Dungeon Crawl Stone Soup version 0.31-a0-1620-gcbf77bbcfc (webtiles) character file. Game seed: 10635397579895879239 35 Bizboz the Apothecary (level 3, -3/20 HPs) Began as a Tengu Alchemist on Jan 11, 2024. Killed by nerve-wracking pain ... invoked by an orc priest (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:58 (732 turns). Bizboz the Apothecary (Tengu Alchemist) Turns: 732, Time: 00:03:58 Health: -3/20 AC: 3 Str: 8 XL: 3 Next: 33% Magic: 4/7 EV: 12 Int: 17 God: Gold: 67 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . k - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +0 cloak (worn) Scrolls d - 3 scrolls of enchant armour {unknown} f - a scroll of immolation {unknown} h - a scroll of identify {unknown} i - a scroll of amnesia {unknown} l - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} e - 3 potions of ambrosia {unknown} g - 2 potions of mutation {unknown} j - a potion of heal wounds {unknown} Skills: + Level 0.6 Fighting + Level 0.5 Armour + Level 2.4 Dodging - Level 2.0 Stealth + Level 0.8 Unarmed Combat * Level 2.3 Spellcasting * Level 2.2 Conjurations * Level 3.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Sublimation of Blood Necr 1% N/A 28% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 12% N/A 50% 4 Petrify Alch/Erth 7% N/A 71% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Irradiate Conj/Alch 5% 3d13 87% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The orc hits you but does no damage. You hit the orc. You kill the orc! Your Alchemy skill increases to level 3! You hit the rat. Your punch misses the rat. The rat is heavily wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! You hit the rat. You kill the rat! You are out of magic! You are out of magic! There is an open door here. The orc priest casts a cantrip, but nothing happens. There is a stone staircase leading up here. The orc priest looks satisfied for a moment. You climb upwards. There is a stone staircase leading down here. Magic restored. Partly explored, can't reach some places. You climb downwards. The orc priest hits you with a +0 hand axe. There is a stone staircase leading up, spattered with blood here. The sting hits the orc priest. The orc priest is poisoned. The orc priest is lightly wounded. The orc priest barely misses you. The sting hits the orc priest. The orc priest looks even sicker. The orc priest is moderately wounded. The orc priest hits you with a +0 hand axe. The sting hits the orc priest. The orc priest looks even sicker. The orc priest is severely wounded. The orc priest hits you with a +0 hand axe. You are too injured to fight recklessly! You hit the orc priest. The orc priest is severely wounded. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Ouch! That really hurt! You die... ..$.....# #........... ........# #.........# ....o...# #.........# ##### ........# #....#.#..# ....# ........# #....'.#..# ....#. ........###)...#....##...... ......†....###.#.......# ##########.# #.#o.....## #.# #.#@...#.# #...#.###..#.#... ###..†.##........ ###..#......... #....>#....... #######.....## ..##### .# .# You could see an orc priest (very poisoned). Vanquished Creatures An adder (D:2) An orc (D:2) 3 ball pythons 2 bats (D:1) 2 endoplasms (D:1) 4 hobgoblins A jackal (D:1) 3 kobolds (D:1) A quokka (D:1) 2 frilled lizards 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bizboz the Tengu Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 202 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 632 | D:2 | Reached XP level 3. HP: 16/20 MP: 1/7 664 | D:2 | Reached skill level 3 in Alchemy 732 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, st_stairs_1, minmay_unequal D:2: layout_basic, chequers_ecumenical_altar_twisty, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.2 Alchemy | 3 | 3.0 Fighting | | 0.6 Armour | | 0.5 Dodging | | 2.4 Stealth | | 2.0 Unarmed Combat | | 0.8 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Unarmed || 39 Kick || 10 Peck || 2 Cast: Sting || 33 Stab: Sleeping || 2 Armour: Robe || 24 Dodge: Dodged || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 732 | 681 | 51 | 0 | 165 | 2 | 366.0 | Dungeon | 732 | 681 | 51 | 0 | 165 | 2 | 366.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 634 daAuts D:2: 97 daAuts