Dungeon Crawl Stone Soup version 0.31-a0-1537-g69dc257577 (webtiles) character file. Game seed: 13016963225209591824 449 Bizboz the Magician (level 7, -10/49 HPs) Began as a Djinni Alchemist on Dec 31, 2023. Was an Initiate of Qazlal. Mangled by an ice beast (18 damage) ... on level 5 of the Dungeon on Jan 1, 2024. The game lasted 00:11:21 (3694 turns). Bizboz the Magician (Djinni Alchemist) Turns: 3694, Time: 00:11:22 Health: -10/49 AC: 7 Str: 7 XL: 7 Next: 25% Gold: 162 EV: 13 Int: 24 God: Qazlal [......] SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ o - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ j - +6 ring of intelligence HPRegen 0.28/turn l - +4 ring of protection MPRegen 0.00/turn %: infuse magic (-11 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 202 gold pieces. You spent 40 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) o - a +0 helmet (worn) Jewellery d - a ring of positive energy j - a +6 ring of intelligence (left hand) l - a +4 ring of protection (right hand) Wands r - a wand of paralysis (8) v - a wand of quicksilver (3) Scrolls b - a scroll of immolation {unknown} c - a scroll of enchant armour {unknown} e - 2 scrolls of identify {unknown} i - a scroll of vulnerability {unknown} m - 2 scrolls of teleportation {unknown} s - a scroll of noise {unknown} u - a scroll of blinking {unknown} w - a scroll of poison {unknown} Potions f - a potion of resistance {unknown} g - 2 potions of curing h - 2 potions of enlightenment {unknown} k - a potion of lignification {unknown} n - a potion of magic {unknown} p - a potion of invisibility {unknown} q - a potion of attraction {unknown} t - a potion of might {unknown} Skills: + Level 2.9 Fighting + Level 2.9 Armour + Level 4.0 Dodging - Level 1.5 Stealth * Level 4.5 Spellcasting * Level 4.5 Conjurations * Level 4.5 Hexes Level 0.0 Charms * Level 4.5 Summonings * Level 4.5 Necromancy * Level 4.5 Translocations Level 0.0 Transmutations * Level 4.5 Fire Magic * Level 4.5 Ice Magic * Level 4.5 Air Magic * Level 4.5 Earth Magic * Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 100% 1d9 1% 1 b - Mercury Vapours Alch/Air 54% N/A 2% 2 c - Mephitic Cloud Conj/Alch/Air 27% N/A 4% 3 d - Olgreb's Toxic Radia Alch 27% N/A 14% 4 e - Sticky Flame Fire/Alch 27% 2d7 14% 4 f - Necrotise Necr 100% 1d9 1% 1 g - Call Imp Summ 54% N/A 2% 2 h - Searing Ray Conj 54% 2d6 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Shops: D:1 ! D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The ice beast hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (79% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! You feel a terrible chill! The searing ray hits the ice beast. The ice beast is lightly wounded. The ice beast hits you but does no damage. The searing ray misses the ice beast. The ice beast barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 79% to hit) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast. The ice beast is heavily wounded. * * * LOW HITPOINT WARNING * * * The ice beast closely misses you. Your magical contamination has completely faded away. The searing ray hits the ice beast. The ice beast is severely wounded. * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you!! You feel a terrible chill! You die... .........##...#.#.#...#. #........##.#.#.#.##..#. #........##.#.#.#.###>#. #........##.#.#.#.# ###. #........##.#.#.#.# #. ............#.#.#.# #.#####.#####.#.#.# # #.# #.#.#.# #@# ..# #.....Y.# ######### You could see an ice beast. Vanquished Creatures A scorpion (D:5) 3 hounds 3 jellies An orc priest (D:4) Robin (D:4) 6 adders 2 ufetubi (D:5) 3 dart slugs 3 orcs 6 endoplasms 4 giant cockroaches 15 goblins 10 hobgoblins 4 jackals 6 kobolds 6 quokkas 6 ball pythons 3 bats 3 frilled lizards 5 rats 91 creatures vanquished. Vanquished Creatures (collateral kills) A white imp (D:5) 1 creature vanquished. Grand Total: 92 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bizboz the Djinni Alchemist began the quest for the Orb. 0 | D:1 | Bizboz set off with the following spells memorised: Sting, | Mercury Vapours, Mephitic Cloud, Olgreb's Toxic Radiance, | Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 11 | D:1 | Found Kehip's Distillery. 363 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 1081 | D:1 | Bought a potion of curing for 30 gold pieces 1081 | D:1 | Bought a potion of degeneration for 10 gold pieces 1097 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 1097 | D:2 | Learned a level 1 spell: Necrotise 1229 | D:2 | Reached skill level 1 in Fighting 1229 | D:2 | Reached skill level 1 in Armour 1356 | D:2 | Reached XP level 4. HP: 19/32 MP: 0/0 1500 | D:2 | Found Keage's Antique Armour Emporium. 2005 | D:3 | Reached XP level 5. HP: 35/37 MP: 0/0 2005 | D:3 | Learned a level 2 spell: Call Imp 2579 | D:3 | Found a faded altar of an unknown god. 2722 | D:4 | Noticed Robin 2850 | D:4 | Killed Robin 2851 | D:4 | Reached XP level 6. HP: 40/43 MP: 0/0 3354 | D:4 | Found a stormy altar of Qazlal. 3364 | D:4 | Became a worshipper of Qazlal Stormbringer 3430 | D:5 | Entered Level 5 of the Dungeon 3586 | D:5 | Reached XP level 7. HP: 47/49 MP: 0/0 3586 | D:5 | Learned a level 2 spell: Searing Ray 3694 | D:5 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms, serial_co_window_serial, co_window_paths_b, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_b, co_window_of_opportunity_c, co_window_unsneaky_path_e, co_window_broadway_b, co_window_unsneaky_path_a, co_window_of_opportunity_c, co_window_of_opportunity_b, co_window_4corner_b, glass_columns_b, glass_columns_a, serial_shops, shop, corexii_item_surrounded_by_moat, minmay_misc_feat_doors, kennysheep_nondescript D:2: layout_rooms, serial_shops, shop D:3: minmay_evil_eye, layout_loops_corners, dreamdust_ecumenical_altar_statues, chequers_serial_rivers_room_a, minmay_misc_feat_rows D:4: layout_basic, nicolae_qazlal_scattered_showers, uniq_robin D:5: layout_basic Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 | 2.9 Armour | 1 2 | 2.9 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 4 | || 4 Cast: Sting | 73 | 130 | || 203 Mephitic Cloud | | 1 | || 1 Call Imp | | 1 | || 1 Searing Ray | | | 5 || 5 Armour: Robe | 11 | 41 | 5 || 57 Dodge: Dodged | 13 | 48 | 2 || 63 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3692 | 3624 | 68 | 0 | 2725 | 5 | 738.4 | Dungeon | 3692 | 3624 | 68 | 0 | 2725 | 5 | 738.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1133 daAuts D:1: 1092 daAuts D:4: 660 daAuts D:2: 543 daAuts D:5: 263 daAuts