Birkin Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -1, D:1) a +0 dagger (3, 0, D:1) a +0 short sword (9, -1, D:1) a +0 sling (10, 0, D:1) 6 stones (26, 3, D:1) a sling (34, 13, D:1) a +0 sling (35, 30, D:1) a ring mail (37, 30, D:1) an amulet of faith (42, 23, D:1) a +0 dagger 4 stones (46, -10, D:1) a +0 club (46, 21, D:1) a +0 war axe Level 2 of the Dungeon [Shop] Xufih's Armour Emporium a +0 ring mail (44 gold) a +0 leather armour (22 gold) quicksilver dragon scales (660 gold) a +0 chain mail (49 gold) a +0 chain mail (49 gold) the +2 leather armour "Eseovvy" {rF+} (286 gold) rF: It protects you from fire. If you switch to wearing this armour, your AC would decrease by 8 (22 -> 14). a +0 leather armour (22 gold) a +0 chain mail (49 gold) (0, 0, D:2) a short sword (3, 11, D:2) a robe (4, 4, D:2) a sling (10, 4, D:2) 6 stones (11, -8, D:2) a ring mail (22, 3, D:2) a +0 short sword a +1 animal skin a +0 helmet (22, 4, D:2) a +0 club a +0 dagger a +0 club a +0 club (23, 4, D:2) a +0 dagger (24, 3, D:2) a +0 dagger (24, 4, D:2) a +0 dagger a +0 dagger (25, -15, D:2) a war axe (30, 10, D:2) the +3 rapier "Omitakax" {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). (34, -14, D:2) a +0 dagger a +0 robe (37, -4, D:2) a +0 buckler (43, 12, D:2) a leather armour (44, 4, D:2) a staff of air Level 3 of the Dungeon (0, 0, D:3) a quarterstaff (5, -4, D:3) a +0 club (11, -6, D:3) a ring mail (11, 6, D:3) a flail (14, -7, D:3) a +0 short sword (16, -8, D:3) a +0 scythe a +0 robe (16, 1, D:3) a +0 club 2 poisoned darts (21, 4, D:3) a quarterstaff (24, -5, D:3) 6 boomerangs (29, -3, D:3) a +0 short sword a stone a +0 dagger 6 poisoned darts (30, 6, D:3) a hand axe (35, 22, D:3) a +0 dagger (36, 17, D:3) a +0 flail a +0 ring mail (43, 2, D:3) a sling (44, 16, D:3) 2 poisoned darts Level 4 of the Dungeon (0, 0, D:4) 5 poisoned darts (10, 2, D:4) a +0 dagger (21, 9, D:4) 3 javelins (32, -7, D:4) a +0 whip 6 poisoned darts (42, 16, D:4) a +0 club a +0 chain mail (51, -8, D:4) a +0 whip (52, 25, D:4) 6 stones (53, -14, D:4) 6 stones (54, 7, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a club (6, 2, D:5) a +0 robe of willpower (21, -1, D:5) a mace (21, 4, D:5) a +0 robe (31, -2, D:5) a +0 spear (31, -1, D:5) a +0 club (32, -2, D:5) a +0 club (32, 0, D:5) a +0 halberd (42, 18, D:5) 6 poisoned darts Level 6 of the Dungeon [Shop] Diepsifi's Antique Weapon Shoppe a trident (94 gold) a hand axe (81 gold) a short sword (81 gold) a club (27 gold) a whip (67 gold) a runed dagger (135 gold) (1, 0, D:6) a robe (3, -7, D:6) a +0 hand axe a +0 leather armour (5, -10, D:6) a +0 spear a +0 ring mail (5, -7, D:6) a wand of charming (13) (6, -10, D:6) a +0 whip (7, -11, D:6) a +0 club (7, -10, D:6) a +0 spear (8, -9, D:6) a +0 ring mail (25, -20, D:6) a long sword (35, -7, D:6) a +0 flail (36, 25, D:6) a club (37, -12, D:6) a +4 mace of protection a +0 arbalest a +0 plate armour (37, 2, D:6) a robe (38, -13, D:6) a +0 trident (38, -12, D:6) a +0 dagger a +0 robe (38, -11, D:6) a +0 whip a +0 scale mail (43, -15, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 trident 3 boomerangs of dispersal (7, 12, D:7) a +0 flail (12, 12, D:7) a dagger (22, -6, D:7) a trident (22, 21, D:7) a +0 falchion a +0 mace a +0 ring mail a +0 dagger a +0 robe (22, 22, D:7) a +0 dagger a +0 robe a +0 dagger a +0 flail 9 stones (32, 8, D:7) a +1 vorpal halberd +0 swamp dragon scales Level 8 of the Dungeon [Shop] Wuobryne's Book Boutique a book of Debilitation (200 gold) a book of Geomancy (180 gold) the Commentary on the Geologist and Vitiation (380 gold) Spells Type Level Known a - Sandblast Earth 1 no b - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 no c - Passwall Transmutation/Earth 2 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Eringya's Noxious Bog Transmutation/Poison 6 no the Compendium of the Commander and the Blizzard (260 gold) Spells Type Level Known a - Ice Form Ice/Transmutation 4 yes b - Spellforged Servitor Conjuration/Summoning 7 no a book of Necromancy (240 gold) a book of Scorching (300 gold) a book of Blasting (400 gold) a book of the Sky (440 gold) a book of Armaments (360 gold) a book of Maledictions (260 gold) a book of Changes (180 gold) (0, 0, D:8) a +0 leather armour (10, 23, D:8) 2 potions of degeneration (13, 6, D:8) a +0 flail (17, 21, D:8) 2 atropa-tipped darts (29, 12, D:8) a +0 dagger (30, 12, D:8) a +2 hand axe of electrocution (31, 12, D:8) a +0 hand axe a +0 trident a +0 chain mail (31, 35, D:8) a +2 flail a +0 robe (31, 36, D:8) a +8 hand axe a +0 robe a +0 dagger a +0 robe (31, 37, D:8) a +4 dire flail of freezing a +0 robe (31, 38, D:8) 2 scrolls of noise (32, 11, D:8) a +0 short sword a +0 leather armour (33, 1, D:8) a club (34, 8, D:8) a +0 scale mail (34, 30, D:8) a +0 hand axe 4 stones (34, 35, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe (35, 35, D:8) a +0 club 4 stones a +0 leather armour a scroll of poison a +0 scimitar a +0 plate armour (37, 39, D:8) a ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 spear (1, -2, D:9) a +0 club (1, -1, D:9) a +0 whip of freezing (1, 0, D:9) a +0 leather armour a +0 whip (2, 0, D:9) 6 stones a +0 flail (2, 1, D:9) a +0 spear (11, 23, D:9) a +0 dagger (12, 20, D:9) a +0 club a +0 leather armour (13, 20, D:9) a +0 short sword a +0 leather armour (16, 19, D:9) a +0 dagger a +0 robe (17, 18, D:9) a dagger (23, -7, D:9) a +0 spear a +0 club (23, -6, D:9) a +0 whip a +0 robe a +0 whip (27, -9, D:9) a +0 hand axe (27, -8, D:9) a +0 vorpal hand axe (27, -7, D:9) a +0 robe a +0 dagger a +0 robe a +0 dagger (28, -7, D:9) a +0 robe a +0 dagger a +0 ring mail a +0 hand axe (31, 2, D:9) a +0 club (50, 13, D:9) 5 stones Level 10 of the Dungeon (0, 0, D:10) a leather armour (0, 12, D:10) a +0 falchion a +0 leather armour a +0 dagger a +0 robe a +0 whip a +0 leather armour a +0 hand axe a +0 leather armour (1, 12, D:10) a +0 club (7, -11, D:10) a quarterstaff (13, 6, D:10) a +0 long sword a +0 plate armour (13, 15, D:10) a +0 giant club a +0 robe (15, -8, D:10) a +0 flail a +0 plate armour a +0 giant spiked club a +0 giant club (16, 10, D:10) a +0 shortbow (16, 11, D:10) a +0 club a +0 leather armour (19, -2, D:10) a potion of degeneration (19, 4, D:10) a +0 trident a +0 robe (19, 8, D:10) a +3 dire flail a +0 robe (21, 2, D:10) a +0 dagger a +0 robe (21, 3, D:10) a +1 short sword of venom a +0 arbalest a +0 chain mail (21, 6, D:10) a +0 troll leather armour (22, 3, D:10) a +0 club a curare-tipped dart (22, 5, D:10) a +0 scimitar a +0 chain mail (28, 16, D:10) the +3 ring mail of the Doldrums {Fly rC- Regen+ Str-2} Str: It affects your strength (-2). rC: It makes you vulnerable to cold. Fly: It grants you flight. Regen: It increases your rate of health regeneration. If you switch to wearing this armour, your AC would decrease by 3 (22 -> 19). (29, 16, D:10) 2 curare-tipped darts a +3 dagger of distortion (33, 11, D:10) a +0 leather armour (33, 16, D:10) a +0 plate armour a +0 morningstar (35, 12, D:10) a +0 giant spiked club a +0 giant spiked club (35, 13, D:10) a +0 robe a +0 dagger (36, 11, D:10) a +0 plate armour a +0 halberd (36, 16, D:10) a +0 leather armour a +0 hand axe of flaming (39, 13, D:10) a +0 war axe (42, 22, D:10) a +0 chain mail (45, 13, D:10) a +0 flail a +0 chain mail (46, -13, D:10) a +1 quarterstaff of draining (52, 17, D:10) a chain mail (59, -7, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 battleaxe (10, -26, D:11) a +1 troll leather armour {Snorg} (11, -26, D:11) a +2 vorpal flail (21, -32, D:11) 5 large rocks (25, -9, D:11) a +1 robe of fire resistance a staff of conjuration (27, -10, D:11) the +0 mace "Sarcophage" {vamp, Int+3 Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. (27, -8, D:11) 4 stones 7 stones a +0 ring mail (29, -13, D:11) a +0 longbow (29, -12, D:11) a +0 dagger a +0 robe a +0 ring mail a +1 glaive (30, -31, D:11) a +6 ring of dexterity a +6 ring of dexterity (30, -14, D:11) a +0 chain mail a +0 dagger (33, -10, D:11) a potion of degeneration (35, -2, D:11) a +0 long sword (37, -25, D:11) a ring mail (39, -17, D:11) a +0 leather armour (40, -16, D:11) a +0 giant club a +0 giant spiked club (40, -15, D:11) a +0 robe a +0 dagger of draining (43, -11, D:11) a +0 dire flail a +0 giant spiked club (46, 15, D:11) 5 stones (47, -5, D:11) a +0 troll leather armour (48, -4, D:11) 3 poisoned darts a +0 short sword (50, -17, D:11) 6 large rocks (52, -23, D:11) a +0 ring mail (54, -29, D:11) 6 large rocks (54, -22, D:11) a +0 dire flail a +0 giant spiked club (54, -13, D:11) +0 acid dragon scales (62, 0, D:11) a long sword (62, 2, D:11) a +0 rapier Level 12 of the Dungeon (0, 0, D:12) a sling (5, 15, D:12) a +0 robe a +1 dagger of distortion (7, -16, D:12) a robe (15, 34, D:12) a +3 scimitar of flaming (16, 28, D:12) 6 stones (18, 34, D:12) a +1 barding a +3 longbow of flaming (20, -7, D:12) the amulet of Umi Sallacul {RegenMP +Inv} [amulet of magic regeneration] It increases your rate of magic regeneration. +Inv: It lets you turn invisible. the ring "Nimoang" {rElec MP+9} [ring of magical power] rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). a ring of ice the ring of Kuenupp {Drain rElec rC+ rCorr} [ring of resist corrosion] rC: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. the ring "Doifaryi" {Fly Dex+6} [ring of flight] Dex: It affects your dexterity (+6). Fly: It grants you flight. (27, -3, D:12) 4 large rocks (30, -3, D:12) 4 large rocks (30, 14, D:12) a club (32, -3, D:12) 3 stones (34, 8, D:12) 2 large rocks (40, 29, D:12) a +0 hand axe a +0 leather armour (43, 29, D:12) a +0 dagger a +0 robe a +0 whip (45, 23, D:12) a +0 giant spiked club (47, 17, D:12) a +0 giant spiked club a +0 giant club (47, 26, D:12) a +0 club 2 boomerangs (47, 36, D:12) a +0 trident a +0 chain mail (48, -8, D:12) a scroll of noise (48, 26, D:12) a +0 shortbow (56, 33, D:12) a +1 war axe of protection a +0 chain mail (57, 7, D:12) a +0 short sword a +0 cloak (57, 19, D:12) a +0 giant club a +0 giant club (58, 10, D:12) a +3 ring mail of cold resistance (58, 11, D:12) a +0 flail (59, 1, D:12) a robe (59, 7, D:12) a +0 pair of gloves Level 13 of the Dungeon (0, 0, D:13) 5 stones (1, -30, D:13) a +0 whip a +0 robe a scroll of poison (1, 5, D:13) a +1 long sword of freezing (28, -12, D:13) a +0 shortbow (31, -4, D:13) a +0 helmet (32, 2, D:13) a +0 dire flail a +0 great mace (32, 12, D:13) a leather armour (33, -2, D:13) a +0 hand axe a +0 war axe a +0 hand axe a +0 battleaxe (33, 1, D:13) the +7 demon whip "Cakeleets" {venom, rPois Str+4 Stlth+} It poisons the flesh of those it strikes. Str: It affects your strength (+4). rPois: It protects you from poison. Stlth: It makes you more stealthy. (33, 2, D:13) +0 fire dragon scales (33, 4, D:13) a +0 dagger a +0 robe (35, 3, D:13) a helmet (41, -24, D:13) a ring mail (41, -9, D:13) a +0 hand axe a +0 leather armour (42, -9, D:13) a +0 war axe a +0 leather armour (43, -7, D:13) a +0 war axe a +2 robe of cold resistance (46, -33, D:13) a +0 shortbow (54, 1, D:13) a +2 long sword of holy wrath 6 javelins a +4 ring mail of cold resistance (56, -23, D:13) a wand of charming (2) (56, -14, D:13) a +0 short sword Level 14 of the Dungeon [Shop] Qyrgh's Weapon Boutique a +0 trident (42 gold) a +0 halberd (48 gold) the +10 dagger of Ascent {drain, rF++ Will-} (886 gold) A truly terrible weapon, it drains the life of any living foe it strikes. rF: It greatly protects you from fire. Will: It decreases your willpower. the +3 shortbow of Fanuf {flame, Str+4} (429 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). 4 stones (4 gold) a +0 long sword (42 gold) a +1 vorpal quarterstaff (156 gold) a +2 long sword of holy wrath (219 gold) the +5 flail of Tortfeasance {drain, rPois Will+ Int+2} (627 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+2). rPois: It protects you from poison. Will: It increases your willpower. (0, 0, D:14) a +0 robe a +0 dagger (3, 28, D:14) a +2 hat of intelligence (3, 29, D:14) a +0 giant club a +0 giant club (3, 31, D:14) 2 large rocks (4, 27, D:14) a +0 buckler (4, 28, D:14) 5 large rocks (10, 20, D:14) a +0 ring mail a +0 war axe (14, 19, D:14) a ring of positive energy (15, 18, D:14) a +0 hand axe a +0 robe (15, 19, D:14) a +0 war axe a +0 leather armour a +0 war axe a +0 robe (23, 0, D:14) a +0 scimitar of flaming (31, 14, D:14) a +0 dagger a +0 robe (31, 18, D:14) 7 stones (31, 43, D:14) 3 stones (32, 9, D:14) a +0 dagger a +2 robe of positive energy (32, 13, D:14) a +0 dagger a +0 robe (32, 14, D:14) a +0 halberd (32, 15, D:14) a +0 dagger a +0 robe (35, 9, D:14) a staff of earth (36, 15, D:14) a +0 long sword a +0 plate armour (37, 8, D:14) a +0 long sword (37, 10, D:14) 2 javelins (38, 14, D:14) a +0 battleaxe a +0 chain mail (41, 14, D:14) the +1 leather armour "Oluceit" {rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. If you switch to wearing this armour, your AC would decrease by 9 (22 -> 13). (41, 15, D:14) the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. (47, 11, D:14) a +0 club 5 stones a +0 dagger 5 poisoned darts (48, 12, D:14) 5 large rocks a +2 short sword of electrocution a curare-tipped dart a +0 dagger a +0 robe a +0 whip 7 poisoned darts (48, 13, D:14) a +0 whip a +0 whip a stone (48, 14, D:14) a +0 short sword 2 stones Level 15 of the Dungeon [Shop] Boimof's Antique Weapon Shop a masterwork rapier (324 gold) a broad axe (144 gold) a runed mace (216 gold) a mace (108 gold) a runed spear (216 gold) a whip (90 gold) (0, 0, D:15) a scroll of noise (0, 4, D:15) a mace (8, -2, D:15) a +0 whip (9, 9, D:15) a club (10, 9, D:15) the +7 mace "Numum" {protect, *Noise rF+ Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). rF: It protects you from fire. *Noise: It may make noises in combat. a +0 robe (25, 4, D:15) a ring of fire (25, 7, D:15) a +0 dagger a +0 robe (28, 0, D:15) a +0 club a +0 robe (36, -31, D:15) a scroll of poison (37, -31, D:15) a +0 shortbow (37, -30, D:15) a +0 shortbow (38, -31, D:15) a +0 shortbow (38, -24, D:15) 6 large rocks (40, -26, D:15) a +0 shortbow (42, 0, D:15) a +0 dagger a +0 robe (43, -18, D:15) a plate armour the Ecumenical Temple (16, 1, Temple) a +0 whip a +0 ring mail Level 1 of the Lair of Beasts (0, 0, Lair:1) a leather armour (6, -17, Lair:1) 3 stones (21, 30, Lair:1) a pair of boots (31, 5, Lair:1) a scroll of vulnerability (32, 30, Lair:1) a chain mail (34, 15, Lair:1) a short sword (34, 27, Lair:1) a +0 ring mail (37, 25, Lair:1) a chain mail (43, 2, Lair:1) 9 stones Level 2 of the Lair of Beasts (3, -24, Lair:2) 7 stones (3, 17, Lair:2) a wand of charming (7) (5, -20, Lair:2) 5 stones (8, -27, Lair:2) a scale mail (15, -1, Lair:2) 4 poisoned darts (33, 27, Lair:2) 2 boomerangs (34, -27, Lair:2) a book of Beasts (35, -4, Lair:2) a leather armour (44, -23, Lair:2) a +0 leather armour (48, -10, Lair:2) a ring mail (52, -12, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts (8, -2, Lair:3) a whip (20, -31, Lair:3) a +0 hand axe of flaming (35, -26, Lair:3) a +0 sling (35, 2, Lair:3) a ring of positive energy (38, -42, Lair:3) 5 stones (38, 9, Lair:3) 9 stones Level 4 of the Lair of Beasts (18, -23, Lair:4) 7 stones (18, -16, Lair:4) a scroll of poison (19, -34, Lair:4) 5 stones (21, 8, Lair:4) the +0 broad axe of Wondrous Power {vorpal, rN+ rCorr SInv Stlth+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (26, 10, Lair:4) a +0 plate armour (51, 4, Lair:4) a +0 leather armour (62, 14, Lair:4) a scroll of poison Level 5 of the Lair of Beasts (0, 0, Lair:5) a water moccasin corpse (3, -18, Lair:5) a cane toad corpse (3, -14, Lair:5) a potion of degeneration (4, -41, Lair:5) a basilisk corpse (4, -39, Lair:5) a helmet (6, -7, Lair:5) a dream sheep skeleton (6, -3, Lair:5) a water moccasin skeleton (7, -5, Lair:5) a black mamba skeleton (16, -43, Lair:5) 6 stones (22, -24, Lair:5) an amulet of faith (24, -8, Lair:5) a buckler (26, -52, Lair:5) a komodo dragon corpse (31, -49, Lair:5) a komodo dragon corpse (31, -4, Lair:5) a +0 long sword (32, -47, Lair:5) a komodo dragon corpse (33, -46, Lair:5) a dire elephant corpse (34, -45, Lair:5) a hydra corpse (36, -42, Lair:5) a catoblepas corpse