BearFiend Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (1, 28, D:1) a quokka corpse (skeletalised by now) (4, -2, D:1) a +0 whip a kobold skeleton (10, 10, D:1) a +0 ring mail (12, 29, D:1) a +0 chain mail (12, 31, D:1) a +0 robe (25, 21, D:1) a +0 plate armour (26, 1, D:1) 4 stones (26, 24, D:1) a +1 dagger (30, -9, D:1) a +0 short sword a kobold corpse (skeletalised by now) (30, 21, D:1) a hobgoblin skeleton (31, 35, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (36, 22, D:1) 4 stones (45, 4, D:1) a +0 hand axe (47, 27, D:1) a jackal corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (47, 28, D:1) a quokka corpse (skeletalised by now) (54, 23, D:1) a bat corpse (skeletalised by now) (55, 22, D:1) a bat corpse (skeletalised by now) (55, 34, D:1) a ball python corpse (skeletalised by now) (56, 23, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, 11, D:2) a bat corpse (skeletalised by now) (7, -10, D:2) a jackal corpse (skeletalised by now) (7, -8, D:2) a jackal corpse (skeletalised by now) (11, 12, D:2) a +0 dagger a +0 sling (12, 8, D:2) a +0 spear (15, 0, D:2) 6 stones (19, -15, D:2) 2 stones (26, -9, D:2) a bat skeleton (26, -8, D:2) a +0 short sword (27, 2, D:2) a +0 dagger a +0 club a +0 robe a goblin skeleton (31, 4, D:2) a rat skeleton (32, -7, D:2) 4 stones (33, -6, D:2) a +0 dagger (35, -4, D:2) a bat skeleton (37, -4, D:2) a quokka skeleton (39, 5, D:2) a +0 dagger (45, -14, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a stone (1, -8, D:3) a +0 ring mail (7, 24, D:3) a +0 club (14, 13, D:3) a +0 whip (15, 0, D:3) a ball python skeleton (20, -10, D:3) a +0 heavy mace a +0 scale mail the human skeleton of Terence (34, 5, D:3) a +0 dagger a kobold skeleton (34, 11, D:3) 4 stones (34, 23, D:3) a +0 club 2 boomerangs a +0 scale mail a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (41, 5, D:3) a +0 leather armour a +0 club an orc corpse (skeletalised by now) (41, 6, D:3) a +0 mace (42, 29, D:3) a +0 club a +0 scale mail a +0 whip a +0 ring mail a +0 hand axe 3 boomerangs an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (43, 4, D:3) a +0 short sword (43, 6, D:3) a +0 sling a +0 club a goblin corpse (skeletalised by now) (50, 28, D:3) a +0 short sword (51, 0, D:3) a +0 quarterstaff (51, 28, D:3) a +0 dagger (54, 32, D:3) 4 stones Level 4 of the Dungeon [Shop] Hishroero's Tremendous Tomes the Codex of Command and the Tomb (1204 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Vampiric Draining Necromancy 3 d - Call Canine Familiar Summoning 3 e - Summon Blazeheart Golem Fire/Summoning 4 f - Rimeblight Ice/Necromancy 7 g - Haunt Necromancy/Summoning 7 h - Summon Horrible Things Summoning 8 the Anthology of Reconfiguration (1092 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Olgreb's Toxic Radiance Alchemy 4 d - Fulminant Prism Conjuration/Alchemy 4 e - Ignite Poison Fire/Alchemy 4 f - Sticky Flame Fire/Alchemy 4 g - Yara's Violent Unravelling Hexes/Alchemy 5 h - Sculpt Simulacrum Ice/Alchemy 6 Betsips's Parchment of Ceration and the Legion (1288 gold) Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Olgreb's Toxic Radiance Alchemy 4 d - Sticky Flame Fire/Alchemy 4 e - Martyr's Knell Necromancy/Summoning 4 f - Yara's Violent Unravelling Hexes/Alchemy 5 g - Hoarfrost Cannonade Ice/Alchemy 5 h - Dragon's Call Summoning 9 the Exposition on the Molten Syncline (1148 gold) Spells Type Level a - Sandblast Earth 1 b - Scorch Fire 2 c - Passwall Earth 3 d - Volatile Blastmotes Fire/Translocation 3 e - Brom's Barrelling Boulder Conjuration/Earth 4 f - Starburst Conjuration/Fire 6 g - Plasma Beam Fire/Air 6 h - Ignition Fire 8 the Octavo of Heated Malevolent Ceremonies (1288 gold) Spells Type Level a - Scorch Fire 2 b - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 c - Vampiric Draining Necromancy 3 d - Flame Wave Conjuration/Fire 4 e - Ignite Poison Fire/Alchemy 4 f - Death Channel Necromancy 6 g - Infestation Necromancy 8 h - Death's Door Necromancy 9 the Tractate on Fulgurous Desecration (1232 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Air 3 c - Animate Dead Necromancy 4 d - Arcjolt Conjuration/Air 5 e - Freezing Cloud Conjuration/Ice/Air 5 f - Curse of Agony Necromancy 5 g - Plasma Beam Fire/Air 6 h - Magnavolt Earth/Air 7 the Encyclopedia of Fate and the Tesseract (980 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Jinxbite Hexes 2 c - Confusing Touch Hexes 3 d - Inner Flame Hexes/Fire 3 e - Sigil of Binding Hexes 3 f - Maxwell's Portable Piledriver Translocation 3 g - Dimensional Bullseye Hexes/Translocation 4 h - Enfeeble Hexes 7 the Disquisition on Amathomancy (1344 gold) Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Passwall Earth 3 d - Brom's Barrelling Boulder Conjuration/Earth 4 e - Bombard Conjuration/Earth 6 f - Magnavolt Earth/Air 7 g - Hellfire Mortar Fire/Earth 7 h - Shatter Earth 9 (0, 0, D:4) a staff of fire (7, -35, D:4) a +0 club (11, -36, D:4) an adder skeleton (15, -34, D:4) a +0 trident an orc corpse (skeletalised by now) (17, -32, D:4) a jackal skeleton (20, -26, D:4) a hound corpse (skeletalised by now) (25, -24, D:4) 4 boomerangs (27, -18, D:4) the +1 dagger "Xeoff" {elec, *Slow rN+ SInv Stlth+} rN+: It protects you from negative energy. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (30, 0, D:4) 4 stones (33, -32, D:4) a +0 dagger a +0 leather armour (54, -3, D:4) a +0 giant club Level 5 of the Dungeon (1, -10, D:5) a +0 mace (6, -10, D:5) a +1 whip of venom a +0 orcbow (16, -20, D:5) a +0 chain mail (18, -33, D:5) a +0 giant club (21, 3, D:5) a +0 giant club (23, -34, D:5) a +0 robe (24, 0, D:5) a +0 trident a +0 ring mail (25, 0, D:5) a +0 short sword a +1 leather armour of fire resistance (26, 2, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (31, -16, D:5) a +0 dagger (31, -15, D:5) a +0 flail a boomerang a +0 leather armour (31, -14, D:5) a +0 short sword (36, -29, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a bullfrog skeleton (11, 33, D:6) a +0 whip (12, 16, D:6) a +0 whip (13, 15, D:6) a +0 short sword (13, 34, D:6) a +0 flail (14, 16, D:6) a +0 short sword a +0 short sword (14, 17, D:6) a +0 dagger a +0 club 5 stones (15, 16, D:6) a +0 dagger 5 stones (15, 22, D:6) a +0 trident (22, 4, D:6) a +0 leather armour (23, 7, D:6) a +0 whip (24, 2, D:6) a +0 hand axe (28, 26, D:6) a +0 leather armour (34, 28, D:6) a +0 mace a +0 ring mail (34, 31, D:6) a +0 great mace (41, 4, D:6) a +0 whip a stone (42, 4, D:6) a +0 short sword a +0 dagger 4 stones a +0 whip (42, 14, D:6) a +0 whip (45, -2, D:6) a +0 orcbow (45, 13, D:6) a +0 hand axe a +0 chain mail (51, 5, D:6) a +0 short sword 3 stones Level 7 of the Dungeon (6, -40, D:7) a +0 shortbow (17, -15, D:7) a +0 scale mail (24, -41, D:7) a +0 hammer (24, -40, D:7) a +2 quarterstaff of chaos a +0 cloak (33, 0, D:7) a ring of see invisible (37, -2, D:7) 3 javelins (39, -47, D:7) a +0 club a +0 war axe a +0 chain mail an orc skeleton an orc skeleton (40, -47, D:7) a +0 dagger a +0 robe (41, -44, D:7) a +0 flail (42, -46, D:7) a +2 dagger of speed a +0 chain mail (43, -46, D:7) a +0 trident (43, -45, D:7) a +0 halberd (43, -28, D:7) a +0 quarterstaff (43, -17, D:7) a +1 spectral quarterstaff a +1 heavy sling (45, -44, D:7) a +0 flail (45, -43, D:7) a +0 whip (45, -37, D:7) the +3 mace of Kucsoyvup {freeze, rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. Level 8 of the Dungeon (0, 0, D:8) a +0 robe (1, 2, D:8) a +0 leather armour (6, 1, D:8) a +1 falchion of protection (6, 6, D:8) a +0 rapier (11, -1, D:8) a +0 hat of see invisible (17, 6, D:8) 2 potions of degeneration (19, 26, D:8) a +2 whip of electrocution a +0 robe (28, 8, D:8) a staff of fire (29, 21, D:8) a -2 spear a +0 animal skin (30, 13, D:8) a +4 dagger of chaos a +0 robe (33, 24, D:8) a +0 war axe a +0 robe (35, -1, D:8) an orb of light (35, 30, D:8) the +1 spear "Zitoogav" {drain, ^Contam rElec Stlth+} rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (39, 38, D:8) a +0 morningstar (40, 6, D:8) a +0 ring mail (41, 12, D:8) a +0 dagger (42, 12, D:8) a +0 dagger a +0 robe (42, 13, D:8) a staff of air (47, 8, D:8) a +0 ring mail (50, 17, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 robe (8, 25, D:9) 3 large rocks (17, 6, D:9) a +0 ring mail (18, -6, D:9) 4 boomerangs (20, -6, D:9) a +0 robe (23, 29, D:9) a +0 shortbow (28, 8, D:9) a bullfrog skeleton (29, 3, D:9) a +0 ring mail a +0 spear (29, 6, D:9) a +0 leather armour (29, 26, D:9) the +2 scale mail "Leylef" {rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. (32, 13, D:9) a +0 giant club a +0 giant club (38, 27, D:9) a +0 robe (39, 18, D:9) 7 stones (40, -10, D:9) a +0 robe (47, -15, D:9) a +0 hand axe (48, -16, D:9) a +0 hand axe (48, -14, D:9) a +0 hand axe (48, -2, D:9) 4 stones (49, -15, D:9) a +0 hand axe (52, 24, D:9) a +0 orcbow Level 10 of the Dungeon (1, 3, D:10) a +0 war axe a +0 animal skin (2, 15, D:10) a +1 war axe of distortion (2, 16, D:10) a +0 mace (2, 23, D:10) 5 javelins (7, 6, D:10) a +0 rapier (10, 4, D:10) 2 javelins (15, 26, D:10) a +0 short sword (22, 22, D:10) a +0 giant club a +0 giant club (22, 27, D:10) a +1 mace of draining a +0 orcbow a +0 plate armour the Ecumenical Temple Level 1 of the Lair of Beasts (13, -12, Lair:1) a +0 rapier (19, 11, Lair:1) a scroll of fog