Dungeon Crawl Stone Soup version 0.18-a0-1105-ge9caa06 (console) character file. 846349 Bikaver the Archmage (level 27, -5/167 (176) HPs) Began as a Deep Elf Conjurer on Jan 16, 2016. Was the Champion of Vehumet. Slain by an eldritch tentacle (35 damage) ... called by the eldritch tentacle ... on level 5 of the Realm of Zot on Aug 19, 2017. The game lasted 18:29:30 (110521 turns). Bikaver the Archmage (Deep Elf Conjurer) Turns: 110521, Time: 18:29:31 HP: -5/167 (176) AC: 26 Str: 7 XL: 27 MP: 19/69 EV: 21 Int: 37 God: Vehumet [******] Gold: 9305 SH: 0 Dex: 17 Spells: 14 memorised, 4 levels left rFire + + . SeeInvis + j - +3 staff {rElec rF++ rC++ MR++ AC+5} rCold + + + Gourm . I - +1 leather armour of Hairiness {rC++ rN+ Int+3} rNeg + + + Faith . (no shield) rPois ∞ Spirit . h - +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} rElec + Dismiss . D - +1 cloak rCorr . Reflect . v - +2 pair of gloves SustAt . Harm . m - +2 pair of boots MR +++++ l - amulet of magic regeneration Stlth +......... i - ring of see invisible y - ring of Elotzethe {+Fly MR+ MP+9 Str+2 Dex+2} @: confused, lich-form, contaminated, delayed fireball, glowing, invisible (but backlit and visible), almost entirely resistant to hostile enchantments, very unstealthy A: no striking features a: End Transformation, Renounce Religion, Release Delayed Fireball, Evoke Flight }: 6/15 runes: barnacled, slimy, silver, golden, abyssal, gossamer You were on level 5 of the Realm of Zot. You worshipped Vehumet. Vehumet was exalted by your worship. You were not hungry. You were a lich. You visited 12 branches of the dungeon, and saw 63 of its levels. You visited the Abyss 2 times. You also visited: Labyrinth, Bailey and Ice Cave. You collected 10817 gold pieces. You spent 1512 gold pieces at shops. Inventory: Hand Weapons c - a +4 demon trident of flaming j - the +3 Elemental Staff (weapon) {rElec rF++ rC++ MR++ AC+5} (You found it on level 6 of the Pits of Slime) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. Armour h - the +0 Maxwell's etheric cage (worn) {RegenMP *Contam rElec MP+4} (You bought it in a shop on level 15 of the Dungeon) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. m - a +2 pair of boots (worn) v - a +2 pair of gloves (worn) D - a +1 cloak (worn) I - the +1 leather armour of Hairiness (worn) {rC++ rN+ Int+3} (You found it on level 5 of the Lair of Beasts) It affects your intelligence (+3). It greatly protects you from cold. It protects you from negative energy. Jewellery i - a ring of see invisible (right hand) l - an amulet of magic regeneration (around neck) y - the ring of Elotzethe (left hand) {+Fly MR+ MP+9 Str+2 Dex+2} (You found it on level 3 of the Tomb of the Ancients) [ring of flight] It affects your strength (+2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. B - the ring "Luma" {rPois rC+ Int+8 Dex-2} (You found it on level 3 of the Tomb of the Ancients) [ring of protection from cold] It affects your intelligence (+8). It affects your dexterity (-2). It protects you from cold. It protects you from poison. H - an uncursed ring of fire V - an uncursed ring of wizardry Y - a +3 ring of intelligence Wands T - a wand of disintegration (0/24) Scrolls a - 2 scrolls of amnesia g - 12 scrolls of fear q - 10 scrolls of teleportation x - 7 scrolls of magic mapping A - 3 scrolls of recharging E - 5 scrolls of fog G - 7 scrolls of remove curse J - a scroll of blinking N - 4 scrolls of enchant armour R - 20 scrolls of identify Potions b - 8 potions of invisibility e - 2 potions of lignification o - 4 potions of cure mutation p - 5 potions of haste s - 3 potions of brilliance t - 10 potions of flight w - 5 potions of heal wounds z - 18 potions of curing M - 4 potions of cancellation W - 3 potions of agility X - 5 potions of resistance Books C - the Grimoire of Evil Rituals (You found it on level 1 of the Crypt) Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Agony Necromancy 5 f - Cigotuvi's Embrace Necromancy 5 g - Dispel Undead Necromancy 5 h - Death Channel Necromancy 6 L - a book of Debilitation Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Inner Flame Hexes/Fire 3 e - Cause Fear Hexes 4 f - Leda's Liquefaction Hexes/Earth 4 S - the Collected Works on Necromancy (You found it on level 3 of the Crypt) Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Control Undead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Borgnjor's Revivification Necromancy 8 U - a Necronomicon Spells Type Level a - Haunt Necromancy/Summoning 7 b - Borgnjor's Revivification Necromancy 8 c - Death's Door Charms/Necromancy 8 d - Necromutation Transmutation/Necromancy 8 Miscellaneous d - a phial of floods f - a stone of tremors r - a stone of tremors u - a sack of spiders {used: 1} K - a fan of gales (inert) O - a lamp of fire P - a phial of floods Q - a fan of gales (inert) Z - a disc of storms Comestibles k - a royal jelly n - 8 beef jerkies F - 31 fruits Skills: + Level 19.0 Fighting - Level 8.1 Armour - Level 14.0 Dodging - Level 10.0 Stealth O Level 27 Spellcasting O Level 27 Conjurations - Level 13.0 Charms - Level 1.0 Summonings - Level 20.0 Necromancy - Level 2.1 Translocations - Level 15.0 Transmutations - Level 22.1 Fire Magic - Level 20.0 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 0% 1 N/A b - Necromutation Trmt/Necr ########.. 2% 8 N/A c - Fire Storm Conj/Fire ########.. 1% 9 N/A d - Tornado Air ########.. 4% 9 N/A e - Blink Tloc N/A 1% 2 N/A f - Airstrike Air ########.. 0% 4 N/A g - Haste Chrm #######. 1% 6 N/A h - Lightning Bolt Conj/Air ########.. 0% 5 N/A i - Delayed Fireball Conj/Fire N/A 1% 7 N/A j - Fireball Conj/Fire ########.. 0% 5 N/A k - Deflect Missiles Chrm/Air ########.. 1% 6 N/A l - Orb of Destruction Conj ########.. 1% 7 N/A m - Dispel Undead Necr ######## 0% 5 N/A n - Haunt Necr/Summ ########.. 8% 7 N/A Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (8/8) D:8 Shoals (4/4) Lair:3 Spider (4/4) Lair:4 Slime (6/6) Lair:8 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (3/3) Vaults:2 Tomb (3/3) Crypt:3 Depths (5/5) D:15 Zot (5/5) Depths:5 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Pakellas Qazlal Ru Sif Muna Trog Vehumet Xom Zin The Shining One Jiyva Shops: D:15 [%[[= Orc:2 [:(** Elf:1 ! Vaults:3 } Vaults:5 ! Depths:2 : Portals: Hell: Lair:8 Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Abyss: Depths:4 Depths:5 Pandemonium: Depths:1 Depths:3 Depths:4 Ziggurat: Depths:1 Trove: Depths:3 (give +6 demon trident) Message History Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) A fierce wind blows from the fan. The storm dragon is blown away by the wind. The winds coalesce and take form. The eldritch tentacle closely misses you. The eldritch tentacle claws you! * * * LOW HITPOINT WARNING * * * The eldritch tentacle barely misses you. The eldritch tentacle misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Nothing appears to happen. Your air elemental hits the eldritch tentacle but does no damage. The storm dragon breathes lightning at you. The bolt of lightning hits you! You resist. * * * LOW HITPOINT WARNING * * * Your air elemental hits the eldritch tentacle but does no damage. 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