Bikalo Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 5 stones (8, 16, D:1) a +0 whip (8, 17, D:1) a +0 short sword a +0 dagger (8, 23, D:1) 4 stones (10, 22, D:1) a +0 helmet (12, -11, D:1) a +0 whip (13, -8, D:1) a +0 short sword (15, 16, D:1) a +0 dagger (16, 2, D:1) 5 large rocks (21, 3, D:1) a +0 club a +0 dagger a +0 ring mail (25, -12, D:1) a +0 dagger (31, 4, D:1) a +0 falchion (32, 4, D:1) a +0 club 3 stones (34, 0, D:1) a +0 ring mail (36, -14, D:1) 5 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 club 5 stones (21, 9, D:2) a +0 whip (23, 25, D:2) a +0 barding (28, -1, D:2) a +0 scythe a +0 robe (30, 17, D:2) 3 stones (33, 16, D:2) a +0 club (51, -12, D:2) a +0 spear Level 3 of the Dungeon (4, 4, D:3) a +0 war axe (5, -1, D:3) a +0 ring mail (10, -14, D:3) a +0 leather armour (10, 1, D:3) a +0 club (23, -6, D:3) a +0 war axe a +0 scale mail (32, 38, D:3) a +0 dagger (39, 32, D:3) a +0 leather armour (41, -22, D:3) a +0 dagger (45, -8, D:3) a +0 dagger a +0 robe (45, -7, D:3) a +0 club a +0 leather armour a +0 hand axe a +0 ring mail (45, -6, D:3) a +0 dagger (52, -20, D:3) 4 stones Level 4 of the Dungeon (5, -13, D:4) 5 stones a +0 dagger (13, -35, D:4) a +0 spear (18, -15, D:4) a +0 leather armour (20, -31, D:4) a +0 spear (24, -35, D:4) a +0 club (25, -35, D:4) a +0 flail (28, -24, D:4) a +0 mace (28, -22, D:4) a +0 spear (30, -24, D:4) a +0 falchion of holy wrath (30, -22, D:4) the +6 hand axe of Tension {flame, rElec Will+ Int-5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-5). rElec: It insulates you from electricity. Will: It increases your willpower. (32, -9, D:4) a +0 dagger (40, -7, D:4) a +0 dagger (45, -30, D:4) a +0 spear (50, -30, D:4) a +0 dagger 4 stones Level 5 of the Dungeon [Shop] Hubresya's General Store a scroll of identify (22 gold) 3 stones (3 gold) a +2 robe of cold resistance (194 gold) a +0 scale mail (44 gold) 3 stones (3 gold) a potion of attraction (33 gold) a wand of iceblast (11) (290 gold) a ring of see invisible (165 gold) (0, 0, D:5) a +0 spear (2, -19, D:5) a +0 flail (5, -28, D:5) a +0 club (5, -17, D:5) a +0 sling a +0 robe (7, -27, D:5) a +0 whip (7, 1, D:5) a +0 dagger (10, 28, D:5) a +1 flail of protection a +0 leather armour (13, -22, D:5) a +0 club (13, 5, D:5) a +0 sling (14, 4, D:5) a +0 scale mail (15, -25, D:5) a +0 dagger (16, -10, D:5) a +0 dagger (16, 11, D:5) 3 stones (25, 21, D:5) a +0 giant spiked club (32, -21, D:5) a +0 whip (46, 25, D:5) a +0 hand axe a +0 chain mail (48, -15, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (13, 34, D:6) 7 stones (20, -2, D:6) a +0 mace a +0 robe (22, 2, D:6) a +0 plate armour (22, 12, D:6) a +0 scale mail (22, 15, D:6) a +0 giant club (26, -21, D:6) a +2 vampiric hand axe a +0 leather armour (28, -19, D:6) a +0 dagger a +0 club (31, -16, D:6) 5 large rocks (32, 12, D:6) a +0 scale mail (55, 24, D:6) a +0 trident (58, 22, D:6) 6 stones Level 7 of the Dungeon (0, 0, D:7) a +3 trident a +0 robe (7, -8, D:7) a +0 short sword (10, 0, D:7) a +0 chain mail a +0 flail (12, 2, D:7) a +0 mace (15, 0, D:7) a +0 dagger (15, 3, D:7) a +0 robe a +0 dagger (15, 4, D:7) a +0 club (16, -4, D:7) a +0 dagger (16, -2, D:7) a +0 club (16, 4, D:7) a +0 leather armour a +0 dagger (17, -5, D:7) a +0 leather armour a +0 club (17, 1, D:7) 4 stones a +0 dagger (18, -7, D:7) a +0 giant club a +0 dire flail (21, -4, D:7) 5 stones a +0 whip (22, -10, D:7) a +0 great sword a +0 robe (22, 9, D:7) a scroll of identify (24, 9, D:7) a scroll of teleportation (29, 30, D:7) +0 steam dragon scales a +0 war axe (30, -18, D:7) a +0 whip (33, -19, D:7) a +0 club a +0 leather armour a +1 mace of protection 8 stones (34, 4, D:7) a +0 chain mail (36, -10, D:7) a +6 war axe a +0 robe (45, -12, D:7) a +0 hand axe (46, -11, D:7) a +0 hand axe a +0 hand axe (47, -11, D:7) a +0 hand axe (54, 8, D:7) a +0 ring mail (59, 4, D:7) a +0 short sword a +0 robe Level 8 of the Dungeon (0, 0, D:8) 7 stones (9, 3, D:8) a +0 dagger (10, 3, D:8) a +0 scimitar a +0 chain mail (11, 3, D:8) a +0 hand axe a curare-tipped dart (11, 4, D:8) a +0 whip (13, 3, D:8) a +0 dagger (17, 3, D:8) a +0 hand axe (19, 3, D:8) a +0 whip a +0 leather armour (20, 3, D:8) a +0 whip (21, 4, D:8) a +0 flail 2 boomerangs of dispersal a +0 ring mail (28, -15, D:8) the +1 pair of boots of Cowardice {Harm} Harm: It increases damage dealt and taken. (29, -5, D:8) 5 stones a +0 short sword (29, 23, D:8) a +0 hand axe (30, -5, D:8) 5 stones a +0 club (32, -24, D:8) a +2 long sword of freezing a +0 robe (32, 8, D:8) a +0 dagger (32, 18, D:8) a +0 dagger a +0 robe (33, -5, D:8) a +0 short sword (35, -5, D:8) a +0 leather armour a +0 club (35, 17, D:8) a +0 dagger a +0 robe the +0 helmet of Jeohi {Fly rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. Fly: It grants you flight. (36, -7, D:8) a +0 robe a +0 dagger (36, 17, D:8) a +0 hand axe (38, -6, D:8) a +0 leather armour 2 boomerangs a +0 dagger (41, 5, D:8) a +0 dagger 2 stones (43, 5, D:8) a necrophage corpse (skeletalised by now) (47, -15, D:8) a +0 whip of electrocution a +2 robe of positive energy (48, -15, D:8) a +0 whip (50, -15, D:8) a +0 whip (56, -15, D:8) a +0 club a +0 dagger 4 stones (58, -16, D:8) a +0 short sword 2 stones (60, -10, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 mace a +0 ring mail (0, 1, D:9) a +0 short sword a +0 leather armour an orc corpse (6, -21, D:9) a scroll of poison (11, -10, D:9) a +3 hand axe a +0 robe a +0 long sword a +0 robe (13, -10, D:9) a +0 mace a +0 dagger a +0 robe an orc corpse (15, -8, D:9) a +0 dagger a +0 robe (19, -7, D:9) a +0 pair of boots the Ecumenical Temple