BlasphemerAmon the Dungeon (0, 50, D) the +1 helmet of the Tsukumogami {^Contam +Inv Stlth+} +Inv: It lets you turn invisible. ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (0, 52, D) a +0 short sword (1, 32, D) a beast talisman (1, 33, D) a +1 great mace of protection (1, 34, D) a +3 bardiche of protection (1, 51, D) a +0 short sword (1, 52, D) a +0 halberd a book of Minor Magic a green draconian corpse (skeletalised by now) (1, 54, D) the +9 lajatang of the Orb {vamp, Str+6 Dex-4} (still there?) Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). a +0 cloak of poison resistance (still there?) a +0 battleaxe (still there?) a red draconian corpse (skeletalised by now) (still there?) a black draconian corpse (skeletalised by now) (still there?) (2, 14, D) a staff of cold (unseen) (2, 15, D) a +0 dagger a book of Decay an elf corpse (skeletalised by now) (2, 16, D) a +1 dagger of speed (unseen) (2, 32, D) a ring of flight (2, 33, D) a +2 great sword of electrocution (2, 51, D) a +0 rapier (2, 53, D) a +1 morningstar of protection (still there?) a +0 cloak (still there?) a white draconian corpse (skeletalised by now) (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +0 long sword a +1 robe of resistance a staff of cold an elf corpse (skeletalised by now) (3, 16, D) a +0 long sword a +0 leather armour (3, 33, D) the +6 arbalest of Untruth {chaos, ^Fragile Int+5} Int+5: It affects your intelligence (+5). ^Fragile: It will be destroyed if unequipped. (3, 34, D) a +1 leather armour of positive energy (3, 50, D) a +0 hand axe (3, 51, D) a +2 whip of draining (3, 52, D) a +0 hand axe a wand of mindburst (3) (3, 55, D) a +4 mace of draining (still there?) a +0 cloak (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 ring mail (4, 15, D) a +4 falchion of flaming (still there?) a +0 dagger (still there?) an elf corpse (skeletalised by now) (still there?) (4, 17, D) a +0 longbow a +2 ring mail of willpower (4, 19, D) a +0 long sword (4, 32, D) a staff of alchemy (4, 34, D) a titan skeleton (4, 52, D) a staff of cold (unseen) (4, 53, D) a +0 whip a +0 halberd (4, 54, D) a +0 halberd a white draconian corpse (skeletalised by now) (4, 55, D) a +0 long sword (4, 57, D) a +0 trident a black draconian corpse (skeletalised by now) (5, 15, D) a +0 dagger a +0 leather armour a wand of iceblast (5) (5, 16, D) a +0 scimitar (5, 17, D) a +0 longbow a +3 plate armour of cold resistance (5, 32, D) a +0 long sword of protection (5, 51, D) a +0 dagger (5, 52, D) a staff of earth a manual of Fighting a purple draconian corpse (skeletalised by now) (5, 53, D) a +1 heavy war axe (still there?) a +0 cloak (still there?) (5, 54, D) a +0 battleaxe an amulet of reflection (5, 55, D) a +0 whip a +0 cloak an amulet of reflection a red draconian corpse (skeletalised by now) (6, 14, D) the +5 sling of Scuffed Offence {drain, Str+2} Str+2: It affects your strength (+2). (6, 15, D) a +0 dagger (still there?) the +9 long sword "Fepsiap" {elec, Fly Str+2 Dex+5} (still there?) Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). Fly: It grants you flight. a +0 leather armour (still there?) a book of the Senses (still there?) an elf corpse (skeletalised by now) (still there?) (6, 16, D) a +0 long sword a +0 shortbow a +2 robe of willpower a +0 rapier a +0 rapier a +0 leather armour a +0 leather armour an elf corpse (skeletalised by now) (6, 17, D) a +0 rapier an elf corpse (skeletalised by now) (6, 33, D) a staff of fire (6, 51, D) the staff of Baedik {rElec rN++ Int+3 Tloc Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (6, 54, D) a +0 halberd (still there?) a +1 trident of protection (still there?) a +0 cloak (still there?) a green draconian corpse (skeletalised by now) (still there?) (6, 60, D) a +2 morningstar of protection (still there?) a purple draconian corpse (skeletalised by now) (still there?) (7, 15, D) a +0 leather armour (still there?) the staff "Impbane" {rN+ Will++ MP-5 Necro Fire Alchemy} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. MP-5: It affects your magic capacity (-5). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. an elf corpse (skeletalised by now) (still there?) (7, 17, D) a +0 long sword a wand of polymorph (5) an elf corpse (skeletalised by now) (7, 20, D) a +4 war axe of draining (7, 22, D) a +2 battleaxe of flaming (7, 32, D) a staff of alchemy (7, 33, D) a staff of cold (still there?) a wand of digging (7) (still there?) (7, 51, D) a +0 dagger (still there?) a +1 sling of freezing (still there?) (7, 52, D) a +0 glaive a ring of protection from fire a +0 battleaxe a purple draconian corpse (skeletalised by now) (7, 61, D) a +0 battleaxe (8, 16, D) the staff of the Saviour {rElec rF+ rN+ Necro} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 dagger (still there?) (8, 18, D) a +0 leather armour an elf corpse (skeletalised by now) (8, 22, D) a +0 rapier a +0 rapier a +0 leather armour (8, 32, D) the +6 dagger of Miovvest {flame, MP-5 Str+4 Int+6 SInv} Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). MP-5: It affects your magic capacity (-5). SInv: It lets you see invisible. (8, 33, D) a +2 vampiric spear (unseen) (8, 34, D) the +9 chain mail of Kalatigg {Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a +0 leather armour of fire resistance (8, 35, D) a frost giant skeleton (8, 52, D) a +0 whip a +0 cloak a +0 scimitar a +0 long sword (8, 58, D) a +0 cloak (8, 60, D) a +0 trident of venom (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (9, 14, D) a +0 short sword (9, 15, D) a +0 short sword a +2 scale mail of willpower an elf corpse (skeletalised by now) (9, 16, D) a +0 war axe of pain (still there?) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a ring of ice (still there?) a book of Unlife (still there?) an elf corpse (skeletalised by now) (still there?) (9, 17, D) a staff of conjuration (still there?) an elf corpse (skeletalised by now) (still there?) (9, 19, D) a +0 long sword (9, 32, D) a +2 vampiric dagger (9, 33, D) a +1 shortbow of freezing (9, 34, D) a +2 demon trident of venom (9, 50, D) the staff of Tartarus {^Fragile rC+ rN+ Dex+2 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (9, 53, D) a +5 rapier of draining (still there?) a +0 cloak (still there?) the +3 spear of Golden Tortfeasance {distort, rN+} (still there?) rN+: It protects you from negative energy. a +0 hand axe (still there?) the ring of Plog {rC+ Int+5} (still there?) [ring of protection from cold] Int+5: It affects your intelligence (+5). rC+: It protects you from cold. a +0 cloak (still there?) (9, 54, D) a +0 glaive a yellow draconian corpse (skeletalised by now) (9, 60, D) a +0 great mace (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 16, D) a +0 quick blade (still there?) a +0 quick blade (still there?) a +2 leather armour of fire resistance (still there?) an amulet of guardian spirit (still there?) a +0 shortbow of draining (still there?) (10, 32, D) a +6 ring of intelligence (10, 33, D) a +4 ring of protection (10, 36, D) a +2 battleaxe of freezing (unseen) (10, 50, D) a +0 plate armour of cold resistance a red draconian corpse (skeletalised by now) (10, 51, D) a staff of cold a staff of death (10, 52, D) a +0 long sword a +0 flail a book of Burglary a green draconian corpse (skeletalised by now) (10, 53, D) the ring of the Tentacled Orange {rElec rC++ EV+5 Int-2 Slay+5} [ring of evasion] EV+5: It affects your evasion (+5). Int-2: It affects your intelligence (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. (10, 54, D) a +0 flail a +0 battleaxe (10, 55, D) the +5 short sword "Impslayer" {drain, Will+} (still there?) Will+: It increases your willpower. a white draconian corpse (skeletalised by now) (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 15, D) a book of Flames (11, 16, D) a +0 longbow a +0 leather armour a +0 short sword a +6 ring of dexterity a wand of flame (13) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (11, 17, D) a +0 long sword (still there?) a +2 rapier of venom (still there?) a +0 leather armour (still there?) (11, 18, D) a +0 long sword (11, 32, D) a +2 demon whip of freezing (11, 33, D) a +2 short sword of speed a staff of alchemy (11, 50, D) a beast talisman (11, 55, D) a +0 long sword a yellow draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (12, 14, D) the +0 pair of gloves "Zemygone" {Will++ Str+3} Str+3: It affects your strength (+3). Will++: It greatly increases your willpower. (unseen) (12, 15, D) the +6 crystal plate armour of the Catfish {rN+ Slay+2 Stlth+} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (12, 16, D) the +8 sling "Sohaisi" {freeze, rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (unseen) (12, 18, D) a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (12, 32, D) the +6 sling of the Healing Gods {elec, rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. (12, 33, D) the amulet "Kalloroa" {rN++ Regen+} [amulet of regeneration] rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. (12, 34, D) a ring of poison resistance (12, 35, D) a titan skeleton (12, 50, D) a +0 flail a +0 flail a staff of conjuration (12, 52, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (13, 33, D) a +1 mace of holy wrath (13, 34, D) the +6 morningstar "Bintoggow" {heavy, rC- Str+2 Int+4 Dex+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. (unseen) (13, 50, D) a +0 leather armour of cold resistance (13, 52, D) a wand of mindburst (7) (14, 15, D) a +0 long sword an elf corpse (skeletalised by now) (14, 50, D) the Omnibus of Allied Interference Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Ice Beast Ice/Summoning 3 c - Martyr's Knell Necromancy/Summoning 4 d - Yara's Violent Unravelling Hexes/Alchemy 5 a +0 long sword a +2 sling of flaming (14, 52, D) a book of Power (14, 53, D) a +0 battleaxe a +0 flail a +0 long sword a +0 cloak a white draconian corpse (skeletalised by now) (14, 54, D) a +0 mace a +0 hand axe (18, 0, D) a +6 ring of intelligence +0 fire dragon scales (18, 1, D) a +5 ring of evasion (18, 49, D) a +0 short sword (19, 18, D) a +2 ring mail of poison resistance (19, 32, D) a +0 chain mail of fire resistance (19, 34, D) a staff of alchemy (unseen) (19, 47, D) a staff of death (still there?) the Cyclopedia of Ozone (still there?) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Cigotuvi's Putrefaction Necromancy/Air 4 a naga corpse (skeletalised by now) (still there?) (19, 50, D) a staff of cold (still there?) a +1 war axe of venom (still there?) a +4 vampiric great sword (still there?) a +3 mace of holy wrath (still there?) a naga corpse (skeletalised by now) (still there?) (19, 51, D) a staff of conjuration (still there?) a +0 spear (still there?) a +0 war axe (still there?) a +0 trident (still there?) a naga corpse (skeletalised by now) (still there?) (20, 17, D) a staff of air (still there?) a staff of alchemy (still there?) a +1 ring mail of poison resistance (still there?) (20, 32, D) a +4 shortbow of electrocution (unseen) (20, 33, D) a +3 plate armour of willpower (20, 47, D) a +0 short sword (20, 49, D) a +0 trident (still there?) a +0 robe (still there?) a +0 kite shield (still there?) the amulet of Eplag {+Inv rF+ rN+ Regen+} (still there?) [amulet of regeneration] rF+: It protects you from fire. rN+: It protects you from negative energy. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. a +0 pair of boots of stealth (still there?) a naga corpse (skeletalised by now) (still there?) (21, 18, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (21, 19, D) a +2 battleaxe of freezing (unseen) (21, 34, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 broad axe of electrocution (still there?) a demonspawn corpse (skeletalised by now) (still there?) (21, 47, D) a water moccasin corpse (skeletalised by now) (21, 48, D) the +9 dagger "Tezias" {protect, rPois Dex+2} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. a +0 robe a +2 antimagic mace a naga corpse (skeletalised by now) (22, 2, D) an amulet of the acrobat (22, 16, D) a staff of air a +0 arbalest of freezing (22, 19, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (22, 33, D) a +2 orcbow of freezing a staff of cold a staff of alchemy (22, 34, D) a +0 dire flail (still there?) the ring "Liop" {rPois Will+ Int+6 Dex-5 Slay+4} (still there?) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rPois: It protects you from poison. Will+: It increases your willpower. a +3 heavy orcbow (still there?) (22, 51, D) a +0 robe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (23, 2, D) a staff of fire (23, 16, D) the ring "Feid" {+Blink rC+ rN+ Int+6 Dex+4} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rN+: It protects you from negative energy. +Blink: It lets you blink. a rime drake corpse (skeletalised by now) (23, 17, D) a +2 shortbow of freezing an amulet of faith the +7 glaive of the Ageless Tales {venom, Str+3} Str+3: It affects your strength (+3). (23, 18, D) a polar bear corpse (skeletalised by now) (23, 33, D) a staff of cold (23, 48, D) a +0 helmet of see invisible the staff of the End of Times {Fly rElec rPois rN+ Dex-5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Fly: It grants you flight. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (24, -1, D) the +4 eveningstar of Articulation {freeze, rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. a staff of alchemy (24, 0, D) a book of Wicked Creation (24, 3, D) a +1 hand axe of electrocution (still there?) a +0 leather armour (still there?) a wand of iceblast (4) (still there?) (24, 21, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (24, 32, D) a +3 chain mail of cold resistance (24, 33, D) a +0 trident of freezing (still there?) a ring of flight (still there?) a +0 scale mail (still there?) 4 potions of haste (still there?) (24, 50, D) a staff of conjuration (still there?) a +0 spear (still there?) a +0 robe (still there?) a staff of alchemy (still there?) a naga corpse (skeletalised by now) (still there?) (24, 52, D) a +0 robe (24, 53, D) a +0 spear (25, 0, D) a talisman of death (25, 16, D) a +1 chain mail of fire resistance (25, 17, D) a ring of resist corrosion (25, 18, D) the +7 arbalest of Calculation {heavy, rF+ rCorr Str+4} (still there?) Str+4: It affects your strength (+4). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a polar bear corpse (skeletalised by now) (still there?) (25, 19, D) a wand of charming (5) (25, 32, D) a +3 leather armour of poison resistance (25, 33, D) the +12 whip of Faicsene {spect, ^Fragile rN+++ Will+ Int+3} Int+3: It affects your intelligence (+3). rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. ^Fragile: It will be destroyed if unequipped. the +1 pair of boots of Humeotoz {^Drain rF- Regen+ Slay+4} Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. ^Drain: It drains your maximum health when unequipped. (25, 48, D) a manual of Fighting (25, 49, D) a +0 scimitar a +0 robe a +6 ring of intelligence a water moccasin corpse (skeletalised by now) (25, 50, D) a +0 spear a ring of ice a +6 glaive of venom (25, 56, D) an anaconda corpse (skeletalised by now) (26, 0, D) a +6 war axe of flaming (26, 1, D) a book of Spatial Translocations (26, 16, D) the ring "Enearon" {rF+ Will+ AC+4} [ring of protection] AC+4: It affects your AC (+4). rF+: It protects you from fire. Will+: It increases your willpower. (26, 17, D) a +1 trident of protection (26, 32, D) a ring of ice (26, 49, D) a +0 broad axe of distortion a staff of cold a +0 robe a naga corpse (skeletalised by now) (26, 50, D) a ring of protection from fire (26, 51, D) a +0 mace a +0 tower shield a guardian serpent corpse (skeletalised by now) (26, 53, D) a guardian serpent corpse (skeletalised by now) (26, 55, D) a black mamba corpse (skeletalised by now) (26, 57, D) a water moccasin corpse (skeletalised by now) (26, 58, D) a +0 spear a +0 robe (27, -1, D) +2 golden dragon scales (27, 0, D) the +1 helmet of the Isitwalangcengce {Will+ Str-2 Dex+2} Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. (27, 16, D) an orb of light (27, 17, D) a +0 battleaxe of freezing (27, 19, D) the +10 hand axe of Dim Light {flame, MP+8 Int+2} (still there?) Int+2: It affects your intelligence (+2). MP+8: It affects your magic capacity (+8). a frost giant corpse (skeletalised by now) (still there?) (27, 32, D) a staff of conjuration (27, 34, D) a +3 dagger of protection (27, 48, D) a +0 club (27, 49, D) a +0 trident a +0 robe a +4 ring of protection a naga corpse (skeletalised by now) (27, 55, D) a black mamba corpse (skeletalised by now) (27, 57, D) a +0 battleaxe a +0 barding a naga corpse (skeletalised by now) (28, 1, D) the +10 scimitar "Xotah" {protect, rCorr SInv} SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (28, 16, D) the +0 flail of the First Invaders {elec, *Slow rElec rN++ SInv} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (unseen) (28, 17, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (28, 33, D) a +4 ring of protection (28, 48, D) a +0 trident of protection a black mamba corpse (skeletalised by now) (28, 50, D) a storm talisman (28, 52, D) a +0 spear a +0 robe a +4 ring of protection (29, 0, D) the ring of Yesterday {rF+ Int+3 SInv} (still there?) [ring of protection from fire] Int+3: It affects your intelligence (+3). rF+: It protects you from fire. SInv: It lets you see invisible. a phial of floods (still there?) (29, 16, D) a +2 long sword of venom (unseen) (29, 17, D) the ring of Kuadghuev {rPois rN+ Will+ rCorr Int+2} [ring of willpower] Int+2: It affects your intelligence (+2). rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (29, 32, D) a +2 heavy hand axe (unseen) (29, 33, D) a +0 quarterstaff a +1 chain mail of willpower a +0 robe a demonspawn corpse (skeletalised by now) (29, 49, D) a staff of alchemy a +0 glaive a ring of willpower a +3 flail of protection a black mamba corpse (skeletalised by now) a naga corpse (skeletalised by now) (30, 48, D) the +3 hand axe "Jellybane" {venom, rPois rF+++} rF+++: It renders you almost immune to fire. rPois: It protects you from poison. (30, 49, D) the staff "Boaxatte" {rC+ rCorr Str-3 Conj Necro Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (31, 49, D) a ring of magical power (32, 47, D) the +1 battleaxe of Leantyp {antimagic, rC- rN+ Str+2} Str+2: It affects your strength (+2). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (unseen) (32, 53, D) a +0 mace a guardian serpent corpse (skeletalised by now) a ball python corpse (skeletalised by now) (33, 48, D) a +1 dire flail of protection (still there?) a book of Wicked Creation (still there?) a +0 mace (still there?) (34, 28, D) a +3 chain mail of fire resistance (34, 29, D) an acid dragon corpse (skeletalised by now) (34, 48, D) a staff of conjuration (still there?) a staff of earth (still there?) an amulet of regeneration (still there?) a +0 trident (still there?) a +1 chain mail of fire resistance (still there?) a naga corpse (skeletalised by now) (still there?) (34, 52, D) a +0 robe a +2 arbalest of draining a +0 robe (35, 0, D) the +2 pair of boots of Yxkimp {^Drain Str+4} Str+4: It affects your strength (+4). ^Drain: It drains your maximum health when unequipped. a dragon-blood talisman (35, 29, D) the +4 orcbow of the Unseen Realm {drain, rF- Int+3 SInv} Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (35, 49, D) a naga corpse (skeletalised by now) (35, 50, D) a naga corpse (skeletalised by now) (35, 51, D) an amulet of guardian spirit (still there?) a +2 kite shield of poison resistance (still there?) a +0 halberd (still there?) (36, 3, D) a +0 robe a ring of see invisible (36, 15, D) a +0 rapier a +0 robe a +2 spear of freezing (36, 16, D) a +0 trident (36, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (37, -1, D) a +4 longbow of draining (still there?) a box of beasts (still there?) a +0 robe (still there?) (37, 15, D) a +0 leather armour (37, 16, D) a +2 glaive of freezing 3 javelins a +0 leather armour (37, 29, D) a +3 halberd of pain (38, 3, D) a +3 flail of freezing (38, 15, D) a +4 flail of protection (38, 18, D) a +0 rapier (38, 19, D) a +0 robe (38, 28, D) a +3 scale mail of cold resistance (38, 29, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (38, 35, D) a death drake corpse (skeletalised by now) (38, 50, D) a +6 rapier of draining (unseen) (39, -1, D) a +2 short sword of draining (39, 0, D) a +3 sling of electrocution an amulet of the acrobat (39, 2, D) a +0 battleaxe (still there?) a +2 halberd (still there?) (39, 15, D) the +3 leather armour "Ocvat" {Will- Str+4} Str+4: It affects your strength (+4). Will-: It decreases your willpower. 2 javelins a +0 spear a +2 trident of protection 3 boomerangs a +1 antimagic battleaxe (39, 17, D) 4 large rocks (39, 33, D) a death drake corpse (skeletalised by now) (39, 48, D) a +0 robe (39, 50, D) a maw talisman (39, 52, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (40, 19, D) a +3 trident of venom (still there?) a +0 leather armour (still there?) (40, 28, D) a +6 ring of intelligence (40, 48, D) a Fen Folio (40, 49, D) a +0 robe (40, 53, D) a +0 spear a wand of charming (7) (41, 14, D) the staff "Okhluguts" {rElec Will+ Str+3 Stlth+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (41, 15, D) the staff "Suwieder" {rElec rC+ Str+6 Dex-3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. a merfolk corpse (skeletalised by now) (41, 16, D) a +1 scimitar of electrocution a +4 trident of venom a +0 leather armour (41, 17, D) a javelin (41, 28, D) a death drake corpse (skeletalised by now) (41, 29, D) a staff of death a +0 helmet of see invisible a hydra corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (41, 49, D) a +0 leather armour (41, 50, D) a +4 heavy spear (41, 52, D) a +4 antimagic trident (still there?) a +0 robe of willpower (still there?) a ring of flight (still there?) a +6 heavy hand axe (still there?) (41, 53, D) a +7 vampiric spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a ring of protection from fire (still there?) a +2 chain mail of positive energy (still there?) (42, 0, D) a staff of alchemy (42, 1, D) a staff of fire a +0 robe the +1 scale mail of the Distant Future {Regen+ Str+4} Str+4: It affects your strength (+4). Regen+: It increases your rate of health regeneration. (42, 15, D) a +0 leather armour a +0 trident a boomerang a +5 spear of freezing a merfolk corpse (skeletalised by now) (42, 29, D) a staff of fire (42, 50, D) a staff of death (42, 51, D) 2 silver javelins (still there?) a merfolk corpse (skeletalised by now) (still there?) (42, 52, D) a +0 spear 2 javelins +2 ice dragon scales (42, 54, D) a +6 antimagic trident (still there?) a +0 leather armour (still there?) (42, 55, D) a +5 vampiric trident (still there?) a +0 robe (still there?) (43, 14, D) a staff of death (still there?) a harpy corpse (skeletalised by now) (still there?) (43, 15, D) the staff "Qoxom" {rElec rPois rF+ Dex-4 Tloc Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (43, 28, D) a +1 pair of gloves of stealth (43, 49, D) a +0 leather armour (43, 51, D) a manticore corpse (skeletalised by now) (43, 52, D) a +5 spear of venom (still there?) 2 javelins (still there?) a +3 plate armour of poison resistance (still there?) a sea snake corpse (skeletalised by now) (still there?) (43, 53, D) the +5 mace "Xesur" {flame, rElec rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (43, 54, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (44, 28, D) a +5 shortbow (44, 49, D) a staff of earth (unseen) (44, 50, D) the +1 great sword "Qiedeodyur" {heavy, rElec rC+ Int+2 Dex-4} Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. rElec: It insulates you from electricity. a throwing net a +0 robe of willpower a +2 trident of flaming a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (44, 51, D) the +6 sling of Malum In Se {freeze, ^Contam rF+ Int+4} (still there?) Int+4: It affects your intelligence (+4). rF+: It protects you from fire. ^Contam: It causes magical contamination when unequipped. a +1 vampiric rapier (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +5 ring of evasion (still there?) a +1 spear of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (44, 54, D) an alligator snapping turtle corpse (skeletalised by now) (45, 49, D) the Volume of Burnt Assembling Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Summon Ice Beast Ice/Summoning 3 c - Fireball Conjuration/Fire 5 (45, 50, D) a +0 rapier (45, 51, D) a silver javelin (still there?) a +0 trident (still there?) (45, 53, D) a +0 leather armour a merfolk corpse (skeletalised by now) (45, 54, D) a +0 trident a +0 chain mail of fire resistance a +0 trident a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (46, 49, D) a ring of see invisible (46, 50, D) a +1 heavy spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +6 ring of dexterity (still there?) a merfolk corpse (skeletalised by now) (still there?) (46, 51, D) a +2 spear of venom (still there?) a +0 robe (still there?) an amulet of the acrobat (still there?) a wand of charming (3) (still there?) (46, 53, D) 3 large rocks a cyclops corpse (skeletalised by now) (46, 54, D) the +8 dagger of Awkwardness {flame, ^Contam rPois rF+++ Int-2} Int-2: It affects your intelligence (-2). rF+++: It renders you almost immune to fire. rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. a +3 trident of freezing a +3 chain mail of fire resistance (46, 58, D) a throwing net (47, 37, D) a death drake corpse (skeletalised by now) (47, 48, D) a staff of fire (47, 50, D) an amulet of regeneration (47, 51, D) a +0 trident (47, 53, D) a +2 spear of flaming a +0 leather armour the ring "Vaisat Reufi" {Will+ Int+5} [ring of willpower] Int+5: It affects your intelligence (+5). Will+: It increases your willpower. a +0 leather armour a +0 shortbow of flaming a +0 trident of venom 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (47, 55, D) a +0 leather armour (still there?) a +3 trident of protection (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (48, 13, D) a +2 robe of fire resistance (48, 50, D) a talisman of death (48, 55, D) a javelin a merfolk corpse (skeletalised by now) (49, 1, D) a +0 robe (49, 38, D) a +1 scale mail of willpower a fire dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) (49, 48, D) a +0 trident (49, 49, D) a staff of conjuration (unseen) (49, 50, D) a staff of conjuration (unseen) (49, 52, D) 4 large rocks a water nymph corpse (skeletalised by now) (49, 53, D) a +1 antimagic great sword (still there?) a +2 vampiric spear (still there?) a +2 vampiric hand axe (still there?) a merfolk corpse (skeletalised by now) (still there?) (49, 55, D) a +0 robe (50, 1, D) a staff of alchemy (still there?) a +4 plate armour of cold resistance (still there?) (50, 3, D) a +1 whip of holy wrath (still there?) a +1 robe of cold resistance (still there?) (50, 12, D) a staff of cold (50, 25, D) a +0 great sword Maxwell's Memoranda (50, 36, D) a staff of alchemy a +2 halberd of holy wrath +0 fire dragon scales +0 steam dragon scales a +1 war axe of venom an acid dragon corpse (skeletalised by now) (50, 48, D) a staff of air (50, 49, D) a staff of earth (unseen) (50, 50, D) a +3 sling of flaming (still there?) a +0 trident (still there?) a +0 robe (still there?) (50, 53, D) a +0 trident a merfolk corpse (skeletalised by now) (50, 55, D) a +3 rapier of holy wrath (still there?) a +1 plate armour of fire resistance (still there?) (51, 0, D) a +2 heavy hand axe (51, 12, D) the +1 longbow "Qataugaqa" {freeze, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (51, 13, D) a +0 halberd (still there?) the ring of Qodijury {rN+ EV+5} (still there?) [ring of evasion] EV+5: It affects your evasion (+5). rN+: It protects you from negative energy. a +0 robe (still there?) a +0 robe (still there?) a +0 dagger (still there?) a wand of charming (7) (still there?) a human corpse (skeletalised by now) (still there?) (51, 24, D) a +2 leather armour of cold resistance (51, 25, D) a +0 leather armour (still there?) a staff of conjuration (still there?) a book of the Spheres (still there?) (51, 35, D) a staff of alchemy (51, 39, D) a staff of air a swamp dragon corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (51, 48, D) the +2 leather armour "Paitot" {rElec Will- rCorr Dex-3} Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (51, 49, D) a +0 rapier (51, 50, D) a +2 heavy spear (unseen) (51, 53, D) a snapping turtle corpse (skeletalised by now) (52, 1, D) a +0 robe (still there?) the ring of Ujanuust {AC+4 Dex+3} (still there?) [ring of protection] AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). (52, 2, D) a +2 whip of holy wrath a +1 glaive of holy wrath (52, 12, D) a +0 plate armour a +1 heavy long sword a +0 morningstar a scarf of repulsion (52, 36, D) a +0 dagger of flaming (52, 37, D) a +2 spear of distortion +0 steam dragon scales a +2 cloak of stealth a swamp dragon corpse (skeletalised by now) (52, 48, D) a +0 trident (52, 53, D) the ring "Cil Faur" {rElec rPois Str+7 Slay-6} (still there?) [ring of poison resistance] Str+7: It affects your strength (+7). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rElec: It insulates you from electricity. rPois: It protects you from poison. a +1 trident of flaming (still there?) a +3 plate armour of cold resistance (still there?) (52, 54, D) 3 javelins (still there?) the +9 sling "Humexty" {flame, rC+++ Will- Str+4 Int+3} (still there?) Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. a +3 demon trident of freezing (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (52, 55, D) a +1 war axe of electrocution (still there?) a +0 robe (still there?) (52, 56, D) a +0 leather armour (53, 0, D) a +3 long sword of freezing (53, 24, D) a +1 robe of resistance (53, 49, D) a +0 robe (54, 1, D) a +2 robe of cold resistance (54, 12, D) a staff of conjuration a +0 robe a +2 heavy halberd (54, 14, D) a +0 robe (still there?) a +1 mace (still there?) a book of Burglary (still there?) (54, 48, D) a +1 crystal plate armour (55, 0, D) a +10 plate armour of ponderousness (55, 1, D) a +3 short sword of speed (unseen) (55, 13, D) a staff of earth (unseen) (55, 37, D) a steam dragon corpse (skeletalised by now) (57, 48, D) a +4 dagger of freezing (unseen) (59, 36, D) a +0 orcbow a +0 orcbow a +7 giant club (59, 37, D) 3 large rocks (still there?) the +3 hand axe of the Salmon {drain, Int+3} (still there?) Int+3: It affects your intelligence (+3). a ring of ice (still there?) a cyclops corpse (skeletalised by now) (still there?) (59, 49, D) a staff of conjuration a hellephant skeleton (59, 50, D) a ring of poison resistance a ring of see invisible (60, 50, D) a +0 demon whip of draining (still there?) a wand of charming (7) (still there?) a +0 great sword of flaming (still there?) a +0 buckler of protection (still there?) the ring "Zonyllupn" {^Contam EV+5 Str+6} (still there?) [ring of evasion] EV+5: It affects your evasion (+5). Str+6: It affects your strength (+6). ^Contam: It causes magical contamination when unequipped. a +1 chain mail of positive energy (still there?) a +2 demon whip of venom (still there?) a hellephant skeleton (still there?) a hellephant skeleton (still there?) (60, 51, D) a +0 demon whip a staff of alchemy a +0 demon whip of freezing a hellephant skeleton a hellephant skeleton (61, 16, D) a +2 scale mail of poison resistance (61, 26, D) a staff of cold (still there?) a wand of iceblast (5) (still there?) (61, 28, D) an elf corpse (skeletalised by now) (61, 36, D) a +0 arbalest a +0 arbalest a +0 buckler of reflection a yaktaur corpse (skeletalised by now) (61, 46, D) a +0 spear of flaming (still there?) a +2 rapier of venom (still there?) (62, 1, D) a +1 plate armour of poison resistance (62, 8, D) a +2 long sword of holy wrath (62, 26, D) a +0 ring mail a +0 dagger a book of Minor Magic (62, 36, D) 4 large rocks (still there?) a staff of conjuration (still there?) (62, 37, D) 4 large rocks (still there?) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (still there?) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+50% chance). a +0 orcbow (still there?) the +8 broad axe "Grim" {antimagic, Int+5} (still there?) Int+5: It affects your intelligence (+5). a +0 robe of cold resistance (still there?) (63, 0, D) a staff of cold (63, 8, D) a blade talisman (63, 16, D) a +3 scimitar of electrocution (63, 26, D) a +1 leather armour of fire resistance (63, 27, D) a +5 flail of protection a +4 battleaxe of flaming (63, 28, D) a +0 short sword a +0 leather armour a +0 buckler an elf corpse (skeletalised by now) (63, 37, D) a +0 orcbow a book of Decay a centaur corpse (skeletalised by now) (63, 54, D) a hellephant skeleton (64, 17, D) a +2 chain mail of poison resistance (64, 26, D) a +0 long sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +4 shortbow of freezing (still there?) (64, 27, D) a staff of fire (unseen) (64, 28, D) a +0 short sword a +0 ring mail (64, 36, D) a +0 orcbow (64, 46, D) a +0 demon whip of venom (still there?) a +3 shortbow of freezing (still there?) a staff of cold (still there?) a book of the Earth (still there?) a fire giant skeleton (still there?) (64, 53, D) a +0 demon whip a hellephant skeleton a hell hog skeleton (65, 27, D) an amulet of guardian spirit (65, 28, D) a +2 halberd of venom (unseen) (65, 56, D) a +0 demon whip (66, 46, D) an amulet of the acrobat a +0 dire flail of protection (66, 47, D) a book of the Spheres an amulet of magic regeneration a book of the Dragon (66, 48, D) the +0 plate armour "Vommou" {rC+} rC+: It protects you from cold. the staff of Bodily Harmony {rElec rN+ Will+ Dex-2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. the +3 trident "Isapol Vougi" {vamp, rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison. a +1 falchion of flaming a +1 chain mail of cold resistance a +3 vampiric demon whip a +0 demon whip an amulet of magic regeneration (66, 55, D) a hell hog skeleton a hellephant skeleton (67, 0, D) a ring of flight (67, 48, D) a +3 plate armour of poison resistance a +1 dire flail of draining a +1 demon whip of venom (68, 47, D) a +1 chain mail of fire resistance (69, 0, D) a +2 great sword of distortion (unseen) (69, 47, D) a +1 morningstar of holy wrath (still there?) the +3 broad axe "Leroenk" {venom, Str+2} (still there?) Str+2: It affects your strength (+2). (69, 48, D) a staff of death a staff of death a +2 demon whip of draining a ring of positive energy (70, 8, D) a +2 longbow of electrocution (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a staff of conjuration (still there?) an elf skeleton (still there?) (70, 36, D) a +1 falchion of holy wrath (70, 47, D) a +0 trident of venom (70, 50, D) Sif Muna's Octavo of the Gargoyle and Argyropoeia (still there?) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Fulsome Fusillade Conjuration/Alchemy 8 a +1 cloak of poison resistance (still there?) (70, 52, D) a +0 demon whip (70, 54, D) a staff of cold (unseen) (71, 9, D) a +0 short sword (71, 10, D) a +0 rapier a +0 long sword an elf skeleton an elf skeleton (71, 26, D) a +3 double sword of flaming (unseen) (71, 27, D) a staff of death (unseen) (71, 47, D) a staff of alchemy (72, 9, D) a staff of earth (72, 10, D) a +0 long sword a +0 leather armour (72, 16, D) the staff "Weos" {rElec rF++ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF++: It greatly protects you from fire. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 17, D) the +3 glaive of Nemelex Xobeh {venom, rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. (72, 26, D) the +7 chain mail of Bitterness {rPois} rPois: It protects you from poison. (72, 36, D) a +0 helmet of see invisible (72, 47, D) the +6 orcbow of Abomination {freeze, Will+ MP+7 Stlth+} Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). Stlth+: It makes you more stealthy. (73, 1, D) a staff of cold (unseen) (73, 36, D) a staff of alchemy (unseen) (73, 48, D) a +1 buckler of protection (74, 3, D) a wolf corpse (skeletalised by now) (74, 47, D) a wand of flame (8) (74, 48, D) a +2 trident of flaming (unseen) (74, 51, D) a +0 glaive of protection (unseen) (75, 1, D) a staff of fire (unseen) (75, 47, D) +2 fire dragon scales (75, 48, D) a book of Armaments (75, 49, D) a wand of flame (9)