Bebrachka the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a +0 falchion {Inhapi} a +0 dagger {Egon} a +0 animal skin (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (62, 1, D) a +0 arbalest a +3 heavy battleaxe a yaktaur corpse (skeletalised by now) (62, 3, D) a +0 arbalest a +0 orcbow a yaktaur corpse (skeletalised by now) (62, 8, D) a +3 hand axe of draining (62, 9, D) a +2 robe of fire resistance (unseen) (63, 0, D) the +8 long sword of Premature Burial {drain, *Rage ^Drain Int+7} Int+7: It affects your intelligence (+7). *Rage: It berserks you when you make melee attacks (+20% chance). ^Drain: It drains your maximum health when unequipped. (63, 3, D) a +0 arbalest (63, 12, D) a shapeshifter corpse (skeletalised by now) (64, 11, D) a shapeshifter corpse (skeletalised by now) (67, 0, D) the +6 mace "Raeciq" {heavy, Fly rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Fly: It grants you flight. (unseen) (68, 0, D) a staff of conjuration (unseen) (69, 0, D) a +2 rapier of protection (70, 8, D) a +3 leather armour of cold resistance (unseen) (70, 9, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (70, 21, D) a +0 orcbow a centaur skeleton (71, 8, D) a ring of resist corrosion (71, 9, D) a +4 long sword (71, 16, D) a staff of conjuration (unseen) (71, 21, D) a +0 trident a +0 trident a merfolk skeleton (71, 22, D) a +0 trident a throwing net a merfolk skeleton (71, 26, D) a book of Conjurations (71, 27, D) a +2 trident of venom (unseen) (72, 8, D) a +1 plate armour of cold resistance (unseen) (72, 9, D) an amulet of the acrobat (72, 16, D) the staff of Zin, Lusting {rPois Dex+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (72, 17, D) a staff of conjuration (unseen) (72, 21, D) a wind drake skeleton (72, 26, D) the amulet of Dishonour {rPois Regen+} [amulet of regeneration] rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. (72, 27, D) a wand of quicksilver (5) (72, 33, D) a throwing net (73, 0, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 1, D) a ring of resist corrosion (73, 16, D) a +1 long sword of holy wrath (73, 17, D) a +2 arbalest of freezing (unseen) (73, 26, D) a +2 cloak of poison resistance (unseen) (73, 27, D) the +5 whip of Opeu {drain, ^Contam rPois Will+ Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. (unseen) (73, 32, D) a wind drake corpse (75, 1, D) a +2 robe of willpower (unseen) (75, 2, D) a +2 dagger of protection a +0 robe an orc corpse (skeletalised by now)