Bjornminst Level 1 of the Dungeon (0, 0, D:1) a +0 rapier (4, 0, D:1) a +0 ring mail (5, 9, D:1) a human skeleton (5, 10, D:1) a human skeleton (5, 14, D:1) a human skeleton (5, 15, D:1) a human skeleton (6, 10, D:1) a human skeleton (6, 14, D:1) a human skeleton (6, 15, D:1) a human skeleton (7, 7, D:1) 6 stones (14, 37, D:1) a hobgoblin skeleton (15, 19, D:1) a bat skeleton (17, 38, D:1) a rat skeleton (20, 9, D:1) a human skeleton (20, 10, D:1) a human skeleton (20, 14, D:1) a human skeleton (20, 15, D:1) a human skeleton (21, 9, D:1) a human skeleton (21, 10, D:1) a human skeleton (26, 21, D:1) a +0 dagger (29, 40, D:1) a +0 club a stone a kobold skeleton a ball python skeleton (30, 11, D:1) a ball python skeleton (30, 40, D:1) a +0 dagger a rat skeleton (38, 39, D:1) a quokka skeleton (42, 1, D:1) a +0 mace (50, 1, D:1) a +0 robe (51, 15, D:1) a +0 club a kobold skeleton (54, 4, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) the +0 war axe of Obiter Dictum {heavy, SInv} SInv: It lets you see invisible. (0, 1, D:2) a +0 robe (0, 4, D:2) a quokka corpse (4, -3, D:2) a +0 dagger a +0 ring mail a goblin corpse (5, -3, D:2) a +0 mace a +0 ring mail an orc corpse (6, -13, D:2) a +0 dagger (7, -19, D:2) a +0 whip 2 stones (7, 14, D:2) a ball python corpse (11, -15, D:2) a bat corpse (skeletalised by now) (12, 1, D:2) 15 gold pieces (31, 1, D:2) a +0 quarterstaff