Bikaver Level 1 of the Dungeon (0, 0, D:1) 24 stones (8, 3, D:1) a +0 dagger (8, 6, D:1) a +0 club (13, 10, D:1) a +0 dagger (9, 12, D:1) a +0 dagger (10, 20, D:1) a +0 robe (26, 23, D:1) 27 bolts (21, 24, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a cursed +0 leather armour (4, 4, D:2) a +0 leather armour (27, 6, D:2) 18 bolts (16, 8, D:2) a +0 short sword 2 stones (23, 10, D:2) a stone (4, 18, D:2) a +0 short sword (-8, 19, D:2) a +0 leather armour (37, 20, D:2) a +0 club (-1, 21, D:2) a scroll of noise (37, 24, D:2) a +0 dagger (38, 24, D:2) a +0 club (-16, 25, D:2) 24 bolts (-16, 29, D:2) a +0 leather armour (14, 33, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (41, 0, D:3) a +0 mace (0, 1, D:3) a cursed -2 spear (26, 5, D:3) a +0 falchion (52, 5, D:3) a +0 ice dragon armour (43, 15, D:3) 9 poisoned needles (46, 15, D:3) 17 stones (21, 17, D:3) a +0 club (51, 17, D:3) a +0 club (31, 20, D:3) a +0 club (42, 20, D:3) a +0 whip (44, 20, D:3) a +0 robe (42, 27, D:3) a +0 buckler (12, 30, D:3) a +0 chain mail (2, 34, D:3) 16 arrows (4, 38, D:3) a +0 club (5, 38, D:3) a +0 short sword (6, 40, D:3) a +0 leather armour (11, 40, D:3) 27 stones (32, 44, D:3) a +0 dagger (57, 45, D:3) a +0 hunting sling 11 stones (-5, 50, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 pair of boots (-30, 1, D:4) a +0 short sword (-23, 7, D:4) a +0 giant club (17, 8, D:4) a cursed -3 mace a +0 leather armour (17, 10, D:4) a +0 flail a +0 dagger a +0 robe (17, 11, D:4) a +0 leather armour (10, 12, D:4) a cursed +0 dagger (-10, 13, D:4) a stone (-20, 15, D:4) a +0 club (-34, 16, D:4) a +0 hand axe (-17, 18, D:4) a +0 ring mail 14 stones a +0 dagger (-8, 18, D:4) a +0 giant spiked club (-22, 19, D:4) a tomahawk (-26, 20, D:4) 2 tomahawks (-26, 21, D:4) a +0 club a +0 scale mail (-26, 22, D:4) a +0 trident a +0 ring mail (4, 24, D:4) a +0 mace (-29, 26, D:4) a +0 flail a +0 leather armour (13, 28, D:4) a +0 leather armour (-18, 29, D:4) a +0 giant club (10, 29, D:4) 6 poisoned needles (12, 31, D:4) a +0 falchion (-27, 33, D:4) 2 tomahawks (-10, 34, D:4) a +0 dagger (-3, 35, D:4) a +0 mace a +0 chain mail (-29, 39, D:4) 2 tomahawks a cursed +0 chain mail (8, 39, D:4) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (8, 40, D:4) a +0 flail Level 5 of the Dungeon (2, 2, D:5) a +0 club (15, 8, D:5) a +0 robe (12, 14, D:5) a cursed -1 war axe (38, 14, D:5) a scroll of noise (40, 16, D:5) a +0 club (-2, 18, D:5) a +0 club (20, 19, D:5) a +2 vampiric scythe a +0 robe (13, 21, D:5) a cursed -1 quarterstaff (7, 29, D:5) 7 tomahawks Level 6 of the Dungeon (0, 0, D:6) a +0 whip (51, 4, D:6) 22 sling bullets (36, 5, D:6) a +0 whip (37, 5, D:6) a +0 flail (41, 8, D:6) a +0 giant club (28, 10, D:6) 2 stones (-1, 18, D:6) a +0 giant club (32, 20, D:6) 3 stones (26, 22, D:6) a +0 giant spiked club (26, 23, D:6) an arrow (26, 25, D:6) a +0 shortbow 6 arrows (32, 27, D:6) a +0 hunting sling a +0 trident 20 stones Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (6, 5, D:7) a +1 naga barding of flying (36, 5, D:7) 18 sling bullets (22, 6, D:7) 21 stones (-6, 15, D:7) a +0 club (-9, 16, D:7) 20 stones (-3, 16, D:7) a stone (17, 19, D:7) 20 stones (-4, 32, D:7) a cursed -3 giant club (25, 35, D:7) 16 steel sling bullets (-20, 42, D:7) 19 bolts Level 8 of the Dungeon (41, 8, D:8) a +1 morningstar of protection (20, 9, D:8) 27 stones (41, 9, D:8) a +0 whip a +0 scale mail (37, 10, D:8) a +0 flail (9, 14, D:8) a +0 leather armour (50, 14, D:8) 12 sling bullets of frost (7, 18, D:8) 26 arrows (41, 22, D:8) a +0 mace (2, 31, D:8) a +0 club (12, 31, D:8) 15 stones (30, 47, D:8) 26 sling bullets Level 9 of the Dungeon (0, 0, D:9) a +0 trident (-14, 1, D:9) 4 arrows (-11, 1, D:9) a +0 shortbow 16 arrows (-4, 11, D:9) 11 stones (22, 22, D:9) the cursed +3 mace of the Pill Bug {crush, *Confuse rElec rF++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It greatly protects you from fire. It insulates you from electricity. It may confuse you when you take damage. It has a curse placed upon it. (16, 28, D:9) a cursed -1 giant club (18, 30, D:9) a -3 ring of strength (17, 32, D:9) a +0 short sword (52, 36, D:9) 16 stones (4, 44, D:9) a +1 spear a +0 animal skin (38, 51, D:9) a +0 giant club Level 1 of the Lair of Beasts (0, 0, Lair:1) the +2 quarterstaff of Jotufat {freeze, rN+ Str+4 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+4). It protects you from negative energy. (1, 2, Lair:1) 10 stones (11, 6, Lair:1) a +3 long sword (5, 8, Lair:1) 19 stones (6, 12, Lair:1) a +2 hand axe of flaming (5, 14, Lair:1) 17 stones (19, 14, Lair:1) a basilisk corpse (skeletalised by now) (21, 16, Lair:1) a +0 long sword (15, 27, Lair:1) a komodo dragon corpse (21, 27, Lair:1) 18 stones (4, 28, Lair:1) a +0 ring mail