Bebrachka the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) a +0 hand axe {Josefina} a +0 dagger {Mariya} a +0 animal skin the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 37, D) a staff of air (unseen) (50, 37, D) a wand of roots (7) (51, 37, D) a wand of charming (4) (52, 37, D) a scroll of acquirement (53, 37, D) the ring "Pemm" {rPois rN+ Str-4 Slay+2 SInv} [ring of see invisible] Str-4: It affects your strength (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. (59, 41, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (60, 36, D) a +0 falchion of freezing (60, 37, D) a +5 vampiric hand axe (unseen) (60, 41, D) a +2 scimitar of flaming (60, 42, D) a +2 heavy broad axe (61, 0, D) a +0 leather armour of positive energy (unseen) (61, 3, D) a ball python corpse (skeletalised by now) (61, 16, D) the +0 ring mail "Vuolafux" {+Inv rN+} rN+: It protects you from negative energy. +Inv: It lets you turn invisible. (unseen) (61, 30, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (61, 36, D) the staff "Foj Uley" {rN+ Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (unseen) (61, 37, D) a serpent talisman (61, 42, D) a hell hound corpse (62, 0, D) a +0 antimagic dagger (62, 8, D) the +6 orcbow "Zyliot" {holy, rPois rN+ Str-4} Str-4: It affects your strength (-4). rPois: It protects you from poison. rN+: It protects you from negative energy. (62, 9, D) the +2 hat of Incorporation {SInv} SInv: It lets you see invisible. (62, 17, D) a staff of death (62, 19, D) a +0 short sword a naga corpse (skeletalised by now) (62, 26, D) the staff "Lizucs" {rPois Will+ SInv Conj Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (62, 27, D) the +2 war axe "Piocveli" {heavy, rElec Str+4 Dex-2} Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. (62, 29, D) a +0 trident a naga corpse (skeletalised by now) (62, 30, D) a +0 long sword an adder corpse (skeletalised by now) (62, 31, D) a +3 eveningstar of flaming (62, 36, D) a book of the Senses (62, 37, D) the staff of Zin's Grace {rElec rF+ rC+ Dex+5 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (unseen) (63, 0, D) a +2 heavy quarterstaff (unseen) (63, 3, D) a water moccasin corpse (skeletalised by now) (63, 4, D) a water moccasin corpse (skeletalised by now) (63, 8, D) the ring "Wouxahoi" {rC+ rN+ Dex+4} [ring of positive energy] Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rN+: It protects you from negative energy. (63, 16, D) a +1 dagger of electrocution (63, 17, D) a maw talisman (63, 26, D) a ring of poison resistance (63, 30, D) a +0 long sword a naga corpse (skeletalised by now) (63, 31, D) a black mamba corpse (skeletalised by now) (63, 36, D) a staff of air (unseen) (63, 37, D) a +2 rapier of venom (unseen) (64, 16, D) a +2 rapier of holy wrath (unseen) (64, 17, D) a Compendium of Siegecraft (64, 21, D) a +0 flail a +0 short sword (64, 26, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (64, 27, D) a +2 leather armour of positive energy (unseen) (64, 31, D) a water moccasin corpse (skeletalised by now) (65, 21, D) a water moccasin corpse (skeletalised by now) (65, 26, D) a +6 ring of strength (67, 2, D) an iguana corpse (skeletalised by now) (68, 2, D) a river rat corpse (skeletalised by now) (69, 10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 8, D) a +0 arbalest (still there?) the +1 scale mail of Socvyzet {+Inv Int+2} (still there?) Int+2: It affects your intelligence (+2). +Inv: It lets you turn invisible. (70, 9, D) a +0 arbalest (still there?) a +1 chain mail of willpower (still there?) (70, 10, D) a +0 arbalest (70, 31, D) a komodo dragon corpse (skeletalised by now) (71, 8, D) a +1 whip of draining (71, 9, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 16, D) the +8 rapier of Severance {vamp, rF+ Str-2 Int+3} Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). rF+: It protects you from fire. (unseen) (71, 17, D) a +6 ring of dexterity (71, 19, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (71, 26, D) a +1 long sword of holy wrath (unseen) (71, 27, D) the +2 kite shield of the Other Side {rN+ Will- Dex+4} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Will-: It decreases your willpower. (unseen) (71, 31, D) a komodo dragon corpse (skeletalised by now) (71, 32, D) a +4 lajatang of flaming (71, 36, D) a +2 glaive of venom (71, 40, D) the +11 Singing Sword {sonic wave} (72, 8, D) a +2 shortbow of flaming (unseen) (72, 9, D) a +1 heavy scimitar (unseen) (72, 17, D) a +1 flail of protection (72, 18, D) a +0 dagger a +0 robe (72, 19, D) a +0 dagger a +0 robe (72, 20, D) a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (72, 26, D) a +3 shortbow (72, 27, D) a +1 leather armour of positive energy (72, 31, D) a water moccasin corpse (skeletalised by now) (72, 36, D) a +1 chain mail of poison resistance (72, 37, D) the staff of Wahi {rN+ Dex+3 Stlth+ Necro Tloc} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (73, 1, D) a ring of willpower (73, 16, D) a staff of fire (unseen) (73, 17, D) a +0 flail (still there?) a +2 ring mail of fire resistance (still there?) (73, 20, D) a +0 dagger a +0 robe (73, 26, D) a +1 rapier of venom (unseen) (73, 27, D) a +1 mace of venom (unseen) (73, 37, D) a +1 heavy hand axe (unseen) (74, 2, D) a +0 falchion (75, 1, D) a book of Ice (75, 2, D) a +0 hand axe