Dungeon Sprint DCSS version bcrawl-1.41.2 (webtiles) character file. Game seed: 15670637674068974349 0 BlasphemerAmon the Caller (level 1, -9/10 HPs) Began as a Skeleton Summoner on Oct 15, 2024. Was an Initiate of Sif Muna. Mangled by a draconian ... wielding a +0 falchion (14 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:58 (70 turns). BlasphemerAmon the Caller (Skeleton Summoner) Turns: 70, Time: 00:00:59 Health: -9/10 AC: 2 Str: 26 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 37 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 8 (9) Spells: 5/6 levels left rFire . . . GDR: 19% y - +6 Majin-Bo {vamp, *Drain Str+12 Int+24} rCold + . . SeeInvis . (shield currently unavailable) rNeg + + + Gourm . a - +0 robe rPois ∞ Faith . (no helmet) rElec . Spirit + (no cloak) rCorr . Reflect . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, cold resistance 1, deterioration 1, negative energy resistance 3, torment resistance, unbreathing, magic shield, sturdy frame 1, spell healing a: Divine Energy, Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons y - the +6 Majin-Bo (weapon) {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. z - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. A - the +10 dark maul {crush} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. D - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. E - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. F - the +0 shillelagh "Devastator" {shatter, Stlth+} (You found it in the Dungeon) It makes you more stealthy. G - the +8 plutonium sword {irradiate, +Channel *Contam MR+ Stlth-} (You found it in the Dungeon) It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. H - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+} (You found it in the Dungeon) It protects you from fire. It protects you from cold. It protects you from poison. I - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. J - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. K - the +0 sword of Power (You found it in the Dungeon) L - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. M - the +7 Singing Sword {slice} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. N - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). Armour a - a +0 robe (worn) B - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. C - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery q - an uncursed ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence u - a +6 ring of intelligence v - a +6 ring of strength w - a +6 ring of strength Wands n - a wand of disintegration (7) o - a wand of iceblast (4) p - a wand of acid (5) Scrolls b - 4 scrolls of amnesia c - a scroll of summoning d - a scroll of teleportation e - a scroll of teleportation f - a scroll of teleportation g - 2 scrolls of teleportation h - a scroll of teleportation i - 5 scrolls of identify j - 7 scrolls of fog k - 4 scrolls of blinking l - 5 scrolls of remove curse m - a scroll of fear Miscellaneous x - a lightning rod (inert) Skills: - Level 2.0 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Summonings + Level 0.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ #### 1% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ #####. 1% 2 N/A Call Canine Familiar Summ #####... 2% 3 N/A Summon Ice Beast Ice/Summ ###..... 19% 4 N/A Summon Lightning Spire Summ/Air ###..... 45% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You do not eat or drink. You are immune to poison. Your flesh is cold resistant. (rC+) Your body sometimes deteriorates upon taking damage. You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. When hurt, damage is shared between your health and your magic reserves. Your movements are slightly less encumbered by armour. (ER -2) Casting spells heals you. Message History Press: ? - help, Shift-Dir - straight line, f/p - draconian Aim: a draconian, wielding a +0 falchion (severely wounded) The thunderbolt hits the draconian but does no damage. The draconian is severely wounded. The lightning rod overheats! The draconian hits you with a +0 falchion. Your body deteriorates! You feel clumsy. Unknown command. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - draconian Aim: a draconian, wielding a +0 falchion (severely wounded) The bolt of acid hits the draconian. The draconian is splashed with acid! The draconian is almost dead. The bolt of acid hits the draconian. The draconian is splashed with acid. The draconian is moderately wounded. The draconian hits you with a +0 falchion! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓...[.▓ ▓..d..▓ ▓..d..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 draconians. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | BlasphemerAmon the Skeleton Summoner began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 2 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 2 | D | Found the +10 dark maul {crush} 2 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 2 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 2 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found the +0 shillelagh "Devastator" {shatter, Stlth+} 2 | D | Found the +8 plutonium sword {irradiate, +Channel *Contam | MR+ Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+} 2 | D | Found the +9 sword of Zonguldrok {reap} 2 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 2 | D | Found the +0 sword of Power 2 | D | Found the +7 mace of Variability {chain chaos} 2 | D | Found the +7 Singing Sword {slice} 2 | D | Found the +7 longbow "Piercer" {penet, EV-2} 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a transporter. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a burning altar of Makhleb. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found an opulent altar of Gozag. 4 | D | Banished a spatial maelstrom 40 | D | Became a worshipper of Sif Muna the Loreminder 58 | D | Entered arena 2. 58 | D | Noticed a draconian 58 | D | Noticed a draconian 58 | D | Found a transporter. 70 | D | Mangled by a draconian Action || total -------------------------++------- Evoke: Wand || 5 Lightning rod || 4 Use: Scroll || 1 Dodge: Dodged || 2