Bebrachka the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 animal skin a +0 dagger {Daichi} a +0 falchion {Arif} a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (48, 37, D) a +1 long sword of protection (still there?) a +0 cloak (still there?) a white draconian corpse (still there?) (49, 36, D) a +0 long sword (49, 37, D) a +3 morningstar of protection (still there?) the +1 morningstar of Nytro {freeze, rF+ Str+4 Dex+2} (still there?) Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (50, 36, D) a book of Iron (50, 37, D) the amulet of Diguural {Faith Fly} [amulet of faith] Faith: It allows you to gain divine favour quickly. Fly: It grants you flight. (51, 36, D) a staff of earth (unseen) (51, 37, D) a +0 hand axe (still there?) the scarf of Pisuriqu {shadows, Str+5} (still there?) Str+5: It affects your strength (+5). (52, 36, D) a book of Geomancy (52, 37, D) a +1 war axe of venom (unseen) (53, 37, D) 4 potions of haste (54, 36, D) a staff of alchemy (unseen) (59, 36, D) a staff of alchemy (unseen) (59, 37, D) the +12 shortbow of the Eel {speed, rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (unseen) (60, 36, D) a +1 flail of protection (unseen) (60, 37, D) a staff of air (unseen) (60, 42, D) a +2 battleaxe of freezing (60, 43, D) a +2 war axe of flaming (61, 0, D) a ring of flight (61, 8, D) a staff of earth (unseen) (61, 12, D) a +0 arbalest a +0 falchion a +0 scale mail a +0 orcbow a human skeleton a centaur skeleton (61, 16, D) a +1 leather armour of cold resistance (unseen) (61, 20, D) a +0 dire flail a +0 animal skin (61, 26, D) a +4 flail of holy wrath (unseen) (61, 36, D) a +2 halberd of venom (61, 38, D) +0 shadow dragon scales the +5 falchion "Neul" {flame, Int+4} Int+4: It affects your intelligence (+4). (61, 43, D) a titan corpse (62, 10, D) a +1 long sword of protection the +5 long sword of Honesty {vamp, rElec rPois Int+4 Dex-5 Stlth-} Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. the staff of Pestilence {rF+ Dex+6 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (62, 16, D) a staff of earth (unseen) (62, 17, D) the +5 ring mail "Lituneinlemm" {rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (62, 21, D) a +0 flail a +0 ring mail (62, 22, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 23, D) a +0 dagger a +0 robe (63, 9, D) the +6 scimitar "Goblinslayer" {freeze, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (63, 17, D) a ring of wizardry (63, 21, D) a +0 bardiche a +0 plate armour a human corpse (skeletalised by now) (63, 22, D) the +7 demon trident of the Endless Expanse {flame, rC+ rN+ SInv} rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. a +0 shortbow a +0 ring mail (63, 23, D) a +2 broad axe (63, 26, D) a +3 vampiric scimitar (63, 33, D) the +7 quarterstaff of Boafurap {heavy, Fly Will++ Str+2 Dex-5} Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). Will++: It greatly increases your willpower. Fly: It grants you flight. (63, 36, D) the +5 war axe of Accord {drain, rElec rPois Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (64, 16, D) a ring of protection from fire (64, 17, D) the +3 ice dragon scales of Subit {rF- rC++ rN+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (64, 27, D) a +0 lajatang of speed (68, 3, D) a +3 ring mail of cold resistance (69, 0, D) a ring of fire (70, 8, D) an amulet of magic regeneration (70, 12, D) a +0 hand axe a draconian corpse (skeletalised by now) (70, 37, D) a staff of earth (unseen) (70, 41, D) a yak corpse (71, 8, D) a +1 shortbow of draining (71, 12, D) a +0 club a +0 flail a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (71, 16, D) a +1 morningstar of holy wrath (71, 21, D) a +0 short sword a +0 robe (71, 26, D) a shapeshifter corpse (skeletalised by now) (71, 27, D) a shapeshifter corpse (skeletalised by now) (71, 41, D) a komodo dragon corpse (skeletalised by now) (72, 8, D) a staff of earth (unseen) (72, 9, D) a staff of earth (unseen) (72, 12, D) a +0 mace a draconian corpse (skeletalised by now) (72, 13, D) a +0 war axe a white draconian corpse (skeletalised by now) (72, 21, D) a +0 rapier a +0 robe (72, 26, D) +5 storm dragon scales the +5 eveningstar of the Weasel {flame, rC+ rN+ rCorr Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +5 battleaxe of electrocution (72, 36, D) a +2 mace of protection (72, 37, D) the +0 ring mail of the Hall of Blades {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (72, 41, D) a bullfrog corpse (73, 16, D) a +0 orcbow of freezing (73, 21, D) a +0 spear a +0 buckler (73, 26, D) an amulet of the acrobat (73, 27, D) a +2 mace of holy wrath (unseen) (73, 36, D) the +6 scimitar of Fezulafy {flame, *Noise +Blink rC+ rCorr} rC+: It protects you from cold. +Blink: It lets you blink. *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. a +4 antimagic double sword (73, 37, D) a staff of fire (unseen) (74, 3, D) a yak corpse (skeletalised by now)