Bizboz Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 10, D:1) a +0 dagger (1, 0, D:1) a +0 club 4 stones (6, 7, D:1) a +0 club (8, -2, D:1) a +0 club (11, 11, D:1) a +0 dagger (22, 45, D:1) a +0 sling (28, 17, D:1) a +0 dagger (28, 33, D:1) 4 atropa-tipped darts (31, 21, D:1) a +0 dagger (31, 23, D:1) a book of Callings (38, 10, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 0, D:2) 6 stones (5, 33, D:2) a +0 mace (9, 26, D:2) a +0 club 2 stones (9, 36, D:2) a +0 dagger (18, 28, D:2) a +0 giant club (35, 17, D:2) a book of Frost (36, 30, D:2) a +0 hand axe (37, 12, D:2) a +0 scale mail (39, 19, D:2) a +0 club (42, 35, D:2) a +0 club 4 stones (42, 36, D:2) a +0 dagger (54, 21, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a scroll of noise (1, -28, D:3) a +0 spear (1, 2, D:3) a scroll of amnesia (2, 0, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (3, 2, D:3) a potion of degeneration (4, -32, D:3) a +0 orcbow (4, 0, D:3) a potion of might (9, -21, D:3) a +0 club (13, -42, D:3) a +0 whip 3 stones (23, -46, D:3) a +0 dagger 2 stones a +0 leather armour (36, -51, D:3) a +0 long sword (43, -51, D:3) a flux talisman (44, -24, D:3) 6 boomerangs (55, -33, D:3) a +1 hat (unseen) (55, -32, D:3) a +6 ring of intelligence Level 4 of the Dungeon (0, 0, D:4) a scroll of blinking