Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10622540270356356462 6 Berahthraban the Magician (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on Feb 28, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (45 turns). Berahthraban the Magician (Djinni Fire Elementalist) Turns: 45, Time: 00:01:15 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 0% Gold: 11 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level c - Volatile Blastmotes Fire/Tloc 26% 2d12 13% 3 d - Inner Flame Hex/Fire 13% N/A 13% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 u - Scorch Fire 26% 2d6 7% 2 z - Foxfire Conj/Fire 52% 2x1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is heavily wounded. The jackal barely misses you. The jackal misses you. A jackal comes into view. The jackal bites you. The jackal misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you. The foxfire hits the jackal. The jackal is almost dead. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! You barely miss the jackal. The jackal is almost dead. The foxfire hits the jackal. You kill the jackal! The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You have reached level 2! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The foxfire hits the jackal. The jackal is almost dead. You hit the jackal but do no damage. The jackal is almost dead. The foxfire hits the jackal but does no damage. The jackal is almost dead. The jackal barely misses you. x2 Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. You die... #.# #. .. .. )#.#.# #.#. ...... ...# #.#.#.#.#.#. .........§.# #.#.#.#h#h# ......h@# #.#.#.#.#v# ..........# .#.#####..# #.## #.# #.# #.###### ###......# You could see 3 jackals. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A jackal (D:1) A rat (D:1) 5 creatures vanquished. Vanquished Creatures (others) 16 foxfires (D:1) 16 creatures vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Berahthraban the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Berahthraban set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 43 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 45 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_corners, hex_large Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Foxfire || 12 Armour: Robe || 7 Dodge: Dodged || 8