Blackmore the Dungeon (0, 11, D) a +0 spear a +0 giant spiked club (2, 6, D) a +0 whip a +0 robe (3, 6, D) a +0 halberd (5, 3, D) a +2 hand axe (5, 4, D) a +2 quarterstaff (5, 11, D) a +0 club (6, 3, D) a +2 falchion of flaming (6, 6, D) a +0 club (7, 3, D) a +2 trident (7, 4, D) a +2 mace (7, 6, D) a +0 spear (8, 6, D) a +0 flail (8, 8, D) a +3 ring mail (8, 9, D) a +2 mace of protection (8, 11, D) a +2 quarterstaff of protection (8, 19, D) a water moccasin corpse (skeletalised by now) (8, 21, D) a +1 war axe a +0 robe (9, 8, D) a +3 ring mail (9, 9, D) a +0 trident of piercing (9, 11, D) a +0 hand axe of freezing (9, 14, D) a +0 giant spiked club (10, 21, D) a leopard gecko corpse