Dungeon Sprint DCSS version bcrawl-1.41.2 (webtiles) character file. Game seed: 16259433568176039053 0 BlasphemerAmon the Ducker (level 1, 18/18 HPs) Began as a Troll Archaeologist on Oct 15, 2024. Got out of the dungeon alive. The game lasted 00:00:10 (43 turns). BlasphemerAmon the Ducker (Troll Archaeologist) Turns: 43, Time: 00:00:10 Health: 18/18 AC: 5 Str: 18 XL: 1 Next: 0% Magic: 0/0 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 8 Spells: 0/0 levels left rFire . . . GDR: 24% a - +0 whip rCold . . . SeeInvis . (no shield) rNeg . . . Gourm + (armour unavailable) rPois . Faith . c - +1 hat rElec . Spirit . (no cloak) rCorr . Reflect . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: large, almost no armour, claws 3, fast metabolism 3, gourmand, AC +4 a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 whip (weapon) b - a +0 blowgun J - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. K - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. L - the +10 dark maul {crush} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. N - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. O - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. P - the +0 shillelagh "Devastator" {shatter, Stlth+} (You found it in the Dungeon) It makes you more stealthy. Q - the +8 plutonium sword {irradiate, +Channel *Contam MR+ Stlth-} (You found it in the Dungeon) It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. R - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+} (You found it in the Dungeon) It protects you from fire. It protects you from cold. It protects you from poison. S - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. T - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. U - the +0 sword of Power (You found it in the Dungeon) V - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. W - the +7 Singing Sword {slice} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. X - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). Missiles d - 6 curare-tipped needles Armour c - a +1 hat (worn) M - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery y - an uncursed ring of flight z - a +6 ring of dexterity A - a +6 ring of dexterity B - a +6 ring of intelligence C - a +6 ring of intelligence D - a +6 ring of strength E - a +6 ring of strength Wands F - a wand of disintegration (7) G - a wand of iceblast (7) H - a wand of acid (7) Scrolls g - a scroll of revelation i - 5 scrolls of identify m - 4 scrolls of blinking t - 4 scrolls of amnesia u - 7 scrolls of fog w - 5 scrolls of remove curse x - 2 scrolls of fear Potions h - 10 potions of curing j - 6 potions of haste k - 7 potions of magic l - 3 potions of berserk rage n - 2 potions of brilliance o - 2 potions of invisibility p - 4 potions of resistance q - a potion of experience r - 5 potions of agility s - 5 potions of might v - 10 potions of heal wounds Miscellaneous f - a dusty tome I - a lightning rod (4/4) Comestibles e - 8 rations {!d} Skills: + Level 0.7 Fighting + Level 1.0 Maces & Flails + Level 2.4 Dodging + Level 1.7 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. Your thick skin is tough. (AC +4) You are too large for most types of armour. You have claws for hands. Your metabolism is lightning-fast. You like to eat raw meat. Message History K - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} L - the +10 dark maul {crush} M - the +18 shield of the Gong {rElec rN+ MR+ EV-5} N - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} You see here the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. O - the +7 great mace "Firestarter" {inner flame, rF++} P - the +0 shillelagh "Devastator" {shatter, Stlth+} Q - the +8 plutonium sword {irradiate, +Channel *Contam MR+ Stlth-} R - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+} S - the +9 sword of Zonguldrok {reap} T - the cursed +13 scythe of Curses {drain, *Curse} U - the +0 sword of Power V - the +7 mace of Variability {chain chaos} W - the +7 Singing Sword {slice} X - the +7 longbow "Piercer" {penet, EV-2} You see here the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_.........[..._▓ ▓8.............8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..()........._▓ ▓8...).........8▓ ▓_.........|..._▓ ▓8...[.........8▓ ▓_...[.@......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | BlasphemerAmon the Troll Archaeologist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 2 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 2 | D | Found the +10 dark maul {crush} 2 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 2 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 2 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found the +0 shillelagh "Devastator" {shatter, Stlth+} 2 | D | Found the +8 plutonium sword {irradiate, +Channel *Contam | MR+ Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+} 2 | D | Found the +9 sword of Zonguldrok {reap} 2 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 2 | D | Found the +0 sword of Power 2 | D | Found the +7 mace of Variability {chain chaos} 2 | D | Found the +7 Singing Sword {slice} 2 | D | Found the +7 longbow "Piercer" {penet, EV-2} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 43 | D | Got out of the dungeon alive.