Belius Level 1 of the Dungeon (3, 29, D:1) a +0 leather armour (10, 8, D:1) a +0 robe (14, 10, D:1) 22 stones (17, 21, D:1) a +0 dagger (20, 9, D:1) a +0 hunting sling (25, 15, D:1) a +0 dagger (25, 17, D:1) a +0 hand axe (33, 35, D:1) a +0 club Level 2 of the Dungeon (1, -18, D:2) 8 tomahawks (7, -31, D:2) a +0 club (7, 9, D:2) a +0 dagger (12, -2, D:2) a +0 spear (13, -9, D:2) a +0 dagger (13, 3, D:2) a +0 club (14, -7, D:2) a +0 war axe (19, -7, D:2) 18 bolts (22, 0, D:2) a cursed -2 club (23, -14, D:2) a +0 leather armour (34, -8, D:2) a +0 club (38, 25, D:2) a +0 club (39, -4, D:2) a +0 dagger (39, 3, D:2) a +0 spear (42, -14, D:2) 9 bolts (51, -13, D:2) 8 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0 trident (4, 32, D:3) a +0 rapier (16, -7, D:3) a +0 robe (19, 1, D:3) 31 stones (37, 35, D:3) 21 stones Level 4 of the Dungeon (0, 0, D:4) 17 stones (3, -9, D:4) a +0 flail (4, -19, D:4) 4 tomahawks (8, -22, D:4) 12 arrows (17, 21, D:4) a +0 club (20, -11, D:4) 15 bolts (21, 19, D:4) a +0 leather armour (21, 21, D:4) a +0 robe (22, 18, D:4) a +0 robe (22, 20, D:4) a +0 club a cursed +0 morningstar (25, -24, D:4) a +0 leather armour a +0 mace (30, -11, D:4) a +0 hand axe (31, -2, D:4) a +0 leather armour (35, 2, D:4) 22 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (1, 12, D:5) 36 sling bullets (3, -4, D:5) a +0 ring mail (7, 26, D:5) a +2 trident of piercing (10, 11, D:5) a +0 arbalest (10, 27, D:5) a +0 dagger (13, 25, D:5) a +0 pair of boots (14, 33, D:5) 27 arrows (16, 26, D:5) 10 bolts (16, 48, D:5) a +0 falchion (17, 47, D:5) a +0 shortbow 12 arrows (21, -15, D:5) 22 bolts (21, 44, D:5) 24 arrows (22, 29, D:5) 13 stones (27, 16, D:5) a +0 hand axe a +0 leather armour Level 6 of the Dungeon (13, 9, D:6) 18 stones (13, 13, D:6) a +0 shortbow (30, 3, D:6) a +0 ring mail (31, -21, D:6) a cursed -2 club (32, -20, D:6) a +0 falchion a +0 ring mail a +0 club (35, -20, D:6) a +0 chain mail (42, -39, D:6) a +0 leather armour a +0 short sword of speed (43, -38, D:6) a +0 robe (48, 1, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) 21 stones (4, 1, D:7) a +0 helmet (4, 5, D:7) a +0 robe a +0 hand axe (5, 3, D:7) a +0 robe a +1 dagger a +0 dagger of protection (13, 15, D:7) a +0 mace (15, -12, D:7) a +0 dagger a +0 robe (17, -11, D:7) a +0 war axe (17, 16, D:7) a +0 robe (18, 14, D:7) a +0 short sword (20, 17, D:7) a +0 dagger (20, 19, D:7) a cursed -2 hand axe (25, 22, D:7) a cursed +1 great sword of freezing a +0 robe (27, 21, D:7) a tomahawk (27, 23, D:7) a tomahawk (29, 3, D:7) a +0 chain mail a +0 scimitar (29, 4, D:7) a +0 scale mail a cursed -2 mace (30, 3, D:7) a +0 leather armour a cursed -1 hand axe (30, 20, D:7) a +0 robe a +2 halberd of freezing (30, 21, D:7) a +0 robe a cursed +1 halberd of freezing (30, 22, D:7) a cursed +0 robe a +3 great sword (31, 16, D:7) 4 needles of paralysis (45, -12, D:7) 7 bolts Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (7, -4, D:8) a stone (7, -3, D:8) a stone (7, -2, D:8) a +0 dagger a stone (7, -1, D:8) a +0 short sword (8, 0, D:8) a +0 short sword (9, 2, D:8) a +0 dagger (9, 28, D:8) 18 stones (10, 3, D:8) a stone (12, 4, D:8) 2 stones (17, -11, D:8) 6 sling bullets (17, -6, D:8) a +3 long sword of flaming (17, 20, D:8) a +0 short sword (19, -2, D:8) the +5 battleaxe of Analysis {flame, Fragile rElec rPois Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. (21, -9, D:8) a large rock (22, -10, D:8) a large rock (24, 20, D:8) a +0 whip (29, -12, D:8) a +2 hand axe of flaming (29, 17, D:8) a +0 flail (31, -17, D:8) a cursed +0 dagger (32, -16, D:8) a +0 halberd (33, 10, D:8) a +0 rapier (49, -1, D:8) a +0 glaive a +0 chain mail Level 9 of the Dungeon (10, -23, D:9) a +0 ring mail (10, -1, D:9) 18 stones (16, -1, D:9) a +0 shortbow 16 arrows (18, 10, D:9) a +0 robe (23, -9, D:9) a +0 short sword (25, -26, D:9) a +0 giant club a +0 robe (25, -7, D:9) 9 sling bullets (25, -1, D:9) 18 stones (35, -15, D:9) a cursed +1 spear a +0 robe (36, -20, D:9) a +0 halberd a +0 robe (37, -19, D:9) a cursed +3 dagger a +0 robe (39, 7, D:9) a +0 dagger (39, 8, D:9) a +0 dagger a +0 leather armour a +0 ring mail (40, -23, D:9) a cursed +5 long sword a +0 robe (42, -12, D:9) a +0 dagger a +0 ring mail (51, -21, D:9) a +0 whip (51, -19, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) 16 stones (6, 9, D:10) 19 bolts (16, 42, D:10) a +1 pair of gloves a +0 pair of gloves (27, 34, D:10) a +0 leather armour a +2 short sword of protection a +0 trident (27, 35, D:10) a +0 club (28, 37, D:10) a +0 robe a +0 dagger a +0 ring mail a +0 short sword a +0 chain mail a +0 glaive (28, 40, D:10) a +0 spear (29, 23, D:10) a cursed -3 flail (29, 38, D:10) a +0 spear (29, 39, D:10) a +0 spear (30, 18, D:10) a +0 ring mail (30, 37, D:10) a +0 cloak a +0 dagger of speed a +0 robe a +0 dagger (30, 38, D:10) a +2 spear of freezing (31, 11, D:10) a +0 club a +0 chain mail (31, 20, D:10) a cursed +0 ring mail (31, 38, D:10) a +0 dire flail a +0 chain mail (33, 48, D:10) a +0 chain mail (35, 32, D:10) a stone (35, 34, D:10) a stone (35, 35, D:10) a stone (35, 36, D:10) a stone (36, 38, D:10) a +0 flail 16 stones a +0 plate armour (54, 46, D:10) a +0 hand axe (54, 47, D:10) a +0 battleaxe a +0 plate armour (54, 48, D:10) a +0 flail a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +2 pair of gloves a +0 scale mail of fire resistance (3, -23, D:11) a +0 scale mail (4, -34, D:11) a +0 robe (4, 5, D:11) a +0 helmet (12, -21, D:11) a +0 dagger (16, -10, D:11) a +4 mace a cursed +0 robe (17, -10, D:11) a +0 chain mail a +0 short sword (18, -8, D:11) a +0 mace (18, -7, D:11) a +0 leather armour a cursed +0 ring mail a +0 club (18, -6, D:11) a +0 chain mail a +0 hand axe (21, -25, D:11) a cursed +3 falchion of freezing a +0 robe (22, -7, D:11) 16 sling bullets (26, -5, D:11) a +3 long sword a cursed +0 robe (27, -8, D:11) a +0 flail a +0 leather armour (27, -6, D:11) a +0 leather armour (28, -6, D:11) a +0 falchion a +0 robe (31, -26, D:11) a +0 scale mail a +0 whip (31, -23, D:11) a +0 chain mail (32, -22, D:11) a +0 club a +0 robe (33, -24, D:11) a +0 giant club (36, -5, D:11) a +1 scimitar of flaming a +0 robe Level 12 of the Dungeon [Shop] Cenarhor's Weapon Shoppe a +0 scythe (48 gold) a +0 hunting sling (24 gold) a +0 halberd (64 gold) the +3 hand crossbow "Tud Pofu" {elec, rF++ Dex+8} (1040 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+8). It greatly protects you from fire. a +0 hand axe of venom (89 gold) a +0 war axe (56 gold) 18 stones (28 gold) a +0 shortbow (48 gold) the +8 morningstar of Recklessness {freeze, rC+ rN+ Int-2} (979 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It protects you from cold. It protects you from negative energy. (0, 0, D:12) a +0 bardiche (3, -12, D:12) 29 stones (5, 4, D:12) a +0 trident a +0 chain mail (5, 5, D:12) a +0 whip a +0 leather armour a +0 dagger a +0 robe (6, 4, D:12) a tomahawk (7, 4, D:12) a +0 dagger (7, 5, D:12) a +0 hand axe (8, 5, D:12) a +1 mace of protection (9, 8, D:12) 3 tomahawks (9, 13, D:12) a +0 morningstar of protection (17, -3, D:12) a +0 giant club (20, -3, D:12) a +0 hand axe (20, 10, D:12) 5 large rocks (24, 21, D:12) a +1 ring mail of fire resistance (26, -9, D:12) 13 poisoned needles (31, -7, D:12) a +0 leather armour (32, -26, D:12) a +0 giant club (39, -9, D:12) a +0 flail (45, 14, D:12) an uncursed staff of energy (46, -16, D:12) a +0 helmet (52, -10, D:12) a +1 hat (54, -21, D:12) 17 stones (57, 5, D:12) a +0 ring mail Level 13 of the Dungeon (0, 0, D:13) a wand of random effects (20) a +0 dagger of speed a +0 dagger of protection (1, 5, D:13) a cursed -2 halberd a +0 robe (10, 50, D:13) 4 curare-tipped needles (13, 8, D:13) a +0 robe (13, 15, D:13) a +0 dagger a +0 leather armour (20, 53, D:13) a cursed -1 trident (22, 18, D:13) a cursed +4 dire flail a +0 robe (23, 18, D:13) a +0 war axe a +0 robe (25, 23, D:13) a +0 robe (26, 15, D:13) a cursed +0 falchion a cursed +0 robe (33, 35, D:13) 16 arrows (38, 30, D:13) a book of Geomancy Level 14 of the Dungeon (0, 0, D:14) a +0 quarterstaff (5, -3, D:14) a +0 hunting sling (6, -2, D:14) 15 gold pieces (9, -6, D:14) a +2 war axe a +0 leather armour a +0 shield of poison resistance a worker ant corpse (15, 30, D:14) a +0 short sword a stone a kobold corpse (skeletalised by now) (15, 31, D:14) a +0 dagger a +0 dagger a +0 short sword a big kobold corpse (skeletalised by now) (17, -11, D:14) a +0 leather armour (18, 30, D:14) a +2 scimitar of flaming (21, 25, D:14) a +0 dagger a +0 robe a human corpse (21, 32, D:14) a +0 troll leather armour a troll corpse (skeletalised by now) (23, 25, D:14) a +0 troll leather armour a troll corpse (24, 6, D:14) 15 bolts (31, -5, D:14) a +3 plate armour the Ecumenical Temple