Berahthraban Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 13, D:1) 4 poisoned tomahawks (9, -18, D:1) a +0 hunting sling (9, -2, D:1) 13 bolts (18, -1, D:1) 3 stones (18, 1, D:1) a stone (19, 0, D:1) a stone (21, 0, D:1) 37 stones (30, -7, D:1) 25 stones (30, 0, D:1) a stone (31, -6, D:1) 17 stones (31, 1, D:1) a stone (32, 0, D:1) 2 stones (37, -20, D:1) a +0 club (40, -8, D:1) 25 arrows (40, 21, D:1) a cursed +0 club (43, 6, D:1) a +0 ring mail (50, -1, D:1) a +0 scale mail (55, -1, D:1) a +0 club (62, -16, D:1) a +0 club (69, 8, D:1) 8 tomahawks Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (13, 7, D:2) 23 stones (15, -3, D:2) 12 stones (18, -7, D:2) a +0 ring mail (19, 26, D:2) a +0 hunting sling (19, 27, D:2) a +0 club (21, 10, D:2) a +0 short sword (30, 13, D:2) a +0 club (38, 5, D:2) 3 stones (42, 1, D:2) a +0 short sword (45, 31, D:2) a +0 short sword Level 3 of the Dungeon (4, 17, D:3) a +0 short sword (13, 2, D:3) a +0 whip (13, 3, D:3) a +0 dagger a +0 ring mail (13, 4, D:3) a +0 morningstar (15, 19, D:3) 18 stones (17, -13, D:3) a +0 robe (18, 13, D:3) 22 sling bullets (23, -11, D:3) 17 sling bullets (25, 4, D:3) 15 poisoned needles (27, 8, D:3) a +0 club (28, -16, D:3) 20 stones (35, 15, D:3) 20 arrows (42, -16, D:3) 20 sling bullets (42, 4, D:3) a +0 club a +0 dagger a +0 club a +0 leather armour (43, 7, D:3) 7 tomahawks (46, 10, D:3) a +0 dagger (46, 15, D:3) 23 stones (48, 3, D:3) 8 poisoned needles (60, 21, D:3) a +0 club (61, 17, D:3) a +0 whip (61, 20, D:3) a +0 spear (62, 18, D:3) a +0 club Level 4 of the Dungeon [Shop] Palibby's Antique Armour Emporium a +0 robe (15 gold) a +0 chain mail (99 gold) a +0 plate armour (506 gold) a +0 robe (15 gold) a +0 robe (15 gold) a +0 scale mail (88 gold) a +0 ring mail (88 gold) a +0 leather armour (44 gold) the +5 ring mail of Lucomusch {rElec rF- rCorr} (915 gold) It makes you vulnerable to fire. It insulates you from electricity. It protects you from acid and corrosion. (0, 0, D:4) a +0 robe (6, 6, D:4) a +0 giant spiked club Level 5 of the Dungeon [Shop] Emoff's General Store 21 stones (27 gold) an uncursed amulet of the gourmand (390 gold) a +2 hunting sling of flaming (191 gold) a +0 robe (9 gold) a wand of lightning (10/15) (182 gold) 21 sling bullets (136 gold) a royal jelly (26 gold) a scroll of noise (13 gold) a potion of mutation (104 gold) [Shop] Nonuinol's Antique Weapon Boutique a cursed -1 hand crossbow (2 gold) a cursed -2 whip (2 gold) a +0 spear (72 gold) a +0 rapier (96 gold) a +0 short sword (72 gold) the +3 shortbow of the Sea {freeze, Str-4 Int+6} (758 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It affects your intelligence (+6). a +0 war axe (84 gold) the +7 long sword "Hiomoen" {protect, -Tele rPois rF++ Int+3} (1646 gold) It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It greatly protects you from fire. It protects you from poison. It prevents most forms of teleportation. a +2 falchion of holy wrath (417 gold) a +2 broad axe of chopping (432 gold) the +7 rapier "Hosof" {freeze, rPois rC- Int+4 Stlth+} (1382 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (0, 0, D:5) a +0 rapier (4, 29, D:5) a +0 ring mail (8, 15, D:5) a +0 robe (9, 15, D:5) 13 sling bullets (11, -1, D:5) 19 arrows (17, 45, D:5) a +0 shortbow 13 arrows (17, 46, D:5) 17 stones (19, 40, D:5) a +0 chain mail (20, 44, D:5) an arrow (20, 45, D:5) a +0 mace (22, -4, D:5) a +0 flail (23, 46, D:5) an arrow (24, 45, D:5) an arrow (28, 53, D:5) a +0 hand axe (28, 54, D:5) 18 sling bullets (33, 47, D:5) a +0 dagger (33, 48, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (49, 47, D:5) a +0 quarterstaff Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Roorhumm" {*Contam *Slow MR+ EV+6 Str+8} (9620 gold) [ring of evasion] It affects your evasion (+6). It affects your strength (+8). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It may slow you when you take damage. the +1 ring mail "Hazydon" {+Inv rElec} (3000 gold) It insulates you from electricity. It lets you turn invisible. the +1 buckler of Whack-A-Mole {rC++ MR+ rCorr Str-4} (3680 gold) It affects your strength (-4). It greatly protects you from cold. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. the +1 ring mail of Eternity {rElec rPois MR-} (2300 gold) It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (0, 0, D:6) 16 arrows (6, 5, D:6) a wand of flame (8/48) (15, -36, D:6) a scroll of teleportation (16, -39, D:6) 5 gold pieces (35, -40, D:6) 6 javelins (36, -37, D:6) a +0 leather armour (38, 0, D:6) 12 stones (40, -27, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) an adder corpse (skeletalised by now) (3, 4, D:7) a book of Callings Level 8 of the Dungeon (0, 0, D:8) a soldier ant corpse (still there?) a worker ant corpse (still there?)