Blackmore the Dungeon (0, 0, D) a +0 giant club a cursed +5 great sword a +0 robe a +1 vampiric dagger a +0 robe a +0 giant club (5, 0, D) a +0 giant spiked club (7, 0, D) a cursed +0 battleaxe a +0 plate armour (8, 0, D) a +0 club (11, 0, D) a +1 chain mail (12, 0, D) a +0 naga barding (13, 0, D) a +0 pair of boots (14, 0, D) the +2 scimitar "Sarcophage" {flame, *Contam rElec rC+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. a +4 quarterstaff of speed a +2 dire flail of crushing a +1 broad axe of chopping a +2 rapier of electrocution (15, 0, D) an uncursed staff of energy (28, -4, D) a porcupine corpse (still there?) a black mamba corpse (still there?) (38, -4, D) a bullfrog skeleton a komodo dragon skeleton (41, -4, D) a water moccasin skeleton (46, -4, D) a +0 dagger (49, 0, D) a +0 dagger of holy wrath a +0 robe