Berahthraban Level 1 of the Dungeon (0, 0, D:1) a +0 whip 2 stones (1, -2, D:1) a +0 club (6, 17, D:1) a +0 club (9, -1, D:1) a +0 club (10, -3, D:1) 23 stones (11, -21, D:1) 2 stones (13, -21, D:1) a stone (14, 12, D:1) a +0 short sword (15, -21, D:1) 2 stones (15, -8, D:1) a +0 hunting sling (32, -2, D:1) a +0 club (40, 18, D:1) 7 poisoned needles (50, -7, D:1) a +0 hunting sling (51, 11, D:1) 19 sling bullets (60, 6, D:1) a +0 club Level 2 of the Dungeon (10, -18, D:2) a +0 club (21, 12, D:2) a +0 robe (24, -12, D:2) 29 stones (25, -15, D:2) 20 stones (25, -11, D:2) a +0 club (26, -18, D:2) a +0 ring mail (26, 17, D:2) a +0 dagger a +0 dagger (28, 17, D:2) a +0 club a +0 club (30, 4, D:2) a +0 ring mail (35, 14, D:2) a +0 leather armour (35, 16, D:2) 23 sling bullets (36, 23, D:2) 17 stones (40, 26, D:2) a +0 dagger (42, -22, D:2) a +0 robe (46, -17, D:2) a +0 hand axe (46, 9, D:2) a +0 short sword (47, -15, D:2) 24 bolts (62, 11, D:2) a cursed -2 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (7, -31, D:3) a +0 flail a +0 dagger (7, -30, D:3) a +0 mace a +0 ring mail (7, -29, D:3) a +0 short sword a +0 leather armour (9, -8, D:3) a +0 club (10, -45, D:3) a +0 plate armour (11, -6, D:3) a +0 club a +2 ring mail of fire resistance (11, 0, D:3) a +0 hand axe (19, -48, D:3) a stone (20, -47, D:3) a stone (21, -47, D:3) 3 stones (23, -30, D:3) a +0 club (25, -26, D:3) 15 stones (26, -29, D:3) a +0 dagger a +0 leather armour a +0 club a +0 leather armour (26, -8, D:3) a cursed -1 mace (31, -41, D:3) a +0 short sword (31, -2, D:3) a +0 club Level 5 of the Dungeon [Shop] Gaixef's Weapon Shoppe the +6 glaive of Wocackiu {elec, *Corrode rElec Str+8 Dex+4} (1197 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+8). It affects your dexterity (+4). It insulates you from electricity. It may corrode you when you take damage. a +2 broad axe of freezing (288 gold) 22 stones (33 gold) a +2 mace of protection (234 gold) a +0 club (15 gold) a +2 battleaxe of flaming (355 gold) a +0 flail (52 gold) the +5 hand axe of the Desert {pain, rElec} (697 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. a +0 war axe (52 gold) (0, 0, D:5) a potion of mutation (0, 2, D:5) a cursed -2 plate armour (1, 16, D:5) a +0 trident a +0 flail (2, 16, D:5) a +0 mace a +0 ring mail a +0 flail a +0 flail a +0 chain mail (4, 17, D:5) 22 bolts (5, 15, D:5) a +0 trident (6, 12, D:5) a +0 dagger a +0 robe (7, 13, D:5) a +0 dagger a +0 robe