Beldrama Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -7, D:1) 12 stones (13, -19, D:1) 15 arrows (18, 1, D:1) 10 stones (23, -29, D:1) a cursed -3 dagger (23, -14, D:1) a +0 dagger (31, -37, D:1) a +0 robe (32, 11, D:1) a +0 club (38, -5, D:1) a cursed -1 whip (45, -32, D:1) a cursed ring of teleportation (61, -21, D:1) 17 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -42, D:2) 2 stones (2, -44, D:2) a stone (2, -14, D:2) a +0 club (4, -8, D:2) a +0 club (11, -29, D:2) a +0 pair of gloves (26, -8, D:2) a +0 club (34, -39, D:2) a +0 club (34, -36, D:2) a +0 robe (35, -7, D:2) 23 arrows (38, -43, D:2) a +0 short sword (46, 10, D:2) 9 arrows a +0 helmet (47, -1, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 20 arrows (9, 3, D:3) a cursed +0 falchion a +0 dagger a +0 robe a +0 mace a cursed +0 chain mail (14, 10, D:3) a +0 club (17, 25, D:3) a poisoned needle (20, 27, D:3) a +0 dagger a +0 blowgun 14 poisoned needles (21, -1, D:3) a +0 club (22, -1, D:3) a +0 leather armour (22, 26, D:3) a +0 club (27, 25, D:3) a +0 vampiric trident (45, 24, D:3) a +0 robe (47, 31, D:3) a +0 leather armour (48, 52, D:3) a +0 club (55, 19, D:3) a +0 short sword (59, 33, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 15 sling bullets (26, -19, D:4) a +0 whip (27, -35, D:4) a +0 robe (37, -49, D:4) a +0 giant spiked club (39, -44, D:4) a potion of lignification (40, -11, D:4) a +0 morningstar a +0 ring mail (40, -10, D:4) a +0 leather armour (41, -11, D:4) a +3 flail (41, -10, D:4) a +0 morningstar (41, 3, D:4) the +5 scale mail of the Villain {rCorr} It protects you from acid and corrosion. Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (1, 15, D:5) a +0 flail (2, -21, D:5) 17 stones (16, 1, D:5) a cursed -3 rapier (23, -23, D:5) 20 arrows (26, -28, D:5) a +0 quarterstaff (37, -24, D:5) 19 arrows (38, -20, D:5) a +0 rapier (45, -32, D:5) 13 stones (54, -25, D:5) 14 stones Level 6 of the Dungeon (0, 0, D:6) 16 sling bullets (2, -13, D:6) a +0 giant spiked club (9, -36, D:6) a +0 leather armour (13, -36, D:6) a +0 robe (16, -26, D:6) a +0 robe (17, -22, D:6) a +0 dagger a +0 robe (18, -22, D:6) a +0 flail a +0 ring mail (18, -21, D:6) the +0 large shield "Urir" {*Contam rElec rPois Str-5} It affects your strength (-5). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. a +0 dagger a +0 leather armour (18, -4, D:6) a cursed +0 giant club (21, 0, D:6) a +0 short sword (22, -34, D:6) a +0 short sword a +0 leather armour (23, -26, D:6) 4 needles of confusion (28, -12, D:6) 5 needles of confusion (30, -11, D:6) 18 stones (32, -8, D:6) 18 stones (33, -19, D:6) a +0 robe a +3 morningstar (34, -18, D:6) a +0 giant club (38, -15, D:6) a +0 robe a cursed +0 halberd (50, -28, D:6) a +0 robe a +0 long sword (50, -27, D:6) a +0 robe a +3 mace Level 7 of the Dungeon (9, -32, D:7) 11 sling bullets (10, -32, D:7) 10 poisoned needles (13, -15, D:7) a +0 spear (16, -13, D:7) a +0 club (16, -12, D:7) a scorpion corpse (17, -1, D:7) 15 stones (29, -25, D:7) 22 arrows (30, -26, D:7) a +0 shortbow 14 arrows (34, -24, D:7) 28 bolts (34, 0, D:7) 24 arrows (41, -22, D:7) 27 sling bullets (43, -15, D:7) a +0 hand axe a +0 chain mail (47, -10, D:7) a scroll of noise