Beldrama Level 1 of the Dungeon (0, 0, D:1) a cursed ring of teleportation (2, -4, D:1) a +0 leather armour (4, 5, D:1) a +0 whip (5, -12, D:1) a +0 short sword (6, -13, D:1) a +0 club (6, -10, D:1) a +0 club (10, -9, D:1) a +0 robe (20, -23, D:1) a +0 club (20, 1, D:1) 9 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, 17, D:2) a +0 dagger (7, 6, D:2) a +0 dagger (18, 18, D:2) a +0 leather armour (19, 14, D:2) a +0 club (24, 14, D:2) a tomahawk (24, 21, D:2) a +0 short sword a +0 leather armour of positive energy a +0 leather armour (26, -7, D:2) a +0 hunting sling a +0 dagger (36, 5, D:2) a +0 short sword (38, 16, D:2) 10 bolts (39, 1, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 mace (12, 10, D:3) a +0 dagger a +0 hunting sling (14, -23, D:3) a +0 flail (14, -20, D:3) a +0 hand axe a +0 dagger (14, 11, D:3) a +0 dagger a +0 robe (15, -16, D:3) a +0 dagger a +0 robe a +0 ring mail a +0 dagger a +0 leather armour (15, -15, D:3) a +0 dagger a +0 robe a +0 halberd (17, -16, D:3) a +0 club a +0 club (17, 7, D:3) a +0 dagger a +0 robe (17, 8, D:3) a tomahawk (17, 10, D:3) 2 tomahawks (18, -1, D:3) a +1 dagger of protection (18, 10, D:3) a +0 robe a +0 dagger (19, 9, D:3) a +0 dagger a +0 leather armour a +0 flail (19, 11, D:3) a +0 hand axe (22, -34, D:3) a +0 club (23, -29, D:3) a scroll of immolation (24, 15, D:3) a +0 rapier (28, 12, D:3) a +0 robe (31, -14, D:3) 4 poisoned needles (33, -28, D:3) a +1 dagger of venom (35, -12, D:3) 11 bolts (42, -5, D:3) a +0 scale mail (46, -4, D:3) a +0 pair of boots Level 4 of the Dungeon (0, 0, D:4) 25 sling bullets (2, -5, D:4) a cursed +0 scale mail (14, 23, D:4) a scroll of immolation (23, -12, D:4) a +0 leather armour (28, 20, D:4) a +0 hand axe (28, 21, D:4) a +0 leather armour (28, 23, D:4) a +2 dagger of draining a +0 robe (31, 15, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Kitubome's Antique Weapon Emporium the +1 quarterstaff "Yqal" {antimagic, rC+} (744 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. a +0 dire flail (96 gold) a +4 giant club (568 gold) a +0 great mace (156 gold) a +0 trident (84 gold) a +0 arbalest (108 gold) a +0 falchion (72 gold) a +0 dagger (48 gold) a +0 great sword (156 gold) (0, 0, D:5) a +0 chain mail (5, 34, D:5) a +0 giant spiked club (23, -3, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Ibrei's Antique Weapon Shoppe a +2 shortbow of freezing (574 gold) a +0 long sword (115 gold) a +0 triple sword of slicing (561 gold) a cursed -1 flail (3 gold) a +0 halberd (132 gold) the +8 demon trident "Rift" {distort, reach+} (2788 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. The Shining One disapproves of the use of such an item. a +0 trident (115 gold) a +4 broad axe (858 gold) a +4 spear of venom (844 gold) a +2 quarterstaff of holy wrath (633 gold) a +0 fustibalus of flaming (957 gold) a +0 rapier (132 gold) (0, 0, D:6) a +0 club (0, 12, D:6) a +0 short sword (4, 21, D:6) a +0 spear (6, 0, D:6) a cursed -3 giant spiked club (7, 10, D:6) 19 sling bullets (10, 4, D:6) a +0 robe (13, 9, D:6) a book of Maledictions (21, 36, D:6) a +0 scale mail (22, 14, D:6) a +0 club (27, 31, D:6) a +0 hand axe a +0 flail a +0 scale mail a +0 falchion (28, 30, D:6) a +4 dagger a cursed -1 leather armour (29, -4, D:6) an arrow (29, 1, D:6) a +0 hunting sling (29, 31, D:6) a +0 trident (30, -5, D:6) a +0 shortbow 10 arrows (31, -13, D:6) a +0 trident (39, -7, D:6) a +0 chain mail (43, -6, D:6) a +0 whip a +0 leather armour (44, -13, D:6) 15 arrows (44, -6, D:6) a +0 war axe (44, 17, D:6) a +2 dagger of draining (45, -6, D:6) a cursed -3 dagger a +0 robe (50, 3, D:6) a +0 ring mail Level 7 of the Dungeon (6, 37, D:7) a +0 flail a +0 leather armour a +0 short sword a +0 leather armour (7, 37, D:7) a cursed +0 dagger a +0 robe a +0 club (10, 39, D:7) a +0 lajatang (15, 45, D:7) a +0 robe (16, 9, D:7) a +0 club (16, 23, D:7) a +0 robe (17, 22, D:7) a +0 leather armour (17, 35, D:7) a +0 scimitar a +0 chain mail a +0 short sword (18, 23, D:7) a +0 war axe of electrocution (20, 14, D:7) a +0 shortbow 13 arrows (20, 24, D:7) a +0 mace a +0 chain mail a +0 broad axe a +0 chain mail (21, 14, D:7) an arrow (23, 14, D:7) an arrow (24, 30, D:7) a crystal ball of energy (24, 31, D:7) a +1 shortbow of freezing (24, 32, D:7) a lightning rod (4/4) (24, 33, D:7) a +3 plate armour of fire resistance (24, 34, D:7) a +5 giant spiked club (25, 15, D:7) an arrow (27, 27, D:7) a +0 shortbow 27 arrows a +0 scimitar a cursed +0 plate armour a +0 giant spiked club (28, 27, D:7) an arrow (31, 23, D:7) a +0 whip (34, 34, D:7) a +0 dire flail (35, 25, D:7) a +0 flail a +0 plate armour (39, 6, D:7) a +0 shortbow 21 arrows (40, 31, D:7) a +0 shortbow 17 arrows (40, 33, D:7) 2 arrows (40, 36, D:7) 2 arrows (41, 18, D:7) a +0 giant club (47, 8, D:7) a +0 mace a +0 robe (47, 9, D:7) a +0 shortbow 24 arrows (49, 4, D:7) a cursed +0 dire flail a +0 robe (49, 11, D:7) an arrow (51, 12, D:7) a +4 morningstar a +0 robe (53, 12, D:7) a +0 dire flail a +0 robe a +0 giant spiked club (53, 17, D:7) a +1 long sword of protection a +0 plate armour (55, 12, D:7) a +0 trident (58, 9, D:7) a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (5, -3, D:8) a +0 dagger a +0 short sword a +0 dagger (7, -13, D:8) a cursed +5 mace a +0 robe (7, -12, D:8) a +1 short sword a +0 robe (15, -2, D:8) a +0 robe a +1 dagger (15, 0, D:8) a +0 robe a cursed +2 morningstar a +5 great sword a +0 robe (31, 28, D:8) a +0 rapier (36, -6, D:8) a cursed -2 dagger (36, -4, D:8) a +0 dagger (37, -6, D:8) a +0 hand axe (37, -5, D:8) a cursed +0 club (38, -11, D:8) a +0 hand axe a +0 leather armour (38, -6, D:8) a +0 short sword (39, -11, D:8) a +0 ring mail a +1 long sword of holy wrath a cursed +0 chain mail (40, -12, D:8) a +0 leather armour (40, -11, D:8) a +0 club (42, -8, D:8) a +0 giant club a +0 giant club Level 9 of the Dungeon [Shop] Tir Tisk's Antique Armour Emporium a +3 chain mail of cold resistance (662 gold) a +0 robe (17 gold) a cursed +0 chain mail (87 gold) a +0 leather armour (50 gold) a +0 plate armour of fire resistance (750 gold) a +0 chain mail (112 gold) a +0 ring mail (100 gold) a +0 scale mail (100 gold) (0, 0, D:9) a +0 robe (2, -37, D:9) a +0 great sword (8, -14, D:9) a +0 giant spiked club a +0 giant club (11, -4, D:9) a +0 scale mail (16, -23, D:9) a potion of degeneration (16, -2, D:9) 19 bolts (24, -19, D:9) a +0 leather armour (25, -18, D:9) a +0 robe a +0 dagger (26, -18, D:9) a +0 whip (27, -18, D:9) a +1 dagger of venom (30, -27, D:9) a +0 short sword (31, 2, D:9) a +4 short sword (36, -3, D:9) a +4 glaive of venom (36, -1, D:9) the +0 glaive "Linnaec" {pain, -Tele rPois Str+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. The Shining One disapproves of the use of such an item. (38, -3, D:9) a +3 shortbow of velocity (38, -1, D:9) a +1 vampiric demon blade Level 10 of the Dungeon (0, 0, D:10) a ration (15, 9, D:10) a +0 dagger (16, 10, D:10) a +0 robe (20, 10, D:10) a +0 dagger a +0 robe the orc skeleton of Nergalle (23, -21, D:10) a +0 long sword (24, -19, D:10) 13 bolts (26, -21, D:10) a +0 robe (36, -25, D:10) a +0 hunting sling the Ecumenical Temple