Blackmore the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 16, D) the amulet "Tacsyaduuc" {Gourm *Contam Int+4 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). It causes magical contamination when unequipped. It makes you more stealthy. a +2 mace of draining (62, 0, D) a +2 short sword of flaming (62, 9, D) a +1 falchion of flaming (62, 17, D) a +3 plate armour of cold resistance (62, 21, D) a hippogriff skeleton (62, 22, D) a +0 shortbow 2 arrows (62, 23, D) 2 arrows (62, 27, D) a +0 scimitar of draining (63, 8, D) a +2 long sword of freezing (63, 16, D) the +7 halberd of Law {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (63, 20, D) a +0 trident (63, 21, D) a +0 shortbow 23 arrows a hippogriff skeleton (63, 22, D) the +4 shortbow of Gados {speed, rElec rPois rC+ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. It protects you from poison. 9 arrows (63, 23, D) an arrow (63, 29, D) the +6 hunting sling "Namityju" {flame, rN+ Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from negative energy. (64, 17, D) the cursed +0 helmet "Anirghe" {rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. (64, 21, D) the +6 flail of the Lair of Beasts {crush, Fragile Str+8 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your dexterity (+4). It will be destroyed if unequipped. a +0 shortbow 19 arrows (65, 26, D) a +6 hand axe of electrocution (65, 32, D) a hell hound corpse (65, 33, D) a hell hound corpse (66, 33, D) a +2 antimagic quarterstaff (67, 0, D) the +6 scimitar of Youthful Indiscretion {slice, *Drain SInv Stlth+} It inflicts extra damage upon your enemies. It lets you see invisible. It causes draining when unequipped. It makes you more stealthy. (68, 0, D) a +2 morningstar of protection (69, 0, D) a crystal ball of energy (69, 4, D) a necrophage corpse (skeletalised by now) (69, 36, D) a scroll of holy word (70, 8, D) a +3 large shield a +0 animal skin (70, 37, D) an uncursed staff of earth (71, 8, D) a +2 long sword of draining (71, 16, D) an uncursed amulet of the gourmand (71, 26, D) an uncursed staff of poison (71, 29, D) a +4 broad axe of chopping a cursed +0 robe (71, 30, D) a +1 battleaxe of freezing a +0 plate armour (71, 37, D) an uncursed ring of flight (71, 40, D) an uncursed ring of fire (72, 8, D) the +8 dagger of Movi {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (72, 9, D) the +8 scale mail "Ywi Hid" {*Drain rPois Regen+ SInv} It protects you from poison. It lets you see invisible. It increases your rate of regeneration. It causes draining when unequipped. (72, 22, D) a +1 shortbow of velocity (72, 27, D) a +0 dagger (72, 29, D) an uncursed staff of death 5 silver tomahawks the +1 quarterstaff "Ciedgh" {crush, MR- Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 plate armour (72, 30, D) a +7 vampiric war axe (72, 36, D) an uncursed staff of energy (72, 37, D) a scroll of holy word (73, 16, D) a manual of Ice Magic (73, 17, D) a phial of floods (73, 26, D) a fan of gales (73, 27, D) a +0 long sword (73, 29, D) a +0 whip (73, 30, D) a +0 dagger a +0 robe (73, 36, D) a +1 leather armour of poison resistance (73, 37, D) a wand of heal wounds (3/9)