Bebrachka the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 3, D) a +0 animal skin a +0 hand axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of digging (8) (59, 41, D) a sea snake corpse (60, 36, D) a staff of alchemy (unseen) (60, 37, D) a wand of mindburst (8) (61, 8, D) a staff of conjuration (unseen) (61, 10, D) a +0 short sword a +0 scale mail (61, 16, D) a +4 sling of draining (unseen) (61, 26, D) the +7 dire flail "Duorph" {pain, ^Contam rN+++ Dex-5 Stlth+} Dex-5: It affects your dexterity (-5). rN+++: It renders you almost immune to negative energy. ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (unseen) (61, 36, D) a +2 heavy spear (unseen) (61, 37, D) the Annotations on Fulgurous Destiny Spells Type Level a - Static Discharge Conjuration/Air 2 b - Confusing Touch Hexes 3 c - Cigotuvi's Putrefaction Necromancy/Air 4 Trog disapproves of the use of such an item. (unseen) (61, 41, D) a +0 trident 3 boomerangs (62, 0, D) a +3 plate armour of fire resistance (62, 2, D) a shapeshifter corpse (skeletalised by now) (62, 8, D) the staff of Peril {rElec rF+ rN+ SInv Summ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (62, 9, D) a +0 flail a +0 chain mail the Papyrus of Mischance and Esoterica Spells Type Level a - Sting Conjuration/Alchemy 1 b - Dimensional Bullseye Hexes/Translocation 4 c - Yara's Violent Unravelling Hexes/Alchemy 5 Trog disapproves of the use of such an item. (62, 10, D) a +0 short sword (62, 11, D) a +0 dagger a +0 robe (62, 16, D) the Parchment of Melanosis Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Olgreb's Toxic Radiance Alchemy 4 c - Sticky Flame Fire/Alchemy 4 Trog disapproves of the use of such an item. (unseen) (62, 17, D) a book of Vapours (62, 27, D) the +7 shortbow "Jomi" {holy, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (62, 36, D) a +0 arbalest of freezing (unseen) (62, 37, D) a +2 scale mail of poison resistance (unseen) (62, 42, D) a +0 spear 3 javelins a +0 leather armour a merfolk corpse (62, 43, D) a +4 broad axe of venom (still there?) a javelin (still there?) a +0 leather armour (still there?) (62, 44, D) a +1 demon whip of flaming (63, 0, D) a +1 glaive of flaming (unseen) (63, 2, D) a shapeshifter corpse (skeletalised by now) (63, 17, D) a +2 antimagic sling (63, 20, D) a +0 mace (63, 27, D) a +4 dagger of venom (unseen) (63, 32, D) a hell hound corpse (63, 33, D) a +3 heavy dire flail a +0 halberd of flaming (63, 36, D) a book of Chaos (63, 37, D) a ring of poison resistance (63, 42, D) a +0 trident (still there?) 3 boomerangs (still there?) a +1 plate armour of poison resistance (still there?) a merfolk corpse (still there?) (64, 17, D) a +0 whip of electrocution (unseen) (64, 20, D) a +0 mace (64, 26, D) a +2 heavy glaive (65, 26, D) the staff of Wuciem {MP+6 Dex-5 SInv Air Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-5: It affects your dexterity (-5). MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (67, 2, D) a +0 short sword (68, 2, D) a +0 whip (69, 2, D) a +0 short sword an orc corpse (skeletalised by now) (69, 36, D) a +4 plate armour of willpower (unseen) (70, 8, D) a staff of alchemy (unseen) (70, 9, D) a staff of fire (unseen) (70, 36, D) the +1 mace "Neskiyki" {speed, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (70, 37, D) a staff of alchemy (unseen) (70, 41, D) a +0 war axe a +0 scale mail a +0 hand cannon a yaktaur corpse (70, 42, D) a +0 battleaxe a +0 plate armour a human corpse (71, 8, D) a +3 heavy longbow (71, 9, D) the orb of the Vaults {*Rage, rPois rC+ Int+2 Hexes} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rPois: It protects you from poison. Hexes: It increases the power of your Hexes spells. (71, 11, D) a black bear corpse (71, 12, D) a +0 heavy quick blade (71, 16, D) the +0 leather armour of Zin's Fury {rN+ Str+5} Str+5: It affects your strength (+5). rN+: It protects you from negative energy. (unseen) (71, 26, D) a staff of fire (71, 36, D) a +3 leather armour of fire resistance (71, 41, D) a +0 arbalest (72, 8, D) an amulet of faith (72, 11, D) a black bear corpse (72, 12, D) a +0 dagger a +0 robe (72, 26, D) a +2 orcbow of flaming (72, 27, D) a +0 quarterstaff of speed (72, 30, D) a +4 long sword (still there?) a +0 robe (still there?) (72, 31, D) a +4 dire flail (72, 41, D) a +0 dire flail a +0 ring mail (72, 42, D) a +4 eveningstar of flaming a +0 long sword a +0 chain mail a +0 kite shield (72, 43, D) a +3 antimagic triple sword a +0 great mace a +0 plate armour (73, 1, D) the +2 robe of Xom, Shifting {Int+7} Int+7: It affects your intelligence (+7). (unseen) (73, 26, D) the staff of Winter {rN+ Dex+3 Necro Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (73, 27, D) a talisman of death (73, 36, D) a staff of death (unseen) (73, 37, D) the staff of the Skies Above {rC- rN+ Will+ Str+8 Necro Tloc} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+8: It affects your strength (+8). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (73, 41, D) a +0 long sword a +0 arbalest a +0 scale mail a human corpse (73, 42, D) a +0 arbalest (74, 3, D) a +0 scimitar (75, 1, D) a staff of air (unseen) (75, 4, D) a +0 rapier