +0 club (18, 31, D:10) a +0 buckler (19, 20, D:10) a +2 halberd of holy wrath a +0 plate armour (19, 22, D:10) a +3 flail (26, 40, D:10) a +0 hunting sling (27, 36, D:10) a +0 giant spiked club a +0 giant club (29, 30, D:10) a +0 dagger (30, 15, D:10) 5 arrows (33, 38, D:10) a +0 club a +0 ring mail (36, 9, D:10) a +0 robe (36, 11, D:10) a +0 ring mail (36, 33, D:10) a +0 giant club a cursed +0 giant club (37, 4, D:10) a +0 robe (37, 33, D:10) a +0 spear of pain a +0 ring mail (39, 33, D:10) a +0 halberd (53, 7, D:10) a +1 spear the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. a wand of confusion (24/48) a wand of confusion (12/48) (53, 9, D:10) a +0 giant spiked club a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a +0 chain mail (6, -32, D:11) a bullfrog corpse (9, 3, D:11) a +2 helmet (10, 3, D:11) a +0 helmet (12, 5, D:11) a +3 vampiric dagger a +0 robe (13, 2, D:11) a +0 giant spiked club a +0 giant spiked club (13, 3, D:11) a +1 dagger of venom a +0 robe (13, 4, D:11) a cursed -2 flail a +0 short sword a +0 plate armour (20, -43, D:11) 2 scrolls of noise (35, 2, D:11) a +0 falchion an orc corpse (skeletalised by now) (43, 0, D:11) 3 large rocks (43, 2, D:11) a large rock the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +1 hat of magic resistance (4, 2, Lair:1) a +0 cloak (13, -6, Lair:1) a +0 hand axe of venom (14, 5, Lair:1) a wand of confusion (41/48) (15, -2, Lair:1) a +0 ring mail a +0 rapier (18, 37, Lair:1) a +0 trident (24, 5, Lair:1) a +0 hunting sling (24, 22, Lair:1) 22 sling bullets (28, 26, Lair:1) a wand of lightning (6/15) (29, -12, Lair:1) 27 sling bullets (34, 11, Lair:1) a +0 club (44, -7, Lair:1) a +0 shortbow