Dungeon Sprint DCSS version bcrawl-1.41.2 (webtiles) character file. Game seed: 18321754351895647887 953668 BlasphemerAmon the Thaumaturge (level 8, -2/43 HPs) Began as a Skeleton Archaeologist on Oct 15, 2024. Was a Believer of Yredelemnul. Shot with an arrow by a centaur (4 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:44 (399 turns). BlasphemerAmon the Thaumaturge (SkAc) Turns: 399, Time: 00:04:45 Health: -2/43 AC: 6 Str: 18 XL: 8 Next: 11% Magic: 0/24 EV: 12 Int: 15 God: Yredelemnul [**....] Gold: 0 SH: 0 Dex: 7 Spells: 30/32 levels left rFire + + . GDR: 18% L - +7 great mace "Firestarter" {inner flame, rF++} rCold + . . SeeInvis . (shield currently unavailable) rNeg + + + Gourm . c - +1 robe rPois ∞ Faith . d - +1 hat rElec . Spirit + (no cloak) rCorr . Reflect . (no gloves) MR +.... NoTele + X - +1 pair of boots {Fly} Stlth ++........ (no amulet) HPRegen 0.17/turn (no ring) MPRegen 0.19/turn (no ring) @: flying, very slightly contaminated A: no food or potions, cold resistance 1, deterioration 1, negative energy resistance 3, powered by death 1, torment resistance, unbreathing, magic shield, sturdy frame 1, spell healing a: Recall Undead Slaves, Injury Mirror, Renounce Religion, Stop Flying You were in the Dungeon. You worshipped Yredelemnul. Yredelemnul was pleased with you. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 whip b - a +0 blowgun F - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. G - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. H - the +10 dark maul {crush} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. K - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. L - the +7 great mace "Firestarter" (weapon) {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. M - the +0 shillelagh "Devastator" {shatter, Stlth+} (You found it in the Dungeon) It makes you more stealthy. N - the +8 plutonium sword {irradiate, +Channel *Contam MR+ Stlth-} (You found it in the Dungeon) It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. O - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+} (You found it in the Dungeon) It protects you from fire. It protects you from cold. It protects you from poison. P - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Q - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. R - the +0 sword of Power (You found it in the Dungeon) S - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. T - the +7 Singing Sword {slice} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. U - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). V - the +4 fustibalus of Uncomfortable Rashes {freeze, Dex+4 Stlth-} (You found it in the Dungeon) It causes projectiles fired from it to freeze those they strike, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your dexterity (+4). It makes you less stealthy. W - the +0 morningstar of the Howling Scavenger {flame, rF+ Dex+2} (You found it in the Dungeon) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your dexterity (+2). It protects you from fire. Missiles f - 6 curare-tipped needles Armour c - a +1 robe (worn) d - a +1 hat (worn) e - a +1 pair of boots I - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. J - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. X - a +1 pair of boots of flying (worn) Magical Staves E - an uncursed staff of power Jewellery v - the ring of the Saviour {Str-4 Int+6 Dex+4 SInv} (You found it in the Dungeon) [ring of see invisible] It affects your strength (-4). It affects your intelligence (+6). It affects your dexterity (+4). It lets you see invisible. w - an uncursed ring of flight x - a +6 ring of dexterity y - a +6 ring of dexterity z - a +6 ring of intelligence A - a +6 ring of intelligence B - a +6 ring of strength C - a +6 ring of strength Y - the ring of Xoceilee {rN+ Str+2 Dex+6} (You found it in the Dungeon) [ring of strength] It affects your strength (+2). It affects your dexterity (+6). It protects you from negative energy. Wands t - a wand of disintegration (5) u - a wand of iceblast (7) Scrolls g - a scroll of revelation i - 5 scrolls of identify j - a scroll of teleportation k - a scroll of teleportation l - 2 scrolls of teleportation m - a scroll of teleportation n - 3 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - a scroll of teleportation r - 5 scrolls of remove curse Miscellaneous h - a phial of floods (inert) s - a fan of gales (2/2) D - a lightning rod (4/4) Skills: - Level 1.0 Fighting - Level 1.2 Maces & Flails - Level 3.0 Dodging - Level 3.6 Stealth + Level 12.9 Spellcasting + Level 9.4 Invocations + Level 9.5 Evocations You had 30 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sticks to Snakes Tmut #....... 11% 2 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sting Conj/Pois #... 8% 1 N/A Corpse Rot Necr N/A 11% 2 N/A Passwall Tmut/Erth #....... 11% 2 N/A False Image Hex/Summ #....... 22% 3 N/A Inner Flame Hex/Fire N/A 22% 3 N/A Stone Arrow Conj/Erth #..... 22% 3 N/A Fireball Conj/Fire #......... 90% 5 N/A Venom Bolt Conj/Pois #......... 90% 5 N/A Bolt of Cold Conj/Ice #......... 100% 6 N/A Bolt of Fire Conj/Fire #......... 100% 6 N/A Discord Hex #......... 100% 7 N/A Icicle Burst Conj/Ice #......... 100% 7 N/A Tornado Tloc/Air #......... 100% 8 N/A Beastly Appendage Tmut Unusable N/A 1 N/A Sublimation of Blood Necr Unusable N/A 2 N/A Spider Form Tmut/Pois Unusable N/A 3 N/A Ice Form Ice/Tmut Unusable N/A 4 N/A Blade Hands Tmut Unusable N/A 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Innate Abilities, Weirdness & Mutations You do not eat or drink. You are immune to poison. Your flesh is cold resistant. (rC+) Your body sometimes deteriorates upon taking damage. You are immune to negative energy. (rN+++) You regenerate a little health from kills. You are immune to unholy pain and torment. You can survive without breathing. When hurt, damage is shared between your health and your magic reserves. Your movements are slightly less encumbered by armour. (ER -2) Casting spells heals you. Message History Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident The torrent of water hits the merfolk! The merfolk is lightly wounded. The merfolk is knocked back by the torrent of water. The merfolk collides with the merfolk! The wave splashes down. The water rises up and takes form. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. The merfolk throws a poisoned tomahawk. The poisoned tomahawk hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. You can't drink. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. You die... Yredelemnul claims you as an undead slave. ▓..|m}≈.▓ ▓.cm:mc.▓ ▓..≈m≈≈.▓ ▓...E.≈.▓ ▓.......▓ ▓.......▓ ▓.▓...▓.▓ ▓..@©...▓ ▓▓▓▓▓▓▓▓▓ You could see 4 merfolk, 2 centaurs and a friendly water elemental. Vanquished Creatures A jumping spider (D) 2 tarantellas (D) 2 phantoms (D) A necrophage (D) 2 scorpions (D) A crimson imp (D) A mummy (D) A white imp (D) 2 bat zombies (D) A quokka skeleton (D) 14 creatures vanquished. Vanquished Creatures (collateral kills) A phantom (D) A scorpion (D) A white imp (D) 2 bat skeletons (D) A ball python skeleton (D) 6 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) A mummy (D) 2 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | BlasphemerAmon the Skeleton Archaeologist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 1/1 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 1 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 1 | D | Found the +10 dark maul {crush} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 1 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +0 shillelagh "Devastator" {shatter, Stlth+} 1 | D | Found the +8 plutonium sword {irradiate, +Channel *Contam | MR+ Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 1 | D | Found the +0 sword of Power 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {slice} 1 | D | Found the +7 longbow "Piercer" {penet, EV-2} 1 | D | Found a shimmering blue altar of Sif Muna. 1 | D | Found a sacrificial altar of Ru. 1 | D | Found a bloodstained altar of Trog. 1 | D | Found a stormy altar of Qazlal. 1 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 4 | D | Banished a spatial maelstrom 76 | D | Became a worshipper of Yredelemnul the Dark 91 | D | Entered arena 2. 91 | D | Noticed a scorpion 91 | D | Noticed a tarantella 91 | D | Found a transporter. 98 | D | Killed a scorpion 99 | D | Reached skill level 5 in Spellcasting 99 | D | Reached XP level 2. HP: 5/16 MP: 0/8 99 | D | Reached XP level 3. HP: 6/20 MP: 0/9 100 | D | Killed a tarantella 101 | D | Reached skill level 8 in Spellcasting 101 | D | Reached skill level 5 in Invocations 101 | D | Reached skill level 5 in Evocations 101 | D | Reached XP level 4. HP: 8/25 MP: 0/14 101 | D | Reached XP level 5. HP: 10/29 MP: 0/15 101 | D | Identified a scroll of acquirement 110 | D | Got the +4 fustibalus of Uncomfortable Rashes {freeze, | Dex+4 Stlth-} 279 | D | Entered arena 3. 279 | D | Noticed a phantom 279 | D | Noticed a necrophage 279 | D | Found a transporter. 286 | D | Killed a necrophage 287 | D | Reached skill level 9 in Spellcasting 287 | D | Gained mutation: You regenerate a little health from kills. | [Skeleton growth] 287 | D | Reached XP level 6. HP: 31/34 MP: 14/18 288 | D | Reached skill level 10 in Spellcasting 294 | D | Got the Tome of Fetching Sinister Rites 297 | D | Got the ring of the Saviour {Str-4 Int+6 Dex+4 SInv} 309 | D | Entered arena 4. 309 | D | Found a transporter. 313 | D | Reached * piety under Yredelemnul 321 | D | Got the +0 morningstar of the Howling Scavenger {flame, rF+ | Dex+2} 322 | D | Identified the +8 broad axe of Regicide {freeze, +Rage | rPois MP+9} (You acquired it in the Dungeon) 322 | D | Identified the ring of Qeexewuq {rF+ EV+3 Int+4} (You | acquired it in the Dungeon) 322 | D | Identified the Handbook of the Wary Realms (You acquired it | in the Dungeon) 328 | D | Entered arena 5. 328 | D | Noticed a tarantella 328 | D | Noticed a jumping spider 328 | D | Found a transporter. 334 | D | Killed a tarantella 334 | D | Reached ** piety under Yredelemnul 335 | D | Reached skill level 11 in Spellcasting 335 | D | Reached XP level 7. HP: 38/38 MP: 19/21 336 | D | Killed a jumping spider 337 | D | Reached skill level 12 in Spellcasting 370 | D | Learned a level 2 spell: Sticks to Snakes 370 | D | Entered arena 6. 370 | D | Found a transporter. 377 | D | Reached XP level 8. HP: 42/43 MP: 21/24 384 | D | Got the ring of Xoceilee {rN+ Str+2 Dex+6} 387 | D | Entered arena 7. 387 | D | Noticed Siloidd the pandemonium lord 387 | D | Noticed Cealigub the pandemonium lord 387 | D | Noticed an ice devil 388 | D | Found a transporter. 390 | D | Noticed an ice devil 390 | D | Noticed an ice devil 390 | D | Reached *** piety under Yredelemnul 397 | D | Entered arena 8. 397 | D | Noticed a merfolk 397 | D | Noticed a merfolk 397 | D | Noticed a merfolk 397 | D | Noticed a merfolk 398 | D | HP: 2/43 [merfolk/poisoned tomahawk (2)] 399 | D | Shot with an arrow by a centaur Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 5 8 9 11 12 | 12.9 Invocations | 3 5 6 8 9 | 9.4 Evocations | 3 5 6 8 9 | 9.5 Fighting | | 1.0 Maces & Flails | | 1.2 Dodging | | 3.0 Stealth | | 3.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Great mace | | | 1 || 1 Invok: Injury Mirror | | | 1 || 1 Evoke: Lightning rod | 2 | 10 | 3 || 15 Wand | 3 | 4 | 2 || 9 Fan of gales | | 1 | || 1 Phial of floods | | | 2 || 2 Use: Scroll | 2 | 1 | 1 || 4 Armor: Robe | | | 15 || 15 Dodge: Dodged | 1 | 5 | 18 || 24