Bikalo Level 1 of the Dungeon (11, 33, D:1) a +0 robe (15, 13, D:1) a +0 whip (15, 16, D:1) a stone (15, 17, D:1) a stone (18, 12, D:1) a +0 mace (22, 3, D:1) a +0 club (27, 25, D:1) a +0 robe (28, 39, D:1) a +0 dagger (33, 37, D:1) a +0 spear (48, -10, D:1) a +0 club (50, 20, D:1) a +0 whip (52, -2, D:1) a +0 dagger (56, -7, D:1) 12 stones Level 2 of the Dungeon (5, -24, D:2) a +0 hand axe (9, -32, D:2) a stone (9, 2, D:2) a +0 ring mail (12, -32, D:2) a stone (12, -31, D:2) a stone (18, 8, D:2) a +0 ring mail (22, -16, D:2) a +0 club (29, -31, D:2) a +0 hand axe (30, 9, D:2) 19 stones (33, -18, D:2) a +0 trident (36, -24, D:2) a +0 hunting sling (36, -8, D:2) 18 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (3, -3, D:3) a +0 morningstar (8, -3, D:3) a +0 short sword (15, -1, D:3) a +0 whip (15, 0, D:3) 20 arrows (18, 18, D:3) a stone (18, 19, D:3) a +0 club a +0 club a +0 club (18, 22, D:3) a stone (18, 36, D:3) a +1 helmet of see invisible (19, 1, D:3) a +0 short sword (19, 3, D:3) 25 sling bullets (29, 18, D:3) a +0 club (31, 18, D:3) a +0 whip a +0 leather armour (35, 20, D:3) a +0 leather armour (36, 5, D:3) 29 stones (39, 12, D:3) a +0 dagger (47, 28, D:3) a +0 dagger a +0 robe (51, 5, D:3) 27 stones (51, 14, D:3) a +0 scale mail (55, 30, D:3) a +0 club (56, 26, D:3) a +0 whip (56, 29, D:3) a +0 dagger a +0 robe a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (7, 10, D:4) a +0 leather armour (10, -41, D:4) a +0 scale mail a +2 leather armour (10, -10, D:4) a +0 dagger (11, -10, D:4) a +0 hand axe a +0 leather armour (14, -34, D:4) 2 throwing nets (42, -19, D:4) 21 stones (45, 9, D:4) a +0 scale mail (48, 5, D:4) 20 stones (61, -9, D:4) 25 stones (63, -19, D:4) 21 arrows (64, -21, D:4) 10 sling bullets Level 5 of the Dungeon [Shop] Deumot's Weapon Shoppe 25 stones (30 gold) a +0 war axe (42 gold) a +0 fustibalus (180 gold) the +3 morningstar of the Nine Dances {pain, Int+2 Stlth+} (468 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It makes you more stealthy. a +0 club (12 gold) 17 stones (20 gold) a +0 long sword (42 gold) a +0 dagger (24 gold) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} (1138 gold) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 spear (36 gold) a +2 falchion of holy wrath (208 gold) (0, 0, D:5) 5 tomahawks (7, 14, D:5) the +1 falchion of Distant Shores {flame, +Blink Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It lets you blink. (12, 25, D:5) a stone (13, 25, D:5) a cursed -2 mace 13 stones a +0 short sword a +0 mace a +0 ring mail a cursed +0 falchion a +0 scale mail (33, 9, D:5) 19 arrows (33, 19, D:5) a +0 hand axe (46, 40, D:5) 17 sling bullets