Dungeon Crawl Stone Soup version 0.32-a0-1179-g5fb32589bc (webtiles) character file. Game seed: 14812669061122724853 3 Beginner the Vexing (level 1, 9/9 HPs) Began as a Felid Enchanter on May 16, 2024. Got out of the dungeon alive. The game lasted 00:01:08 (149 turns). Beginner the Vexing (Felid Enchanter) Turns: 149, Time: 00:01:08 Health: 9/9 AC: 1 Str: 4 XL: 1 Next: 41% Magic: 4/4 EV: 16 Int: 18 God: Gold: 9 SH: 0 Dex: 16 Spells: 4/4 levels left Lives: 0 Deaths: 1 rFire . . . - Unarmed rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} Potions a - 2 potions of invisibility Skills: + Level 0.2 Fighting + Level 2.8 Dodging + Level 4.1 Stealth + Level 1.1 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History A goblin comes into view. It is wielding a +0 dagger. A ball python comes into view. The goblin shouts! You closely miss the goblin. The ball python hisses angrily. Your claw misses the goblin. The goblin hits you with a +0 dagger. You scratch the goblin. The goblin is heavily wounded. The goblin barely misses you. You scratch the goblin. The goblin is severely wounded. The goblin barely misses you. You scratch the goblin. You kill the goblin! The ball python misses you. The ball python grabs you. The ball python constricts you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You escape the ball python's grasp. There is a stone staircase leading down here. The ball python attacks as it pursues you! The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... You rejoin the land of the living... Something loses its grip on you. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! #...... # #.###.. .# #.# #.. .##.####. #.#.†.... ###+### .##.#### ##.....## #.#.# #.......# #.#.# +...@...+ #...# #.......# #.### ##.....## ##.# ###'### #.## #...# ##.# #...# ####.## ..####'####...## #.........#### ########### There were no monsters in sight! Vanquished Creatures A bat (D:1) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beginner the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 146 | D:1 | Constricted to death by a ball python 146 | D:1 | Lost a life (0 lives remaining) 149 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_loops_corners, hellmonk_ecumenical_altar_zigzags Action || total ---------------------------++------- Melee: Unarmed || 14 Bite || 1 Armour: Skin || 8 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 149 | 149 | 0 | 0 | 107 | 1 | 149.0 | Dungeon | 149 | 149 | 0 | 0 | 107 | 1 | 149.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 149 daAuts