BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +1 glaive of protection (unseen) (61, 8, D) a +0 falchion (still there?) a +2 heavy war axe (still there?) (61, 16, D) a staff of air (unseen) (62, 0, D) a staff of earth (62, 1, D) a +3 spear a +0 robe (62, 4, D) a +0 mace a +0 robe (62, 8, D) a +0 dagger the +5 whip "Feiheaf" {spect, Will- rCorr SInv} Will-: It decreases your willpower. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. an orc corpse (skeletalised by now) (62, 10, D) a +0 club an orc corpse (skeletalised by now) (62, 16, D) a book of Necromancy (62, 17, D) a book of Dreams (63, 0, D) a staff of air (unseen) (63, 8, D) a +0 flail a ring of flight an orc corpse (skeletalised by now) (63, 16, D) a ring of resist corrosion (63, 17, D) a wand of paralysis (4) (64, 16, D) the +5 battleaxe of the Gnashing Asp {freeze, Str+4 Int+6} Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). (unseen) (64, 17, D) a staff of cold (unseen) (68, 0, D) the +6 orcbow "Fys Aban" {drain, rN+ Dex+4} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (70, 8, D) a +2 scale mail of cold resistance (70, 9, D) a staff of air (71, 17, D) a staff of death (unseen) (71, 18, D) a +0 flail a +0 scale mail (71, 26, D) a +0 whip of electrocution (unseen) (71, 27, D) a staff of cold (unseen) (72, 8, D) the +12 spear of Tiha {flame, rC+ rCorr Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (72, 16, D) a +2 vampiric dagger (72, 17, D) a +0 falchion a +0 leather armour (72, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 26, D) the +1 arbalest "Wuly Wue" {flame, rF+ rC+ MP+9} rF+: It protects you from fire. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). (73, 16, D) a +0 short sword a +0 leather armour a ring of positive energy (73, 17, D) a +0 dagger (still there?) a +1 eveningstar of protection (still there?) an orc corpse (skeletalised by now) (still there?) (73, 26, D) a +6 long sword of electrocution (unseen) (73, 27, D) the +6 rapier of Qimoi {heavy, rPois rCorr Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (74, 3, D) a +0 short sword a +0 robe (75, 1, D) a staff of cold (unseen)