Blackbelt the Dungeon (2, 14, D) a fan of gales (2, 15, D) the +2 leather armour of Wariness {rN+} It protects you from negative energy. (2, 16, D) the +1 robe "Gah Quni" {rC+ Int+3} It affects your intelligence (+3). It protects you from cold. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a cursed ring of loudness (3, 16, D) a crystal ball of energy (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of air (4, 15, D) Niklish's Handbook of Snow and Flight Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Static Discharge Conjuration/Air 3 e - Silence Hexes/Air 5 f - Deflect Missiles Charms/Air 6 (4, 16, D) a +3 plate armour of cold resistance (5, 14, D) a phantom mirror (5, 15, D) a +5 long sword of draining (5, 16, D) a +2 trident of pain (6, 14, D) a +2 robe of cold resistance (6, 15, D) a +2 scale mail of cold resistance (6, 16, D) the ring "Suddodus" {rPois MP+9 Str+7} [ring of magical power] It affects your strength (+7). It protects you from poison. It affects your magic capacity (+9). (7, 14, D) an uncursed staff of conjuration (7, 16, D) a manual of Crossbows (8, 14, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (8, 15, D) an uncursed staff of power (8, 16, D) a phial of floods (9, 14, D) the ring of Affej {rF+ rC- Int+3} [ring of protection from fire] It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. (9, 15, D) the ring of Dim Light {rF+ MR+ Str+4 SInv} [ring of strength] It affects your strength (+4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (9, 16, D) an uncursed staff of air (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the cursed +2 longbow "Fueffij" {flame, rF+ MR++ Str+4 Int+4 Dex-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (-2). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (10, 15, D) a phial of floods (10, 16, D) the ring of Buretyl {Fire Str+9} [ring of fire] It enhances your fire magic. It affects your strength (+9). It protects you from fire. It makes you vulnerable to cold. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +7 double sword of Werhost {protect, Str+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of poison (11, 15, D) a scroll of brand weapon (11, 16, D) The Foundations of Sorcery Spells Type Level a - Song of Slaying Charms 2 b - Searing Ray Conjuration 2 c - Throw Frost Conjuration/Ice 2 d - Slow Hexes 2 e - Call Imp Summoning 2 (12, 14, D) the +7 short sword "Newt's Peril" {drain, +Rage rF+ rN+ MR-} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (12, 15, D) a phial of floods (12, 16, D) a fan of gales (17, 36, D) a +1 spear of distortion (unseen) (17, 37, D) 2 javelins a javelin of penetration (17, 38, D) a +0 demon trident of freezing (unseen) (17, 39, D) a javelin (17, 43, D) 2 javelins of penetration (18, 35, D) a +2 spear of venom (unseen) (18, 36, D) a javelin (unseen) (18, 37, D) a +0 rapier a +0 robe a javelin a +3 trident of venom a +0 robe (18, 38, D) a +0 rapier of protection (unseen) (19, 0, D) a +0 long sword (19, 1, D) a cursed staff of earth (19, 16, D) a +2 robe of cold resistance (19, 17, D) a +3 scimitar of slicing (19, 36, D) a +1 trident of flaming a cursed +0 robe 2 javelins a merfolk corpse (19, 37, D) 4 javelins (19, 38, D) a +0 trident (19, 40, D) a +2 eveningstar of protection (unseen) (20, 0, D) a +0 short sword (20, 16, D) an uncursed staff of conjuration (20, 17, D) a +0 scale mail of fire resistance (20, 32, D) a +0 rapier (20, 33, D) a +2 robe of fire resistance (20, 38, D) a +0 trident (unseen) (20, 40, D) a javelin of penetration (21, 1, D) a +2 robe of positive energy (21, 5, D) an uncursed staff of poison (unseen) (21, 16, D) a +1 great sword of holy wrath (21, 17, D) a cursed -6 ring of intelligence (21, 22, D) a dream sheep corpse (still there?) a rime drake corpse (still there?) (21, 23, D) a crocodile corpse (still there?) a water moccasin corpse (still there?) (21, 32, D) a sack of spiders (21, 33, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (21, 39, D) a +0 vampiric trident (still there?) a sea snake corpse (still there?) (22, 0, D) a +0 short sword (22, 1, D) a book of Clouds (22, 4, D) a +0 longbow (unseen) (22, 5, D) an arrow a +0 rapier the cursed +0 flail of Qocyrph {crush, -Tele MP+9 Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It affects your magic capacity (+9). It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. a +0 quick blade a +0 quick blade a +0 leather armour an elf corpse an elf corpse (22, 6, D) a +0 short sword (still there?) a +3 short sword of venom (still there?) (22, 7, D) an arrow (22, 16, D) the cursed +1 flail of Sabuh {elec, +Fly rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It lets you fly. It has a curse placed upon it. (22, 17, D) the +2 helmet of the Game of Kings {rN++} It greatly protects you from negative energy. (22, 22, D) a dire elephant corpse a water moccasin corpse (22, 24, D) a dire elephant corpse (22, 32, D) a +3 ring of protection (22, 33, D) a fan of gales (22, 34, D) a Necronomicon (23, 0, D) a +0 long sword (23, 1, D) an uncursed staff of fire (23, 4, D) the +3 rapier of the Iron City of Dis {pierce, rN++ MR- Int+7} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+7). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a +0 short sword (still there?) (23, 5, D) 11 arrows (23, 6, D) a +0 shortbow a +2 vampiric long sword 15 arrows a +0 leather armour a +0 long sword the ring of Ychot {rF+ Str+4 Int+6} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+6). It protects you from fire. a +0 rapier a +0 rapier a +0 leather armour a +3 rapier an elf corpse an elf corpse (skeletalised by now) (23, 17, D) an uncursed amulet of the gourmand (23, 18, D) a phantom mirror (23, 22, D) a dire elephant corpse (still there?) a crocodile corpse (still there?) (23, 23, D) a yak corpse (still there?) an elephant corpse (still there?) (23, 24, D) a water moccasin corpse (23, 32, D) a +3 glaive (23, 34, D) a phial of floods (23, 44, D) 7 javelins of penetration (24, 0, D) a +0 dagger (24, 1, D) a sack of spiders (24, 4, D) the +7 morningstar of Perversion {protect, *Noise rPois Dex+7} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+7). It protects you from poison. It may make noises in combat. (unseen) (24, 5, D) an arrow (still there?) a +0 rapier of freezing (still there?) (24, 6, D) a +0 rapier (unseen) (24, 16, D) a book of Minor Magic (24, 17, D) a +1 flail of protection (24, 18, D) a box of beasts (24, 21, D) a water moccasin corpse (24, 32, D) an uncursed staff of earth (24, 33, D) a +3 scale mail of fire resistance (24, 36, D) a javelin of penetration (25, 1, D) an uncursed ring of positive energy (25, 8, D) a +0 long sword (25, 16, D) the +7 hunting sling of the Other Side {venom, rElec Stlth+} It poisons the ammo it fires. It insulates you from electricity. It makes you more stealthy. (25, 17, D) a Fen Folio (25, 18, D) a +2 flail of protection (25, 32, D) a +5 triple crossbow of freezing (25, 33, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (25, 34, D) a +3 spear of freezing (26, 0, D) a lamp of fire (26, 1, D) a cursed ring of loudness (26, 7, D) an arrow (26, 8, D) an arrow (26, 16, D) a +2 fustibalus of velocity (26, 17, D) an uncursed staff of summoning (26, 32, D) a +2 hand crossbow of freezing (26, 33, D) a box of beasts (26, 34, D) a +0 helmet of see invisible (27, 0, D) an uncursed staff of power (27, 1, D) a +0 dagger (27, 9, D) an arrow (27, 16, D) +2 fire dragon scales (27, 17, D) a +2 shield of resistance (27, 33, D) an uncursed staff of wizardry (27, 34, D) the +3 scale mail "Put-Me-On" {Dex+2} It affects your dexterity (+2). a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (28, 1, D) an uncursed staff of power (28, 2, D) a +0 short sword a +0 shortbow 13 arrows a +0 leather armour (28, 6, D) 2 arrows (28, 32, D) an uncursed amulet of magic regeneration (28, 33, D) an uncursed staff of power (29, 0, D) a +0 rapier (29, 1, D) a crystal ball of energy (29, 5, D) 2 arrows (29, 17, D) the +6 battleaxe "Vimea" {flame, -Tele +Rage +Inv rC++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It lets you turn invisible. It lets you go berserk. It prevents most forms of teleportation. (29, 33, D) a cursed amulet of inaccuracy (30, 4, D) a +0 short sword (unseen) (34, 28, D) the +6 whip "Foetox" {slash, +Blink rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you blink. (35, 0, D) a +2 falchion of holy wrath (35, 14, D) a lamp of fire (35, 15, D) a +0 ring mail of positive energy (35, 28, D) a book of Air (36, 0, D) an uncursed staff of conjuration (36, 1, D) an uncursed staff of energy (36, 15, D) the +7 troll leather armour "Tezoi" {rPois Regen+ Slay+6 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. It lets you see invisible. It increases your rate of regeneration. (36, 34, D) a +3 vampiric spear (unseen) (37, 0, D) the +1 mace of Propriety {drain, rF+ Dex+2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from fire. It lets you see invisible. (37, 1, D) a +2 ring mail of fire resistance (37, 14, D) a +2 dagger of venom (37, 15, D) Ninoshri's Almanac of Envenoming and the Frostbite Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Ice Form Ice/Transmutation 4 d - Olgreb's Toxic Radiance Poison 4 e - Freezing Cloud Conjuration/Ice/Air 6 (37, 28, D) a sack of spiders (37, 34, D) a +1 antimagic demon trident (38, 0, D) a lamp of fire (38, 1, D) an uncursed amulet of harm (38, 5, D) a +2 great sword a +0 robe (38, 19, D) a +0 spear (unseen) (38, 20, D) a +0 robe (unseen) (38, 21, D) a +0 robe (unseen) (38, 28, D) a book of Dreams (38, 29, D) an uncursed staff of cold (38, 34, D) the +5 trident "Oham" {flame, +Rage rF+ rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It greatly protects you from negative energy. It lets you go berserk. (39, 0, D) a +5 spear of venom (39, 1, D) a +3 leather armour of poison resistance (39, 4, D) a +0 trident (39, 14, D) the +0 scale mail "Yryfat" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (39, 15, D) a +1 dagger of venom (39, 20, D) a +0 hand axe a +0 animal skin (39, 22, D) a +2 war axe of venom (unseen) (39, 28, D) a lightning rod (4/4) (40, 0, D) an uncursed staff of death (40, 1, D) a +4 ring mail of fire resistance (40, 4, D) a +0 trident (40, 5, D) a cursed +3 scimitar (unseen) (40, 14, D) the cursed +0 plate armour of Jimathrok {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (40, 15, D) a +2 flail of protection (40, 20, D) a +1 hand axe of chopping (unseen) (40, 21, D) a +0 robe (still there?) a +2 rapier of venom (still there?) (40, 22, D) a +0 vampiric hand axe (unseen) (40, 28, D) a +3 long sword of venom (40, 29, D) a book of Callings (41, 0, D) an uncursed staff of fire (41, 1, D) a phantom mirror (41, 14, D) a Grand Grimoire (41, 15, D) a +0 quarterstaff (41, 29, D) a +1 pair of boots of flying (42, 0, D) a +3 trident of freezing (42, 15, D) an uncursed staff of fire (42, 28, D) an uncursed staff of death (42, 29, D) an uncursed staff of cold (43, 14, D) the Tome of Unholy Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Vampiric Draining Necromancy 3 d - Bolt of Cold Conjuration/Ice 6 e - Simulacrum Ice/Necromancy 6 (43, 15, D) a crystal ball of energy (43, 29, D) an uncursed staff of energy (49, 1, D) the +4 plate armour of Fashionability {rF++} It greatly protects you from fire. (49, 12, D) a fan of gales (49, 24, D) a +3 blowgun (49, 36, D) the cursed +2 hunting sling of Upheaval {freeze, Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you more stealthy. It has a curse placed upon it. (49, 37, D) a +1 long sword of holy wrath (50, 1, D) a lamp of fire (50, 12, D) a manual of Slings (50, 25, D) a +0 dagger of pain (50, 36, D) the Catalogue of the Boiling Point Spells Type Level a - Summon Butterflies Summoning 1 b - Poisonous Vapours Poison/Air 2 c - Call Imp Summoning 2 d - Summon Ice Beast Ice/Summoning 4 e - Summon Demon Summoning 5 f - Shadow Creatures Summoning 6 (50, 37, D) a +2 morningstar of protection (51, 0, D) a phantom mirror (51, 1, D) a lightning rod (4/4) (51, 12, D) a +0 dire flail (51, 18, D) 6 large rocks (unseen) (51, 19, D) a +0 dire flail (unseen) (51, 24, D) Ifonet's Collected Works on Battle Magic Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Lightning Bolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Iron Shot Conjuration/Earth 6 (51, 25, D) the +11 great sword "Duneytezog" {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. (51, 36, D) an uncursed staff of fire (51, 37, D) a +1 ring mail of poison resistance (52, 0, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (52, 1, D) a phial of floods (52, 4, D) a +2 long sword of freezing (still there?) a +0 scimitar (still there?) (52, 5, D) a cursed -1 battleaxe (unseen) (52, 6, D) a +0 mace (unseen) (52, 13, D) a +1 spear of venom (52, 18, D) a +0 scimitar (unseen) (52, 24, D) a +1 flail of protection (52, 25, D) an uncursed amulet of guardian spirit (52, 36, D) a +6 hand crossbow of flaming (52, 37, D) a +1 hunting sling of velocity (53, 0, D) a +0 hand axe (53, 1, D) an uncursed amulet of the acrobat (53, 4, D) a cursed -3 dire flail (still there?) a +0 short sword (still there?) (53, 6, D) a +0 scimitar (unseen) (53, 12, D) a +2 war axe of draining (53, 13, D) a +1 quarterstaff of pain (53, 18, D) the +7 battleaxe of Weargh {chop, MP+9 Int+3 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your magic capacity (+9). It makes you less stealthy. a +0 plate armour (53, 19, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. a cursed +0 chain mail a +0 flail a +0 chain mail a +0 mace a +3 ring mail of fire resistance (53, 20, D) a +0 battleaxe (unseen) (53, 25, D) a book of Misfortune (53, 36, D) a cursed -4 ring of protection (54, 0, D) an uncursed staff of poison (54, 1, D) a +2 robe of positive energy (54, 3, D) a +1 glaive of holy wrath (54, 4, D) a +3 war axe a +0 cloak a +0 shield a +0 dire flail (54, 5, D) a cursed -1 cloak (unseen) (54, 12, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (54, 13, D) a book of the Dragon (54, 24, D) a crystal ball of energy (54, 25, D) a crystal ball of energy (54, 36, D) a +3 rapier of protection (55, 0, D) an uncursed staff of fire (55, 1, D) a book of the Earth (55, 12, D) a +0 battleaxe (55, 13, D) a +0 chain mail (55, 24, D) a +7 giant spiked club (59, 36, D) a +2 morningstar of holy wrath (59, 37, D) a +0 club (60, 36, D) the +12 dagger of Roana {speed, rF- Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It makes you vulnerable to fire. (60, 41, D) a +0 war axe (unseen) (60, 42, D) a +0 scimitar (unseen) (61, 8, D) a +3 leather armour of poison resistance (61, 16, D) an uncursed amulet of faith (61, 26, D) a +2 whip of draining (61, 36, D) a Fen Folio (61, 40, D) a +0 spear a +0 robe (61, 41, D) a +0 mace a +0 robe (61, 43, D) a +3 broad axe of electrocution (unseen) (62, 0, D) a Young Poisoner's Handbook (62, 1, D) a fan of gales (62, 8, D) the +6 flail of the Median {antimagic, rPois rF+ rN+ Str-3 Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-3). It affects your dexterity (+5). It protects you from fire. It protects you from poison. It protects you from negative energy. (62, 9, D) an uncursed staff of wizardry (62, 17, D) a +0 ring mail of positive energy (62, 26, D) an uncursed ring of protection from fire (62, 27, D) an uncursed staff of earth (62, 36, D) a book of Burglary (62, 37, D) a book of Misfortune (62, 43, D) a +0 spear (unseen) (63, 0, D) a +2 scale mail of magic resistance (63, 8, D) the +6 demon trident "Onteog" {elec, rC+ rN+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. (63, 16, D) the +2 flail of the Abyss {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (63, 17, D) a phial of floods (63, 26, D) an uncursed ring of resist corrosion (63, 27, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (63, 36, D) an uncursed staff of energy (63, 37, D) a +3 chain mail of cold resistance (64, 16, D) a +3 mace of protection (64, 26, D) a +3 scale mail of poison resistance (64, 27, D) the Volume of the Warrior-Mage Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Recall Summoning/Translocation 3 d - Gell's Gravitas Translocation 3 e - Summon Forest Summoning/Translocation 5 f - Dispersal Translocation 6 (65, 26, D) a +1 fustibalus of velocity (67, 0, D) a lightning rod (4/4) (68, 0, D) the +8 glaive "Dutu Dup" {drain, rF+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from fire. (69, 0, D) a +3 great sword of distortion (69, 36, D) a +0 helmet of intelligence (69, 40, D) a +0 spear (unseen) (70, 8, D) a +3 plate armour of cold resistance (70, 9, D) an uncursed staff of cold (70, 36, D) a book of Fire (70, 37, D) an uncursed staff of wizardry (70, 40, D) a +2 falchion of slicing (unseen) (71, 8, D) the Grimoire of the Evil Mountains Spells Type Level a - Animate Skeleton Necromancy 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Vampiric Draining Necromancy 3 e - Excruciating Wounds Charms/Necromancy 5 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (71, 16, D) a +5 hand axe of electrocution (71, 17, D) a +2 ring mail of cold resistance (71, 18, D) a +0 trident (unseen) (71, 19, D) 4 large rocks (unseen) (71, 26, D) a book of Debilitation (71, 27, D) a +2 halberd of flaming (71, 29, D) a +0 bardiche a +0 plate armour (71, 30, D) a +3 great mace a cursed +0 plate armour (71, 36, D) a +2 spear of venom (71, 40, D) a +0 quarterstaff (unseen) (72, 8, D) an uncursed staff of air (72, 9, D) an uncursed staff of earth (72, 16, D) the cursed +1 scale mail of Dina {rPois Dex+5 Stlth+} It affects your dexterity (+5). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (72, 17, D) a cursed amulet of inaccuracy (72, 19, D) a +0 trident (72, 20, D) an arrow (72, 22, D) a tomahawk an arrow (72, 23, D) 3 arrows (72, 26, D) an uncursed staff of conjuration (72, 30, D) a +0 battleaxe a +0 chain mail (72, 36, D) a +0 spear (72, 37, D) a sack of spiders (72, 40, D) a +0 quarterstaff a +0 robe (73, 1, D) the +6 flail "Ymuralaity" {vamp, *Slow MR+ Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your resistance to hostile enchantments. It may slow you when you take damage. (73, 17, D) a book of Summonings (73, 19, D) a +0 shortbow 12 arrows (73, 20, D) a +0 shortbow 23 arrows (73, 26, D) a +3 scale mail of fire resistance (73, 27, D) an uncursed amulet of regeneration (73, 31, D) a +0 war axe a +0 plate armour a +0 shield (73, 36, D) a +5 shortbow of flaming (73, 37, D) a sack of spiders (75, 1, D) a +3 hand axe of venom