Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 4891514237745265119 86 Beluga the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Jan 12, 2024. Slain by a gnoll ... wielding a +0 club (2 damage) ... on level 2 of the Dungeon. The game lasted 00:06:20 (1495 turns). Beluga the Magician (Djinni Conjurer) Turns: 1495, Time: 00:06:21 Health: 0/31 AC: 3 Str: 6 XL: 4 Next: 77% Gold: 133 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . h - +2 dagger (venom) rCold x . . (no shield) rNeg . . . i - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons d - a +0 dagger h - a +2 dagger of venom (weapon) Armour a - a +0 robe b - a +0 ring mail i - a +0 leather armour (worn) Jewellery j - a ring of protection from fire Scrolls e - a scroll of teleportation {unknown} g - a scroll of amnesia {unknown} k - a scroll of immolation {unknown} Potions c - a potion of brilliance f - a potion of attraction Skills: - Level 2.2 Dodging - Level 1.6 Stealth * Level 4.5 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Dazzling Flash Conj/Hex 50% N/A 8% 3 d - Fulminant Prism Conj/Hex 12% 3d8 26% 4 e - Iskenderun's Mystic Conj/Tloc 25% 2d7 26% 4 f - Beastly Appendage Tmut 50% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll closely misses you. The gnoll attacks as you move away! The gnoll completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Dazzling Flash. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 club. Casting: Dazzling Flash (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Okay, then. Casting: Dazzling Flash (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Uppercase [Y]es or [N]o only, please. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Dazzling Flash. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Okay, then. The gnoll attacks as you move away! The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll attacks as you move away! The gnoll hits you with a +0 club. You die... #####....÷#######.# ...........### #.# ######.)...'.# #.# #.....#)## #.# #######.g# #.# ##.# #.# #######g###.# .........g..# #######.##@.# #.##..# #.##..# #.##.## #.##.# #...># ###### You could see 2 gnolls. Vanquished Creatures An adder (D:2) 2 gnolls (D:2) 2 dart slugs (D:1) An orc (D:2) 4 ball pythons 3 endoplasms 4 giant cockroaches 5 goblins 4 hobgoblins (D:1) 6 jackals 4 kobolds 5 bats 4 frilled lizards A rat (D:2) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beluga the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Beluga set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 188 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 470 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 470 | D:1 | Learned a level 1 spell: Beastly Appendage 644 | D:1 | Reached skill level 4 in Spellcasting 1247 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1494 | D:2 | HP: 1/31 [gnoll/+0 club (7)] 1495 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_corners, feat_on_display D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Dodging | | 2.2 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | || 2 Cast: Magic Dart | 67 | 15 || 82 Searing Ray | 1 | 4 || 5 Use: Scroll | 2 | || 2 Armour: Leather armour | | 3 || 3 Dodge: Dodged | 5 | 7 || 12